Ultima Online SAGAS

Ultima Online SAGAS Ultima Online SAGAS is a immersive blend of classic Ultima Online with a flare of the new. Uosagas.com You will find you place in our world! Are you with us?

Featuring a fully custom map, Dfiuor pvp system, Pvp towns, a full citizen system, pvm and crafting classes, and much more. UO: SAGAS is our vision of how we think Ultima Online should have been today, as if it was further developed with passion, without compromises and especially a consciousness of what the player-base wants. Our goal is to create a new breathing world and extensive gameplay – a

community of players that last. We don’t want to be another classic-uo-copycat and we are aware of the mistakes others have made. UO:S has not been released by now and it won’t, until we are sure to deliver the best content and gameplay-experience we can provide. Therefore we have to make design decisions that consider a modern MMO needs but do not lose the classic Ultima Online attitude of risk and reward. We are focused on a good balance and connection between PVP and PVM content. We believe that one can’t go without the other and we are convinced that it should take some sort of effort to accomplish your in-game goals, if we want to provide you a persistent world. SAGAS is made by some of the old makers of Defiance and loosely set in the UO:R area. It’s pvp is heavily inspired by the defiance PVP system, we think is one of the best out there. Regardless if you are a hardcore PVPer, crafter or PVMer – Whether you are willing to spend hundreds of hours or attend in our content just as a casual player.

Friends today at 3pm est/9pm cet we will be going live with our week long alpha test!!! The time is now! Be sure to head...
01/12/2022

Friends today at 3pm est/9pm cet we will be going live with our week long alpha test!!! The time is now! Be sure to head over to our discord https://discord.gg/79VqZq9ADr to get inside info and access to the alpha server!

Ultima Online SAGAS Freeshard | 522 members

12/11/2022

Today is the day, we all have been waiting for .

I’m happy to announce our next Alpha period that will take place from 01 Dec 2022 - 11 Dec 2022.

During this alpha you will have another chance to gain Alpha-Achievement-Points. These points can be used to claim special items on Server launch. A list of points that have already been accumulated (by accounts) during the last alpha period, will be released soon.

We also want to encourage you to report bugs and come up with you expertise, wishes and suggestions.

Our main focus during this period will the balancing of weapon damages and armor ratings, as well as base PVP mechanics and timers.
We also need those numbers to have reliable base values for upcoming PVM-Class related testings.

Therefore some of our dungeons will be spawned... some not. Nevertheless we also want you to give us your opinion on monster damages and general difficulty. On the PVM side we also came up with a very advanced monster loot system that needs to be tested.

Keep in mind that these Mobs will be only a rough idea of our final spawn on release. They also do not include any special ability right now. All other spawn will be disabled.

Our new treasure and dungeon chest, as well as the lockpicking system, will be available.
During this alpha you will also have the chance to get an impression on our crafting, magic weapon & armor crafting, parts of the resource gathering, harvesting, cooking and the correlation with our luck system.

A very early stage of the new exciting housing, vendor and vendor-rental contracts have already been implemented. We are very curious about our opinion on this! The majority of the SAGAS world will be free for you to roam. We also need you to investigate the map and report bugs. If you want to participate, make sure to have access to our Alpha-Tester-Channels. If you have not applied yet, please contact the staff in order to get access. Stay tuned for further information's.

Thank you for you support! -Felix

25/09/2022

Let's break the silence!
First of all, apologies! We haven’t released some news for quite a bit.
Not because there is nothing to tell. It’s kind of the opposite: We were busy as hell making progress for the shard!

Our community grew to over 420 discord members! That makes us proud! Thank you to of you, being part of this! You guys rock!

But let’s get back to the topic. Here is what happened in the meantime:
* We implemented “skinning” as a new skill. With that, you can carve corpses to acquire different kinds of leather and other lootables.
* The mob movement speeds were redone.
* We are currently redoing the armor handling once again, because we were still not entirely happy with the way they worked.
* Damages: also those have been reworked. We changed damages from pure random picks between a min and a max value to dice rolls. That results in way more constant and predictable damage values.
* Lockpicking has been customized to a mini game - we already posted a video of it. See the media section.
* Remove Trap: will now need a defuse kit crafted by tinkers
* Cartography: the deciphering of maps is now being done in steps (%). It also requires a “deciphering tool” which is a craftable for tinkers.
* The handling for T-Maps has been redone and makes use of the new skill implementations.
* Dungeon Chests will work differently on UO SAGAS. They spawn hidden, have to be found with Detect Hidden, opened via the new lockpicking minigame and the new Remove Trap implementation.
* Our new loot generation system is done.
* Crafting: Recipes have been added for some advanced crafting items. These recipes will unlock items for the crafter that uses them. Examples are: Hair dyes, Luck jewelry or Lanterns and Torches.
* Item durability: everything but blessed items will break! That's the general rule for tools, weapons, armors etc! Repairing will reduce the max durability a bit (depending on your skill and damage level of the item).
* Item Repairs: The item repair system is implemented. You can do mass repairs with your crafter or use the Armorers NPC repair services that are also capable of repairing all the items you are wearing or carrying.)
* We implemented countless new mobs for our dungeons and wildlands.
* The implementation of our “Character Improvements” has been started. This XP based system works in parallel to the skill system and allows to unlock certain abilities regarding resource gathering (i.e. carry more resources), PvM (i.e. damage increases or resistances).
* Our newbie island, Adena, was redone from scratch and looks so much better now. Expect screenshots and a video soon!
* The 4th dungeon is also finished! We will also post media material. Our worldbuilders show so much love for every detail!
* 2 new big POIs have been added to provide dungeon-like feelings that can be experienced with mounts.
* A new big island has been added as well. This one will also be dungeon-like. It will be covered with challenging spawn, T-Map spawns, Dungeon Chests and Champ spawns. With recall/gate restrictions just like in dungeons, but it will allow mounts (while our “real” dungeons will stay mounts-free)!
We make good progress on every aspect of the shard. Nevertheless, we have to inform you that we will not be able to reach launch status in autumn. After a discussion with all staff members we decided to not strip down our feature list nor release something that does not meet our standards. So we have to correct the release date to: it's done, when it's done.
But we promise you to keep up our dedication and commitment to release an Ultima Online shard that plays in the league of the few top shards out there.

With that said, we continue to work next on the Class System, our Taming Overhaul and our Housing Implementation (new house styles, a HouseKeeper NPC - you will love that one! And a big surprise we can not reveal at that point in time).

The UO SAGAS Staff

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Markkleeberg

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