Ravi's Cool Vibration and Game Developing

Ravi's Cool Vibration and Game Developing Game Developing and Youtube channel Have almost 20 years as a computer technician, web design, phone repairs.

I am a Software Developer who has strong proven experience building software with Unity (games and apps), Visual Studio, Android Studio, and XCode ideally that are consumer-facing and content-driven. SKILLS
Software Testing, Functional Programming, App Design, Unity3D, C #, Google Ads, Windows Development, Google App Engine, Android, Game Design & Development, Software Development, Software Archit

ecture, JavaScript, Java, Concept Art, iOS Development, Mobile and Mobile App Testing, Industry standards, Game programming, Video game development, Game Design, Coding expertise, Concept development, Bug and issue detection, Project planning, Troubleshooting and testing, Organization

SOME ACHIEVEMENTS...

Job Preparation
 Prepare yourself for the job search
 Create a portfolio, enabling you to pursue a job in real-time development
 Cultivate professional attitudes
 Plan your Unity learning journey by setting goals
 Practice continuous personal and professional growth

Code optimization
 Maximize code efficiency by correctly executing coding best practices
 Debug performance issues

Programming theory
 Analyze the principal pillars of object-oriented programming
 Simplify code and make it reusable by correctly implementing the principles of inheritance and polymorphism
 Make code more secure and usable by correctly implementing the principles of abstraction and encapsulation, including the use of interfaces
 Write efficient, organized, and comprehensible code by correctly implementing the principles of object-oriented programming

Application scripting
 Create the scene flow in an application state
 Implement data persistence across scenes and user sessions

Version control
 Maintain a project by correctly implementing version control
 Implement best practices of version control using Unity Collaborate


Application Scripting
 Use common logic structures to control the ex*****on of code.
 Write code that utilizes the various Unity APIs
 Implement appropriate data types
 Write code that integrates into an existing system
 Implement a code style that is efficient and easy to read
 Prototype new concepts

Debugging
 Diagnose and fix code that compiles, but fails to perform as expected
 Diagnose and fix common compilation errors
 Diagnose and fix compilation errors related to Unity’s Scripting API
 Diagnose and fix the cause of an exception

Real-time Industry Essentials
 Understand Unity’s history and role within the industries that rely on real-time creation.
 Describe the real-time production cycle

Scene Building Essentials
 Identify the default elements in a new Scene
 Create Game Objects
 Manipulate Game Objects
 Work with components and Scripts
 Change the appearance of Game Objects
 Implement basic physics for Game Objects

Publishing
 Create and share a basic build

Code Comprehension
 Interpret simple code
 Improve simple code using the features of an IDE

Creating and Managing Unity projects
 Install the Unity Editor for the first time
 Create and manage projects in the Unity Hub


Unity Editor Essentials
 Identify and use essential features of the Unity Editor.
 Create and Manage Scenes
 Navigate in 3D space in the Scene view
 Navigate in 2D space in the Scene view
 Completed over 917 unity tutorials

Completed Tutorials and more

Learning Pathway’s
 Junior Programmer
 Unity Essentials

Mission’s
 Foundations: Learn Unity
 Junior Programmer: Apply object-oriented principles
 Junior Programmer: Manage scene flow and data
 Junior Programmer: Create with Code 2

Course’s
 Arm & Unity Presents: 3D Art Optimization for Mobile Applications
 Unity Basics
 Beginner Scripting
 Unity's Game Prototyping Series

Project’s
 High Fidelity Game Visuals: Environment Artist
 High Fidelity Game Visuals: Character Artist
 Lighting
 Shaders and Materials

Quiz’s
 Learn Unity Quiz
 Apply object-oriented principles
 Manage scene flow and data
 Create with Code 2

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