Halon Entertainment

Halon Entertainment Halon Entertainment serves storytellers in film, gaming, advertising, and animation.

Our expertise spans from virtual production to visualization, final animation, and CGI artistry. Halon was founded in 2003 by Daniel Gregoire as a full-service visualization company that brings together industry-leading Directors, Supervisors, and Artists who are committed to advancing the art of storytelling. We are supported by a technology team who provide a state-of-the-art platform of cutting

edge technology, to help our clients realize their creative vision on screen. With headquarters in Santa Monica and operations in Vancouver and London, Halon employs a core team of artists specializing in Storyboarding, Pitchvis, Previs, Postvis, Techvis, VFX, and Game Cinematics. Customizable and scalable to meet the specific needs of any production, we believe in dedicating a team to your project, ensuring creative continuity from start to finish. At Halon, we combine industry-leading animation, design, and real-time game engine software with robust project management systems, and Halon’s extensive archive of digital assets, HAL (Halon Asset Library). Combined, this delivers a reliable, client-focused digital production solution that integrates easily into your pipeline. Every project benefits from Halon’s leading creative solutions for rapid animation, high fidelity rendering, and reality capture systems for real-time capture of actor performances and camera tracks. The combination of these tools allows creatives to block actors, explore sets and discover their virtual world in a hands-on interactive process that can mirror any real-world set. With a proven track record of collaboration with creatives to realize their visions on screen, we are passionate storytellers and masters of our craft.

"Minecraft trailer, take two!"We're stoked to see our artist's work in this trailer, and even more excited to see A MINE...
11/20/2024

"Minecraft trailer, take two!"

We're stoked to see our artist's work in this trailer, and even more excited to see A MINECRAFT MOVIE when it hits theaters in 2025.

Huge 👏 to all involved!

Get ready to craft your world. - only in theaters 2025.From Warner Bros. Pictures and Legendary Pictures and starring Jason Momoa and Jack Bl...

Curious about the stunning trailers behind some of your favorite video games? Then we have the perfect event for you!If ...
10/25/2024

Curious about the stunning trailers behind some of your favorite video games? Then we have the perfect event for you!

If you’re attending MCM Comic Con London this weekend, make sure to stop by tomorrow, October 26th, for a behind-the-scenes look into how these cinematic trailers are made with none other than Halon Supervisor Keith Fallon. Showcasing projects like Civilization VII, Kerbal Space Program, and Fortnite, we guarantee there will be something for everyone.

See you tomorrow!

https://www.mcmcomiccon.com/london/en-us/things-to-do/panels/panels-information.html?gtID=875433&panel-name=Behind-the-Making-of-Cinematic-Trailers-with-Halon-Entertainment

Mark your calendars—MCM Comic Con London is just around the corner!Join us on Saturday, October 26th for an exclusive se...
10/12/2024

Mark your calendars—MCM Comic Con London is just around the corner!

Join us on Saturday, October 26th for an exclusive session with Halon Supervisor Keith Fallon. He’ll offer a deep dive into the creative process behind producing video game trailers, featuring projects like Civilization VII, Kerbal Space Program, and Fortnite. Keith will take you through each stage of trailer production, sharing insights into the artistry and technical expertise that bring the visuals of your favorite game franchises to life.

If you love video games, films, or great storytelling, this is one event you won’t want to miss!

https://www.mcmcomiccon.com/london/en-us/things-to-do/panels/panels-information.html?gtID=875433&panel-name=Behind-the-Making-of-Cinematic-Trailers-with-Halon-Entertainment

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10/04/2024

The birth of a new assassin is here…

From the world of John Wick, we present the first for our upcoming project , hitting theaters in June 2025!

An ✨exciting surprise✨ for everyone coming to see us at Unreal Fest TOMORROWAlongside Halon’s Visualization Supervisor C...
10/01/2024

An ✨exciting surprise✨ for everyone coming to see us at Unreal Fest TOMORROW

Alongside Halon’s Visualization Supervisor Casey Pyke and Virtual Art Department Lead Wesley Kreiger, catch the inimitable director and filmmaker Wes Ball for our panel, “Visualizing Kingdom of the Planet of the Apes.” From creating environments to using motion capture, we guarantee this won’t be a panel to miss — see you tomorrow!

Tuesday, October 1, 2024
4:15 - 5:15pm in Room 321
https://unrealfest.unrealengine.com/event/a3d80deb-8bf5-4261-b083-52dccbce1f47/websitePage:e9c7d272-2ccb-476e-b3ae-b19facf8a4e1

We’re bringing out the apes again with Unreal Fest 2024! Join us for our panel, “Visualizing Kingdom of the Planet of th...
09/27/2024

We’re bringing out the apes again with Unreal Fest 2024!

Join us for our panel, “Visualizing Kingdom of the Planet of the Apes,” on Tuesday, October 1st at 4:15pm in Room 321 with Halon’s Visualization Supervisor Casey Pyke and Virtual Art Department Supervisor Jess Marley as they discuss anything and everything from adding character animation to using motion capture with the Unreal Engine.

See you there!

 :   starring   saw the light of day in 2022, but the filming process took place during the pandemic when balancing remo...
09/19/2024

: starring saw the light of day in 2022, but the filming process took place during the pandemic when balancing remote work and safety precautions played a crucial role in the filming process.

