Greetings everyone. I've been busy and continue to be busy. But I would like share the good news with y'all. I am now engaged to the love of my life, Niju on January 3rd. It was the best moment of my life and I love her so much. I hope y'all have a great day 💛❤️
Y'ALL. WHAT? You mean, I've been playing ACVI even before ACVI came out? #ArmoredCoreVI #EldenRing
I took the hard route of getting S Rank in 'Attack The Watchpoint' by using only Chapter 1 weapons. Sloppy during Balteus boss fight, but I finally got it. I think during boss fights, you don't have to worry much about AP. I think it does affect the scoring at the end, but how much time and ammunition you've spent in the mission matters more.
I think it's possible to get S rank on the mission early ons if you want to. But the thing is, you don't really get to S rank it when you 1st play it so if someone wants to do an 'S Rank' challenge run, they're out of luck unless if they modded their games.
p.s. This is done before the 1.02 update.
For those who have troubles fighting the tutorial boss, HC Helicopter in Armored Core VI, here are some tips to help you out:
1. Use Blade and / or Assault Boost + Blade to build up Stagger meter. Building up stagger will, well, stagger the boss thus allowing you to deal higher damage to it. That's your main way of damaging it in this fight. Keep pressuring the boss while maintaining / adding the stagger with your rifles and your missiles. If you don't. it will deplete pretty quickly and you have to build it up again.
2. Yes, you need to be aggressive with your blade attacks, but don't rush recklessly or you will whiff your attacks, or worse, get punished with the boss' Gatling gun barrages. Don't use Assault Boost or your blade if you're far away from your boss. You will mostly miss the attacks and even if you don't, it's a waste of energy. Stay relatively close to it and be smart with your attacks.
3. A follow-up to the previous point, pay attention and manage your Energy meter so that you have enough to do Assault Boost and get close to attack it with your blade. It also adds damage but at at times, a simple jump forward followed by blade attacks work too. It depends on your distance and the amount of energy you have. The other thing that you need to manage are you weapons cool-downs. Pay attention to them on your target reticle so that you don't stay idle too much when fighting the boss.
4. Vertical movements are your best friend. Use Jump + Quick Boost to dodge its attacks and stay on its blind side. Use the lock-on for this fight to make it easier to track the boss' movements. Don't stay on the ground too long or you'll get severely punished with the boss' AOE ground missile attacks. That particular attack have pretty obvious cues so pay attention and jump + quick boost when you have to.
5. You're not controlling a character, you're controlling a humanoid-combat tank. Put that in your thought when you're controlling your AC. Also, don't play it like a Sou
Can this video of me doing ZOOMY ZOOM and PEW PEW with my AC, 'Dire-Rhea' (yes yes, I know) I convinced the stubborn non-Armored Core fans to convert and join Ravens' Nest? This game is what Eastern Europeans would say, 'seggs'.
JOIN US 🫡 #ArmoredCoreVI #SRank
'Lies of P' DEMO All Bosses, No-Hit (Parade Master, Mad Donkey & Scrapped Watchman).
p.s. Yeah, I don't know what happened during the Mad Donkey boss fight. Didn't know that the enemies could actually follow me into the boss arena. So I decided to use them for that boss fight, why not haha.
EXTRA MESSAGE:
And hello. Hi, it's me. I've been away for a while now. I've been taking care of myself physically and mentally and away from streaming and stuff. That, and I've been playing a lot of Armored Core games to relax.
Of course, I've been practicing for my Sekiro run too.
These boss fights took a while to pull off because I hurt my arm during my physical training. It still hurts like a bech, but it is bearable for me to bully the bosses in #LiesofP
Anyway, I'm still not going to stream for a while because I'm prioritising other stuff IRL and also I'm working on my Sekiro video as I promised. I'll try to make boss fight videos or something if I have the time. Also, I'll be posting sh*t tons of Armored Core stuff and other mecha games that I played when I was a kid / young lad. That's all from me. Have a great day.
My Hybrid Control Adventure CONTINUES!
This time, I played The Evil Within with a controller and a mouse. I also fixed Evil Within fps issues and input delay issues and let me tell you something, this is a solid experience. Pulled off headshots with my gun pretty easily. I'm seriously loving this control scheme so much.
I caved in and decided to try to hybrid control schemes. It feels very good. Especially games with 1st-person melee combat. Tried on the hardest part of Zeno Clash 1 on 'Extreme' difficulty. And it only take 2 or 3 tries to complete it.
