01/10/2024
Completed all the coding for the time fracture cracks on deck 3. Some were tricky because they had to shift and move around as the structure changes with each time period restore. Then when you restore one section the cracks for 3 other sections had to move again 3 different ways ... that kinda thing. Its all done now and moving on to deck 2. After deck 1 is completed, I will do all the saving and loading game versions for all the time fracture cracks. I changed some of the sound effects, so they continue playing when the game is paused. So, you don't hear a sudden cutoff. I also did some optimization with less casting during runtime.