To combat the challenges of collaborating remotely and ensuring safe, in-person working conditions, Halon created bespoke virtual cameras that could capture director Robert Zemeckis' unique filmmaking style while allowing fully remote artists to access live sessions simultaneously. Halon quickly adapted to this new movie-making process and successfully collaborated with Zemeckis to bring his vision to life.

"We’re always early adopters of new technology, of new ways of accomplishing our goals, so we started using AI and found...
09/17/2024

"We’re always early adopters of new technology, of new ways of accomplishing our goals, so we started using AI and found that it was a good tool in our arsenal."

Thank you to Karen Moltenbrey with postPerspective for speaking with Ryan McCoy. Read the article here: https://postperspective.com/generative-ai-in-commercials/

"

GenAI in Commercials: Halon and Northern Lights July 19, 2024 Leave a reply By Karen Moltenbrey Generative AI has quickly become an all-important tool in the M&E space, performing a range of tasks that would have taken artists much longer to accomplish manually. As a result, they can iterate much mo...

That's a wrap on XDS! We had an amazing time seeing old friends and making new ones in Vancouver. Halon is always eager ...
09/12/2024

That's a wrap on XDS!

We had an amazing time seeing old friends and making new ones in Vancouver. Halon is always eager to continue learning from our peers and we're delighted that this year was such a blast.

 : Our work with video games extends to  , where we had an incredible time creating cinematics in 2023.Halon's Director ...
09/05/2024

: Our work with video games extends to , where we had an incredible time creating cinematics in 2023.

Halon's Director of Visualization, Ryan McCoy says: "Crafting the Kerbal Space Program 2 trailer was a true delight. To achieve the epic inspiring space shots we immediately leveraged the Unreal engine to elevate the look development, allowing all departments to work on the scenes in unison. It was a privilege to contribute to a project that celebrates inspiration over the usual action scenes, a true love letter to space enthusiasts."

Games

An in depth version of   is now available for all you visual effects fans. We had a blast working on this film. Own it o...
09/04/2024

An in depth version of is now available for all you visual effects fans. We had a blast working on this film.

Own it on 4K Ultra HD Blu-ray today.

 : While Halon is at the forefront of visualization within film and television, we also work within gaming cinematics an...
08/29/2024

: While Halon is at the forefront of visualization within film and television, we also work within gaming cinematics and had the chance to collaborate with the Fortnite team in 2020.

Cinematic Director/Supervisor Grant Olin says: "Working with Epic to create their cinematics, and over the years build our world class animation and cinematics team, has really been a dream opportunity to tell short stories with incredible characters from so many universes."

Halon's Casey Pyke had the chance to sit down with Screen Rant along with Editor Dan Zimmerman and Wētā FX visual effect...
08/23/2024

Halon's Casey Pyke had the chance to sit down with Screen Rant along with Editor Dan Zimmerman and Wētā FX visual effects supervisor Erik Winquist to chat about whether or not Mr. Freeze, Poison Ivy and Killer Croc could join The Batman universe.

What do you think? Read the article here: https://shorturl.at/pF4tY

 : It's no secret that in 2019   took the world by storm.For Halon, though, it was more than just a really cool project:...
08/08/2024

: It's no secret that in 2019 took the world by storm.

For Halon, though, it was more than just a really cool project: it was the catalyst that led us to develop our Virtual Art Department (VAD), which continues to push the boundaries of what we can do with real-time technology.

VAD Producer Andrew Ritter says: "After our experience on the first season of The Mandalorian, we made the VAD official and developed a robust team of environment artists, asset artists, and lighting and technical specialists. Then, to bring greater and greater fidelity to our virtual sets, we brought on a photogrammetry team to bring real-world assets directly to real-time.”

Our VAD team now does work in multiple industries outside of film, including live events, commercials, influencer content, broadcast sports, digital preservation, and education.

08/02/2024

is now streaming only on Hulu.

Grab your popcorn and watch the latest in the fantastical saga today!

Address

629 Sonora Avenue
Glendale, CA
91201

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Our Story

HALON was founded in 2003 by Daniel Gregoire as a full-service visualization company that brings together industry leading Directors, Supervisors and Artists who are committed to advancing the art of storytelling. We are supported by a technology team who provide a state-of-the-art platform of cutting edge technology, to help our clients realize their creative vision on screen. With headquarters in Santa Monica and operations in Vancouver and London, HALON employs a core team of artists specializing in Storyboarding, Pitchvis, Previs, Postvis, Techvis, VFX, and Game Cinematics. Customizable and scalable to meet the specific needs of any production, we believe in dedicating a team to your project, ensuring creative continuity from start to finish. At HALON, we combine industry leading animation, design and real time game engine software with robust project management systems, and HALON’s extensive archive of digital assets, HAL (Halon Asset Library). Combined, this delivers a reliable, client focused digital production solution that integrates easily into your pipeline. Every project benefits from HALON’s leading creative solutions for rapid animation, high fidelity rendering, and reality capture systems for real-time capture of actor performances and camera tracks. The combination of these tools allows creatives to block actors, explore sets and discover their virtual world in a hands-on interactive process that can mirror any real world set. With a proven track record of collaboration with creatives to realize their visions on screen, we are passionate storytellers and masters of our craft.

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