Svaiy Art Industries

Svaiy Art Industries Innovative Digital Studio - Experts in VR & 3D | Game Art | CG Developers | Metaverse Creators

Future of gaming in the Metaverse 🖤 ⚡The gaming industry is always moving forward, from simple pixels on a screen to adv...
01/07/2025

Future of gaming in the Metaverse 🖤 ⚡

The gaming industry is always moving forward, from simple pixels on a screen to advanced graphics and blockchain technologies that revolutionize in-game economies where players can own real virtual assets.

Metagames - an area where digital and physical realities combine within interactive space and transform the entertainment. This interaction not only changes how we play games but also changes how we cooperate, learn, and make business. This change goes beyond the borders of the world, affecting communication, lighting and commerce. Games take a central role in this evolution of the future gamification.

In the metaverse, games are not an isolated part; it is an interconnected digital universe with possibilities.

The advent of the internet marked another important step in gaming history. It opened a new era of multiplayer games and online worlds. Games like World of Warcraft and Eve Online enabled players to collaborate globally within shared virtual universes. These games developed a strong economy and narrative system that continued to prosper as long as people logged off. Meanwhile, progress in 3D graphics brought a realism to gaming. Titles like The Legend of Zelda: Ocarina of Time and Final Fantasy VII showcased visually stunning and emotionally experiences.

The rise of smartphones opened the new era of mobile gaming, making games more accessible. Titles like Angry Birds and Candy Crush Saga turned millions into casual gamers, while Pokémon Go offered augmented reality (AR) gaming by blending digital gameplay with physical exploration.

Immersive Technologies Powering the Metaverse
The gaming landscape of the metaspace has fast evolution, giving a variety of chances to people all over the world - from virtual worlds to social games.

Virtual Reality and Augmented Reality in Metaverse Gaming
Virtual Reality (VR) and Augmented Reality (AR) take a central role in the metaverse evolution. VR provides fully immersive experiences, allowing players to step into virtual worlds, while AR blends virtual elements with the physical world. These technologies deliver the high level of diving in the metaverse gaming process. According to Grand View Research, the global VR market is expected to reach $62.1 billion by 2027.

Games like Half-Life: Alyx demonstrate VR potential, while Pokémon Go showcases AR massive engagement. Role of these technologies in metaverse gaming will only grow.

Blockchain and NFTs: Revolutionizing Game Ownership
Blockchain technology is another important part in the metaverse. Its decentralized structure is ideal for managing virtual assets and in-game transactions. Coupled with Non-Fungible Tokens (NFTs), blockchain revolutionizes game economics and allows players to truly own game items and characters. NFTs can be bought, sold, or traded on the blockchain, often for real-world currency. For example, CryptoKitties showcased the economic potential of NFTs, with some virtual cats selling for over $100,000.

Social and Cultural Impact
Play-to-Earn Gaming Models
Axie Infinity pioneered the play-to-earn model, allowing players to earn cryptocurrency through gameplay. This innovative approach has created a new gaming economy where virtual assets take real-world value. As more games use this model, the metaverse is becoming a hub not for only entertainment but for economic opportunities too.

Economic Opportunities in Metagames
The world of metagames offers big economic opportunities for players and creators. Virtual real estate has become goods that players can buy, sell, and develop. These virtual spaces are used as hubs for game activities or digital storefronts, growing the economy of digital assets.

NFTs have transformed digital ownership in gaming, assets, characters, or even virtual land. Players can exchange these assets across platforms or sell them for cryptocurrency. User-generated content also thrives in the metaverse, as players design skins, build virtual worlds, and create gaming experiences, earning income from their digital products.

Community Building
Community building is an important element in the development of metaverse gaming. Instead of isolated experiences, the metaverse expands collaboration, competition, and social connection. Players team up for quests, compete in tournaments, or socialize in virtual environments. Platforms like Roblox, Fortnite, and Zepeto have become social hubs where players not only game but also attend concerts, play with friends, and take part in virtual fashion shows. This redefines online communities and social networks.

Key Statistics
* Growth Projections: The metaverse gaming industry is expected to reach $60 billion by 2030.
* User Base: Millennials and Gen Z dominate metaverse gaming, with increasing adoption among Gen Alpha.
* Engagement Trends: 60% of gamers prefer games with social elements, and average VR gamers spend 7+ hours weekly in immersive worlds.

Challenges Facing Metaverse Gaming
Despite the high potential, metaverse gaming faces technical limitations, high costs, and age restrictions on content. However, these challenges are opportunities for innovation and growth.

Conclusion
As technology evolves, metaverse continues to revolutionize the gaming industry, combining entertainment with economic opportunity and growing digital communities.With the integration of VR, AR, blockchain, and NFTs, the future of gaming in the metaverse looks more effective and near than ever.

