Random Generation test
Testing random generation for map layout, enemy respawn points, player respawn points, missions, and exits.
Sharing some progress on the game, but not in the mood to make a trailer, devlog, or anything to explain or promote the game right now—just working on it silently.
My next update will probably be in 6 months, or maybe in the next life.
UNTIL THE NEXT VIDEO, NERDS
Humanoid Mech
Prototyping the first floating humanoid mech.
New Autocannons
New Autocannons
UI and some gimmick
UI updates
#gamedev #unity #Mecha #indiegamedevv #gamingvideos #IronDawn #indiegames
PRE-ALPHA
PRE-ALPHA GAMEPLAY
Still a lot of things that need work but here is a pre-alpha gameplay of one of the mission Raid mission
SMOKE SCREEN
Currently working on the "Equipment system" this additional tool for the mech's survival.
The first one was a countermeasure Smoke Screen which can help you escape or set up an ambush.
#unity3d #unityengine #gamedev
Chaotic Destruction
It's been a while here is some update.
The destruction system is way more chaotic and messy.
Before the debris from the destruction spawns below the structure, and because of this the rubble is perfectly lined up.
The flying debris can cause the rubble to scatter making it more messy and chaotic.
Armor Blocking
Implemented an "ARMOR BLOCKING" mechanism whenever the projectile is blocked it will bounce off potentially hitting another object.
#gamedev #Mechs #unityengine #unity3d
NUKE
I present to you the strongest weapon in the game
"FADING LIGHT"
Basically, it is a NUKE ☢️ and it can also kill you.
So why would you use it?
I dunno I just give you an option.
#gamedev #unity #UnityEngine #Mecha #IndieGameDev #gaming
I just realized that the whole time I don't have a
"SHOTGUN BASE" weapon which every shooter game has.
So I present to you the "LAGOONA RECOIL" the first Shotgun base weapon of Iron Dawn.
Testing out the "Pilot Ejection".
Because you can replace the mech but not the pilot.
#gamedev #unity #UnityEngine #Mecha #IndieGameDev #gaming
Mech Description
Just doing a short history or description for each unit.
It will be longer on its final release.
You can destroy almost everything in this game.
Just like how Unity destroys its own engine.
#unity3d