We were very pleased to get tapped for this project with Solis Collective and their client, DocuSign.
The unique LED design for the show as well as Docusign's new brand created a rich playground for motion design at their Momentum 2024 event. Our team designed over 40 interchangeable fullscreen elements that spanned four screens over 100 feet in length. It was a dream to create it, and a dream to see it live in front of an audience!
Thanks to the amazing teams at Solis Collective and Fivestone Studios.....
Kevin Harkness Zach Gunter Erin O'Hara Shogo Shimizu Martin Domingo Judy Mendelson Josh Kelley Michael Kort Samantha Heck-Mintun Monica Caston Jonathan Moore
To learn more check out the project case study here: https://fivestonestudios.com/work/docusign
At Fivestone, we value a creative challenge and value WHO conquers these challenges with us. For one of our latest projects, Fivestone Studios was approached by our trusted partners PDR - Planning, Design, Research to help elevate several digital media touch points in the newly designed Chevron Houston Headquarter lobby. The amazing Electrosonic was the key player for AV design and conceptualization, and Pixera's powerful projection tools helped map our content.
In the end, we delivered two digital activations: a large-format LED video wall hosting a customized interactive globe, and a projection-mapped realtime river that flows across the floors of the elevator lobby.
Interact with the globe demo yourself on our website! And learn more about how our teams created such an experience: https://fivestonestudios.com/work/chevron-lobby-experience
Here's a little Fivestone Studios Monday morning visual caffeine. Special thanks to Ron Edelen and Adobe Firefly V3 Engine...coming soon to photoshop!
What can be more fun than making an experience that combines Nerf guns and the Unreal Game Engine?
In the Great Big Game Show immersive experience, players act as contestants in a live game show and are faced with a battery of quizzes and tests of skill and luck. Our team was asked to develop and execute the final challenge – an interactive target game titled Blaster Blitz, where contestants had to hit targets with a Nerf gun that were generated in Unreal and projected onto a screen. Seeing the energy from classic game shows and translating that into an immersive game was a joy to create, especially with such an amazing team Fivestone Studios + The Escape Game
Check out more details and how we did it on our website: https://fivestonestudios.com/work/great-big-game-show