Source
https://game-ace.com/blog/metaverse-gaming/?utm_source=chatgpt.com
https://ibrinks.com/gaming-in-the-metaverse/?utm_source=chatgpt.com
https://power.xyz/gaming/story/metaverse-gamification/?utm_source=chatgpt.com

Our Blog - https://svaiy.com/evolution-of-gaming-in-the-metaverse/

December: What Happens in VR This Month 🖤 ⚡December has been a busy month for the VR industry, with exciting development...
12/24/2024

December: What Happens in VR This Month 🖤 ⚡

December has been a busy month for the VR industry, with exciting developments across gaming, hardware, and accessories. Here's a quick look at the most notable updates:

1. VR Development progress of Fallout: London
Modder Raezroth Elnheim Fallout: London has begun adapting Fallout: London for VR. Raezroth says that the VR version of Fallout: London “is currently an experimental project,” but he notes that he's “interested in making a full VR podge for Fallout: London.”
Here it is how it look like: https://youtu.be/pxZ3kuWt5O4

2. Skydance’s Behemoth released new patch
Skydance's BEHEMOTH, a VR game from Skydance Games Studio, was released on December 5. Players praised the game, its story, combat mechanics, and engaging battles.
But it wasn't without its problems. Namely with performance. Today, on December 12th, a patch was released that solves performance issues, bugs in boss battles, and improves AI, which should improve the stability of the game on Quest, PSVR 2 and PC VR.
The patch can be found here - https://x.com/SkydanceGames/status/1865140917465698489

3. Roto VR raises additional funding
Roto VR is set to raise £2.4 million in investment to meet demand for its recently launched Roto VR Explorer chair.
Roto says the funding will support its next phase of growth following the launch of the Roto VR Explorer chair, which hit the market in November 2024.
It should be noted that the chair features a patented head tracking system to align users' gaze when rotating the chair for better immersion and this solves the problem of motion sickness. It is compatible with over 400 games and apps from Meta Store.
Roto VR Secures £2.4M Funding to Launch VR Gaming Chair

4. Co-op mode in Green Hell VR for Quest and PSVR 2
Incuvo's VR adaptation of Green Hell is launching its highly anticipated co-op mode on December 16 for Quest and PSVR 2.
The update will allow for up to four players to play in a group. Currently, the co-op mode is still limited to certain platforms, so bringing co-op to Meta Quest and PSVR2 is extremely important for their VR community.
https://youtu.be/m1xDtfqUOj4

5. Haptic gun from StrikerVR’s is available for pre-order
StrikerVR's haptic gun is now available for pre-order. It costs $499 and is compatible with Quest 3 and Quest 3S headsets. Currently, there is support for three games such as Tower Tag, and Laser Limbo, and the company promises more games in 2025.
With realistic recoil and six-degrees-of-freedom tracking, Mavrik will make the gameplay of shooters in the virtual world even cooler.
Pre-Oreder: https://strikervr.com/products/mavrik

Sources:
The Mavrik VR Blaster for Meta Quest 3/3S
Green Hell VR 🌴🐆 () / X
Roto Virtual Reality Chair | VR Chair Made For Meta – Rotovrltd
Skydance’s BEHEMOTH
Road to VR – Virtual Reality News

Find more about us on our Website: https://svaiy.com/
We’re available for new projects! Drop us a line at e-mail: [email protected] or
WhatsApp: https://wa.me/380958097334
© 2024 SVAIY ART INDUSTRIES LTD

12/22/2024

Motorcycle chase after a secret agent carries a lot of unforeseen twists and turns. Risk, speed, and coolness are important aspects of this pursuit 🖤 ⚡

Find more about us on our Website: https://svaiy.com/

We’re available for new projects! Drop us a line at e-mail: [email protected] or
WhatsApp: https://wa.me/380958097334

Project was created this year.

© 2024 SVAIY ART INDUSTRIES LTD
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Demographics and Behavioral Trends of VR Users 🖤 ⚡Virtual Reality (VR) has experienced remarkable growth, revolutionizin...
12/18/2024

Demographics and Behavioral Trends of VR Users 🖤 ⚡

Virtual Reality (VR) has experienced remarkable growth, revolutionizing fields such as entertainment, education, and business. Understanding the demographics and behavioral trends of VR users is critical for tapping into this dynamic industry. Below, we explore the data and insights shaping VR user engagement, supported by diverse research sources.

Younger generations dominate VR adoption, with Millennials (60%) and Gen Z (55%) showing the highest familiarity. This contrasts with Gen X (35%) and Baby Boomers (17%), indicating a generational gap in VR engagement. Gen Z users, in particular, demonstrate significant interest in immersive virtual experiences, such as virtual stores (33%)
North America leads the VR market, accounting for over 40% of global market share as of 2023. This trend is expected to persist through 2030, driven by technological advancements and increased adoption rates in the region.
Despite its growing popularity, VR adoption among gamers is relatively low. For instance, only 2% of Steam users currently own a VR headset, highlighting untapped potential within gaming communities.