Not sure if I can use this setup for online competitive FPS play though. I see some Apex Legends use similar setup, so i guess it's okay to play like this. I did try this control scheme with Doom (2016) when I was streaming here on Facebook. But decided not to.
Let's just say there was a lot of pain in my left hand that was not shown in those streams and I couldn't even hold my drink on left without feeling constant sharp pain on it after the streams. I'm just happy that the lingering pain didn't get in the way in playing FPS games anymore and I don't have to sacrifice better look movement by just playing it with a controller.
What do you peeps think?
Since I've already know how to fight Corrupted Monk in Sekiro without cheese and stuff, I thought it's time that I learn how to cheese it properly. Used too many firecrackers to pull this off, but oh well.
Going to practice on a couple of parts on stream today on some that I think that need more practice. See you peep soon okay byeeeeeee
Just when I thought that I found my favorite stances. They decided to give me another fun and OP stance haha. Shadow Stance looks modest in terms of style, but it fits Clash: Artifacts of Chaos' combat system perfectly.
So far, In terms of stagger power and damage, Mammoth stance seems to be the best, but in terms of range and maneuverability, Slash / Corwid stances combos takes the reign. I think Corwid stance has some i-frames(?) in its attack, but I'm not sure. Gotta try it again.
So far I think if Clash: Artifacts of Chaos fix some its hitboxes issues, its lock-on cameras issues, officially make stance-swapping combos a thing, and longer input queues after an attack to initiate quick dodge easier, it'll probably the best version of the game that it is trying to be.
Ah, yes. I love it when the combat finally clicks to me. 'Clash: Artifacts of Chaos' is made for players lik me who likes to go aggressive. Honestly this poking-dodge-combo is pretty much reminiscent of The Surge 1's combat. But the lock-on is an issue unfortunately. It favors the left side of the screen more rather than it mostly being centered,
Fought Wreghh in Clash: Artifacts of Chaos and I'm lowkey disappointed how it is to fight him. I might try different stance when I fight creatures with similar size next time.
Didn't know 'A Hat in Time' goes hard in its boss fights. Holy craps, this was fun!
Played RE4 Chainsaw Demo just now. Wish the demo was longer but so far here are my thoughts on it:
1. So far, combat feels like a less fun version of Evil Within or RE 2/3. Feels floaty(?) and weighty(?). Wish it was as snappy as the original RE4, but then again it evolved into RE6 and apparently RE fans don't like that? Oh well.
2. Love the parry, but not the knife durability.
3. Good job Capcom on the PC version of the game. Runs solid on mid-range, so many tweaks and game still feels great to play in 30fps. There are stutters but it's not as bad as other Japanese developed games with DX12 (*coughcough* Elden Ring and Wo Long *coughcough*).
4. Did try using DXVK and VKD3D, but it makes the game run a lot more worse.
5. Again, wish it was longer lol.
6. This is going to sound bad, but playing this makes me want to play the original RE4 instead haha.
Since I didn't stream today, here's a test footage of me ravaging Tree Sentinel in #EldenRing, as a base level 'Samurai', without locking-on, and in 40fps. I did that because I want to see if I can punch up the graphics in the game.
I call this build, 'Task Failed Successfully'.
Yes, I'm that dude who made #EldenRing dumb build videos that you see on the subreddit. Yes, I have (sort of) fixed the game :)
Yesterday, I learned a better way to fight Gyoubu without locking-on to him in my practice run It takes getting used to, but it's definitely better than my usual method. I also got catcalled by my girlfriend, eat some Malaysian snacks, made more silly mistakes, quitting reviews (for a while) and reverse-role games where the monsters beat humans instead. Overall fun!
Unfortunately, I'm not streaming today because I want to get some rest before the actual run tomorrow. Would like to squeeze practice but I'm quite exhausted over the stuff I had to do today. So I see you tomorrow instead, okay?
ICYMI, I have come out of the retirement to do another World's First Sekiro run to get some attention and raise money for Mama Roy's GoFundMe. I'll be starting my attempts tomorrow (March 27th) at 9am EST / 9pm MYT at Twitch.tv/Rawhaki She's family to me. She can't work due to her cancer treatment and she needs all the help she can get. Please donate to Mama's Roy GoFundMe if you can!
Link to the GoFundMe: https://gofund.me/a3757701
Saw someone fought Gyoubu aggressively and (mostly) without locking-on in a No-Hit run, so I decided to try it out. Pretty cool! #SEKIRO