4 Pixels and a Game

4 Pixels and a Game [ Formerly VanKadeGames ]
Game Dev Team
See the latest progress of the games we're making!

Forg Jump is now available on Google Play! 🐸Check it out here!
31/05/2023

Forg Jump is now available on Google Play! 🐸

Check it out here!

03/05/2023

New mobile game in development! 🐸

23/07/2021

I had so much fun participating in the 48-hour game jam and making "The Last Fire"

Thank you Lanot Design for the opportunity to showcase my skills :3

A few more details about the game:
🔥 The White-robed character was voiced by my very supportive younger sister who is very eager to be the voice actress of the character

🔥 The real struggle for me during development was trying to limit my scope. Fighting the voices that kept saying:
"wouldn't it be nice to add in.." or
"this surely wouldn't work without.."
"Add this, add that. etc. etc."
I couldn't possibly submit a playable game within 48 hours if I added every little bit I came up with. I needed to come up with something simple and stick to that concept

https://m.facebook.com/story.php?story_fbid=359641632402111&id=340687816024107

🔥THINGS THAT SHOULD HAVE BEEN🔥
- to my future self, should you ever commit to plans for publishing The Last Fire.

🔥 There was supposed to be a "buy upgrade" at the end of each wave. That was the purpose of the gold. The player would be presented with 3 cards: 1 for the bow, 1 for the movement, and 1 for the health. Each card gets increasingly expensive, yet more interesting and powerful at the end of each wave.

🔥The player should have a more powerful attack when holding the mouse button

🔥 The player should have been able to buy a different weapons

🔥 The priestess should have been helping to fight, and spending gold on her in the shop would grant her abilities like: healing the player, the fire, summoning barriers, etc.

🔥 There should've been other varieties of enemies:
- flying
- ranged
- horde regenerating
- summoning
- tank
- mini boss (end of wave)

🔥 There was supposed to be a grand boss fight at the end of wave 5 and a huuuuge plot twist about the fire and white-robed character but 48 hours is 48 hours and I was too slow 🤦

11/04/2021

Testing out Unity's Animation Rigging as replacement for IK targeting. Looks really great!

Pixel Art muna tayo :3
01/04/2021

Pixel Art muna tayo :3

03/03/2021

I am now officially licensed to publish my games on Google Play! 🎉🎉🎉 :D

01/03/2021

Reaching out to other game developers out there familiar with Unity and 2D game dev

I seriously need advice on this character creation system. It's using animated sprite sheets, so it's no ordinary character creation system and I'm pretty sure I'm not the only dev who's thought of this.

Thing is, the character is animated with sprite sheets, and the only way I could come up with achieving this is to create a Player GameObject that's a parent to other gameobjects, each with its own animator namely:
Hair, Head, Eyes, Torso, Legs.

with each part having unique sprite animations for:

Idle, Walking, Running, Melee1, Melee2, Pistol1, Rifle3, etc. etc.

I feel like there's an easier and more efficient approach to this, but I just don't know how. Perhaps someone could point out something I'm missing?

The video below is a sample of the project to help you visualize my dilemma.

I made more progress! Call my me slow, but in my defense, I just really took the time to clean up the animations to my l...
28/02/2021

I made more progress!

Call my me slow, but in my defense, I just really took the time to clean up the animations to my liking. I know they need more polishing, but they should do for now.

Day 002
- Changed the zombie's idle and walk animations
- Made the body shape more defined and added outlines to it's eyes.

Day 003
- Player Melee Attack
- Integration of animations into the Project

Day 004
- Melee Combat script
- Generic Zombie Chasing behavior
- Camera Screen shake
- Blood Particles VFX

Link to YouTube video:
https://youtu.be/SgZtC9rpNmA

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Made more progress!Call my progress slow, but in my defense, I just really took the time to clean up the animations to my liking. I know they need more polis...

25/07/2020

"Maglalaro"
Sender: Akashi

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