The primary motivations for using VR include:
Novelty and Innovation: 89% of users are drawn to VR to try cutting-edge technologies.
Excitement: 76% enjoy the thrill of immersive experiences.
Escapism: 50% use VR to escape into alternative realities.
Gaming and socializing emerge as popular VR activities, each engaging approximately 23% of users.
Challering broader VR adoption include:
Lack of Appeal: 16% of potential users do not find VR compelling.
Uncertainty in Purchasing: 15% are unsure where to begin.
Health Concerns: 12% worry about motion sickness and device quality.
Over 5nesses are now integrating VR into their workflows, particularly in training and education. Research shows that VR training can boost learning efficacy by 76% compared to traditional methods. This highlights its potential for professional development.

The VR insubstantial expansion. Consumer hardware shipments are expected to increase by 25% between 2023 and 2028, reaching 27.25 million units. Moreover, the extended reality (XR) market—encompassing AR, VR, and MR—is projected to surpass $100 billion by 2026

Beyond gamindes in promoting empathy and understanding. For instance, MIT’s "The Enemy" uses VR to humanize opposing sides in global conflicts by sharing personal narratives. Similarly, Stanford's VR Design Lab explores applications such as creating virtual sacred spaces and educational tools for functional harmony in music, demonstrating VR's versatility across cultural and educational domains.

The demographics and behavioral trends of VR users underscore its t Millennials and Gen Z dominate the space, there is significant room for growth among older demographics and non-gaming applications. By addressing barriers and leveraging VR's unique appeal, the industry is well-positioned for sustained expansion and innovation.

Sources
Stanford Virtual Reality Design Lab
MIT Center for Advanced Virtuality
HQSoftware on VR Market Insights
Roper Center for Public Opinion Research
Passport and Visa Photos Online
ODNI Global Trends 2040

Find more about us on our Website: https://svaiy.com/

We’re available for new projects! Drop us a line at e-mail: [email protected] or
WhatsApp: https://wa.me/380958097334

© 2024 SVAIY ART INDUSTRIES LTD

Finally, we are pleased to present to you the trailer for the game Katana Inu. It was a big, challenging, and interestin...
08/07/2024

Finally, we are pleased to present to you the trailer for the game Katana Inu. It was a big, challenging, and interesting project which was all rendered in Unreal Engine 5. The new challenge is waiting 🖤 ⚡

You can support our project by your like and comment using the link: https://youtu.be/mGLRM0fTGQA

Find more about us on our Website: https://svaiy.com/

We’re available for new projects! Drop us a line at e-mail: [email protected] or
WhatsApp: https://wa.me/380958097334

© 2024 SVAIY ART INDUSTRIES LTD

A delegation from IT Park met with the management of Svaiy Art to discuss opportunities for mutually beneficial cooperat...
07/29/2024

A delegation from IT Park met with the management of Svaiy Art to discuss opportunities for mutually beneficial cooperation and the development of Uzbekistan’s gaming industry

Svaiy Art expressed their commitment to sharing their knowledge and expertise with emerging talents in Uzbekistan by creating a comprehensive game development training program, in addition to organizing master classes and workshops.

Read more: https://www.outsource.gov.uz/en/media/it-park-and-svaiy-art-partnership-for-advancing-uzbekistans-gaming-industry

03/06/2024

Virtual reality development company. Learn more about solutions that can take your idea to the next level. We are here to help you with any questions.

Svaiy Art Industries is proud to join the VR/AR Association  🖤⚡️Together, we will open new horizons for the XR industry,...
02/22/2024

Svaiy Art Industries is proud to join the VR/AR Association 🖤⚡️

Together, we will open new horizons for the XR industry, now in the field of VR Games & Entertainment!

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Svaiy Art started its journey in 2020 as a small studio in Ukraine, specializing in the development of 3D game assets. We grew fast, aiming to excel in VR game development and 360 video production. Today, we are one of the leading VR game development providers in the industry.

Born from 3D art, our specialization is focused on high-quality graphics and performance optimization.

Meanwhile, enjoy our 13-minute VR movie from last year:
https://www.youtube.com/watch?v=0vz7pJB8uyU

You are always welcome to our offices at:
- Italy 🇮🇹
- United Kingdom (on opening stage) 🇬🇧
- Ukraine (after victory) 🇺🇦

Visit our website: https://svaiy.art

Address

Via Di Mezzo, 8, Convalle LU
Hallandale Beach, FL
55064

Telephone

+393276339534

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