MarcoGiovannetti.com

MarcoGiovannetti.com Experienced Production Artist: Marco Giovannetti shares personal artwork, 3D renders, tips and tric
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08/21/2021

Finally I had a chance to play with the UE5 Lumen system.
I love the way it deals with emission! Another amazing tool from Epic.

08/03/2021

A quick rigging and materials render with Maya and Redshift

07/16/2021

Here is some character development
sculpting exploration for Imaginera Studios.
a quick base mesh in Maya and sculpting in
Mudbox.

If you like it...share it. Cheers!

05/30/2021
04/08/2021

A follow up to my previous post....working on timing and framing for the master shot. No driver,lights,elements... just the feel of the shot with our ominous guest following. Just another step....more updates to come. If you like it share it! cheers!

03/31/2021

Roughed out some vehicle and camera keys for a chase to render in Unreal Engine. No refining or physics animated... just timing and general position. I'll update as I go. If you like it...share it. Cheers!

https://youtu.be/PIfq88s4lzM
03/22/2021

https://youtu.be/PIfq88s4lzM

When animators Paul Dini and Bruce Timm were tasked with creating an animated cartoon, no one knew whether the team would be able to reinvent the cha...

03/08/2021
03/07/2021

Working with Unreal Engine Alembic animation and all the vast improvements.

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Ottawa, ON

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