So a couple days later and this is what we've got. Can now sprint and attack and there is a weapon system behind the scenes that loads weapons into the right and left hands. Although the left will be used for shields, the sword was for testing. Working on the HP and Stamina now so the next thing you will see from me is combat with an Enemy. Very exciting isn't it?
#Unity #indie #developer #indiegames #indiedev #development #gamedesigner #gamedev #gamedesign #gamedevelopment #game #solo #programming #coding #pcgaming
Despite how Goblin Puncher turned out. I had so much fun with 3D Development that I spent the last 2 full days learning how to do this... move and roll lol.. I'll be the first to say that 3D Development is at LEAST 10x harder than 2D Development. Models and Animations and all that is still turning my brain to oatmeal.
But I've been spurred on and I'm motivated to make a 3D A-RPG for fun. I'll be developing it alongside of SideScroll. It will mostly just be a game that I enjoy and have fun playing, I won't be focusing on making money or making sure players enjoy it. This 3D RPG is solely for my personal enjoyment. If it turns out other people like it too, then heck yeah awesome. I expect development to progress very quickly over the rest of the week and to be working on level design by the end of next week.
So... this is basically it. You'd be surprised how little is possible to get done in 1 week on your own. Big thanks to Jake for the sound though(can't hear it in this clip)
If you're interested, the game will be uploaded to Itch.io on Saturday night for the GamesPlusJames Game Jam.
#indiegames #gamedesigner #gamedev #Jam #game #indiedev #gamedesign #pcgaming #disappointed
This is just the most recent and easiest #bug to fix regarding the Goblins. I am getting really fed up and so frustrated with everything about the goblin enemy. They don't want to do anything right and just want to cause me pain and misery... still have like 4 days left in this #Jam. Gonna pull through and come out on top I promise you that!!! 💪💪💪👍👍👍
#Unity #gamedevelopment #gamedesign #gamedev #gamedeveloper #gamedesigner #indiedev #gameswithjames #GameJam #frustrated #pissedoff #justdowhatIwantyoutodo #whydoyoudothistome #bugs #makeitstop #error #programming #coding #csharp #ineedavacation
Something I'm working on for a #GameJam with a previous collaborator doing the audio(no sound yet as he's working on it)
The Jam theme is ""You're the best"" so we decided on a SuperHero #game, since I only have medieval assets it's gonna be a #medieval #superhero game lol. It's a nice break from #SideScroll for the week and a learning experience dealing with #3D #gaming and all of it's immense and innumerable issues...
#unity #indiegames #indiedev #development #developer #indie #pcgaming #gamedevelopment #gamedev #gamedesign #videogames
Among other things, we now have in-air attacks and our first combo! Also brought back the attack wave and fixed bugs with it(obviously not the weird height difference from left and right) A lot has been done so look out for the next SideScroll Devlog coming soon!
We also have some really great news! The Voice Actor who we were using for the Player attack sound is likely going to become the Official voice of the character! We won't have anything definitive to share or show until next week, but we are looking forward to bringing Vesovian(the name of the PlayerCharacter) to life with a voice!
#Unity #2d #sidescroll #metroidvania #indie #gamedevelopment #gamedev #indiegames #indiedev #gaming #rpg #pc #pcgaming #itchio #development #developer #gamedesign
So this is the Day1 prototype. Blue upgrades to double bullet, red increases move speed, green increases fire rate of bullets. Tomorrow we will implement enemy AI, firing bullets and advancing downwards. As well as another enemy type that launches a disc which sends bullets out in all 360 degrees. I'm pretty excited about this one. Looking to hopefully have a Public Beta version for testing late February!
#unity #indiedev #space #pcgaming #mobilegames #solo #gamedevelopment #gamedev #gamedeveloper #indiegames #indiegame
Felt like annoying you all with this demonstration of a firerate upgrade lol. Careful if you turn your sound on.
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Why No Devlogs?
This is why there were no Devlogs for the week. Working on a 10 day GameJam.
SideScroll(Most Recent)
Through a little bit of digging we have managed to recover a more recent version of the game. It needs a little bit of tweaking and fixing up assets but we are very happy to have recovered this version of the game.
SideScroll(Development Title)
Just showcasing what we are currently working on. This project was almost lost when Unity corrupted some files in it, but we managed to return the project to an earlier version and save it from the trash can. Although we did lose a LOT of work.