Coolmedia Interactive

Coolmedia Interactive Progettazione e realizzazioni soluzioni applicative innovative basate su tecnologie allo stato dell'arte
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Coolmedia is a technology company that provides support in the ideation, design and fulfillment of innovative projects that integrate state of art technologies and new business models. Coolmedia operates mainly in the New Media and TLC areas. We provide solutions for managing the provision of IP based new media services, as such Multi-screen and Second Screen, supporting several business models. T

hese solutions target a variety of smart devices, from smart phones to smart TVs, to ensure maximum access flexibility and market pe*******on. Coolmedia combines effectively the skills and experience of its professionals in different market sectors leveraging diverse technological innovation capacities. We are constantly striving to understand and anticipate market trends to provide expertise and support to customers at the right time, in the right way. Coolmedia is also strongly active in the fields of Cloud Computing and Speech Synthesis & Recognition systems that adds more flexibility and effectiveness in the management and access of innovative solutions.

14/08/2017
Overcoming OTT's Challenges with Metadata - Streaming Media Magazine

Metadata management is much more crucial in Digital Video than what you might think of it?

Amazing and a very simple article on importance of Metadata in Digital Video for solving multiple use cases than just providing an identity to a Video asset. My take on this, for long now Metadata has played a critical role for Video Editors and Post Production teams, and surprisingly has been ignored by Marketers. One reason for that is Product guys and Marketers in Media have not realized the potential of tying up Metadata with their efforts of providing amazing personalized experiences, monetization, growing viewership, etc. Summarizing my understanding in five key use cases for Metadata in modern Digital Video/OTT services-
1. Automating Metadata for Live/Linear to VOD creation and DRM policy management (hence creating operational efficiencies).
2. Time coding metadata for Inserting/replacing Digital advertisements. (hence resulting in effective monetization).
3. Enriching and Time-coding metadata in VOD and Linear feeds for inserting Personalized content. (hence resulting in higher engagement).

However, there with several hundreds of OVPs and OTT Video CMS alternatives, there are limited options in market which are robust and scalable enough to provide support for all the three above use cases, in such case, OTT services need to invest in technologies for Metadata management. This is going to become much more relevant with the advent of localization, and Voice based technologies advancements with devices like Alexa and Echo making big leaps in the OTT industry.

http://www.streamingmedia.com/Articles/ReadArticle.aspx?ArticleID=119691

Metadata can do far more than help publishers manage assets and customers find content. Employed the right way, it can help deliver a personalized viewing experience that improves ROI.

11/08/2017
Infographic: Netflix Rules the Connected Living Room

Chart: Netflix Rules the Connected Living Room

"As traditional TV viewing gradually declines, more and more people stream movies and other video content online. That doesn’t mean that they don’t want to watch their favorite show on the big screen though, which is why many combine the best of both worlds and enjoy the flexibility of online video with the comfort of the living room and stream directly to their TVs.

According to a recent comScore report, 51 million households in the U.S. streamed video to a television set (OTT) in April 2017, watching 49 hours a months on average. As our chart illustrates, Netflix is the most popular service of choice, reaching 74 percent of all OTT households and accounting for 40 percent of total OTT viewing time."

*OTT (over-the-top) is defined as using apps to stream video content via the internet to a television set; wi-fi households only; April 2017

https://www.statista.com/chart/10585/ott-video-streaming/

This chart shows which video streaming services are the most popular for OTT viewing in the United States.

03/07/2017
Affective Computing Market worth 53.98 Billion USD by 2021

Affective Computing

Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion, on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions.

https://www.linkedin.com/pulse/affective-computing-market-worth-5398-billion-usd-2021-ajit-waje

According to new market research report the global affective computing market to increase from USD 12.20 billion in 2016 to USD 53.98 billion by 2021,

24/05/2017
Indagine Accenture, mercato Tv cresce del 4,5% all'anno. Vince il content personalizzato - Key4biz

https://www.key4biz.it/accenture-mercato-tv-cresce-del-45-allanno-vince-content-personalizzato/

Secondo una recente analisi condotta da Accenture, nei prossimi tre anni i ricavi del mercato televisivo, a livello globale, continueranno a crescere del 4,5% fino al 2019. Se, infatti, nel 2016 il mercato televisivo, a livello globale, valeva 459 miliardi di dollari, entro il 2019 questo valore aum...

07/04/2016
Atlas, The Next Generation

Quite impressive....
http://bit.ly/1VIGdjM

A new version of Atlas, designed to operate outdoors and inside buildings. It is specialized for mobile manipulation. It is electrically powered and hydrauli...

25/01/2016
Fattore umano, il vero tallone d'Achille della cybersecurity?

Secondo un rapporto 2015 condotto dalla PwC, il 50% delle peggiori violazioni della sicurezza (data breach ndr.) sono state causate da un (involontario ndr.) errore umano.
Lo scorso anno questa percentuale era di ben più bassa; all'aumentare della complessità si riduce la capacità di gestirla?

https://www.key4biz.it/fattore-umano-il-vero-tallone-dachille-della-cybersecurity/

Parlando di cybersecurity si tralascia molto spesso il fattore umano, che è una parte integrante di questo settore ma anche un elemento che crea forte instabilità se preso alla 'leggera'.

08/12/2015
Gli ingredienti per un "Wow!" effect

Gli ingredienti per un WOW effect

La nostra attenzione è continuamente bombardata da stimoli roboanti che lottano per essere gli unici percepiti; essa, tuttavia, è limitata e deve selezionare.

Nell'intervallo di pochi attimi (a volte, anche meno di un secondo) è costretta a scegliere, consapevolmente o (più spesso) inconsapevolmente, cosa ignorare, cosa cogliere e, soprattutto, cosa ricordare.

Come fare in modo che sia proprio il tuo segnale a vincere sugli altri e restare impresso?

https://www.linkedin.com/pulse/gli-ingredienti-per-un-wow-effect-gerardo-antonio-brevetti

Gerardo Antonio BrevettiHead of "Mobile Competence Center"FollowUnfollowFollowingLoadingGli ingredienti per un "Wow!" effectDec 7, 201526 views2 Likes0 CommentsShare on LinkedInShare on FacebookShare on Twitter La nostra attenzione è continuamente bombardata da stimoli roboanti che lottano per esser…

08/12/2015
www.linkedin.com

Human To The Max

Tomorrow’s successful business will not rely on technology merely to deliver a streamlined, frictionless customer experience; it will use technology to unleash and augment the creativity, resilience, and initiative of the living, breathing human beings whose activities it is trying to organize and coordinate – including not just customers themselves, but employees, contractors, and others. In the process, it will not only find itself more able to adapt to disruptive challenges, but it will also deliver a more desirable and “human” customer experience.

https://www.linkedin.com/pulse/human-max-don-peppers

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