The Line Animation Studio

The Line Animation Studio The Line is an animation studio based in London.

We are an animation studio founded by film makers who believe that every creative project starts with a good idea. We bring our love of craft and storytelling to everything we do, from advertising and interactive, to music videos and original content.

21/02/2025

CHOOSE YOUR FIGHTER 🎮

The Mighty Mintaur and Ragin go head-to-head in a high-stakes battle, unleashing the full force of their powers in a packed stadium.

Pulling off a 2D animated camera move (never an easy feat) adds to the intensity, bringing the action up close and personal. Every frame is designed to immerse you in the fight!

Client: Ubisoft
BG Layout: Diogo Cambrian
Layout Camera: Natasha Francis
Background: Eido Hayashi
Animation: Jongha Yoon
FX Animation: Ines Scheiber
Animation Assist: Paola Castigliola
Cleanup and Colour: ZMEI
Compositing: Natasha Francis, Clarisse Valeix

14/02/2025

The opening shot of BUMP! Superbrawl launches our heroes Ash, Minotaur, and Lil Reaper straight into action. Capturing a dynamic 180-degree camera move is always a challenge, and combining that with running makes it even trickier. Pulling off both in a single shot was no easy feat, but we love how it turned out—arguably one of our favourite shots in the entire sequence.

Client: Ubisoft
BG Layout: Eido Hayashi
Layout Camera: Natasha Francis
Background: Daniel Converio
Animation: Stepan Nikitin
Animation Assist: Daniel Morales
Cleanup and Colour: ZMEI
Compositing: Natasha Francis/ Clarisse Valeix/ Freddie Lewis Wall

We're obsessed with this lil model of 'Bomber' from our cinematic 'Battle Aces' for Uncapped Games! Thank you Uncapped G...
10/02/2025

We're obsessed with this lil model of 'Bomber' from our cinematic 'Battle Aces' for Uncapped Games! Thank you Uncapped Games for our Bomber figurine! He's quite at home in the studio 🥰 Go check out the full cinematic and BTS at https://thelinestudio.pulse.ly/gphxad5tpa

07/02/2025

BUMP! SUPERBRAWL has that nostalgic Saturday morning cartoon vibe and we're here for it 💅

The challenge here was ensuring that the highly rendered backgrounds seamlessly complemented the stylised character designs, each featuring a distinct and diverse colour scheme.

Client: Ubisoft
BG Layout: Daniel Converio
Layout Camera: Natasha Francis
Background: Luc Courtois
Animation: Jongha Yoon
FX Animation: Ines Scheiber
Animation Assist: Paola Castigliola
Cleanup and Colour: ZMEI
Compositing: Natasha Francis/ Clarisse Valeix/ Freddie Lewis Wall

04/02/2025

During compositing, an unintended mistake caused the characters in the posters to appear as if they were looking at the animated characters in the scene.

This accidental alignment added a meaningful interaction between the background and the foreground, making it a favourite detail in the shot. We kept it because it added an extra layer of storytelling between the two groups!

Client: Ubisoft
Background Layout: Eido Hayashi
Layout Camera: Natasha Francis
Background: Eido Hayashi
Animation: Alain Vu
Animation Assist: Daniel Morales
Cleanup and Colour: ZMEI
Compositing: Clarisse Valeix/ Natasha Francis/ Gabrielle Lorce
Music, Audio, Sound Design & Mix: Box of Toys Audio

In honour of Gorillaz NOSTALGIAZ (which you absolutely HAVE to check out immediately!), here are illustrations by THE LI...
31/01/2025

In honour of Gorillaz NOSTALGIAZ (which you absolutely HAVE to check out immediately!), here are illustrations by THE LINE's very own Tim McCourt, Max Taylor, and Venla Linna.

They were invited-along with over 40 other artists-to contribute to The Art of Gorillaz book, where each artist reinterpreted Gorillaz in their own unique style.

Working with Gorillaz was a massive dream come true for us. As huge fans of the band and Jamie Hewlett, it's an honour to have played a small part in their legacy.

It's making us feel well old that we're coming up on the 25th anniversary of their first album release We'll be posting more soon-stay tuned!

30/01/2025

Our aim for this shot was to hit nostalgia right in the face 👊

Using muted tones is uncommon for epic shots like this but the energy from the title on top of the background we feel makes it stand out!

Client: Ubisoft
BG Layout: Cezar Chevalier
Layout Camera: Natasha Francis
Background: Eido Hayashi
FX Animation: Paul Bouchart
Compositing: Natasha Francis/ Clarisse Valeix

28/01/2025

We loved working on this intro sequence for Ubisoft's new game Bump - Superbrawl!

This intro follows an unlikely trio of underdogs who share the same dream of becoming champions.

One of the most exciting things about this project was that it marked the Art Directorial debut of our very own Eido Hayashi! We loved seeing her work elevate this film and bring the world to life.

Client: Ubisoft
Director: Louve Karnas
Producer: Tom Kay
Head of Art: Juancho Crespo
Head of Animation: Yino Huan
Art Director: Eido Hayashi
Comp Lead: Clarisse Valeix
Executive Producer: Laura Breaden
Production Assistant: Taylan Özörer, Viktoria Milcheva

24/01/2025

Wes' favourite character, Alicent’s big skill showcase!
We love the juxtaposition of how small she is vs how physically strong she is showcasing her superhuman brute strength.

Monster Dylan (MD) was particularly challenging to draw and animate as his anatomy made it difficult for him to hit appealing poses while interacting with Team Alpha. Combining beautiful character design, with great characters layouts and incredible animation made this possible.

Client: CoryxKenshin
Storyboard: Kevin Molina-Ortiz
Background layout: Paul Sabado, Simon Masse
Layout camera: Victoria Jardine/ Skye van der Walt
Background: Paul Sabado
Character layout: Wesley Louis
Animation: Angus Pepper, Gaelle Thierry, Malcolm Wope, Antoine Tran, Jamie Merry
FX Animation: Erwin Rieffel
Animation assist: Eleonora Quario
Cleanup & Colour: Eleonora Quario, studio AMIX
Compositing: Skye van der Walt, Jesse Richards, Victoria Jardine
Music: Chris The Scientist, Rina May Project
Audio, Sound design & mix: Box Of Toys Audio

20/01/2025

Monster Dylan’s first impression had to be really cool. We wanted to show his transformation from Human to Leaker but only had a few frames to do that. Shoutout to Kevin Molina-Ortiz who came up with the solution of having MD transform mid-air. It really helped with the flow of the action and ended up being one of our favourite shots.

Client: CoryxKenshin
Storyboard: Kevin Molina-Ortiz
Background layout: Paul Sabado, Simon Masse
Layout camera: Skye van der Walt, Victoria Jardine
Background: Paul Sabado, Agathe Leroux
Character layout: Jamie Merry, Saskia Gutekunst
Animation: Florian de Chelle, Amanda Holm
FX Animation: Erwin Rieffel
Animation assist: Eleonora Quario, Lucie Julliat
Cleanup & Colour: Lucie Julliat, studio AMIX, Eleonora Quario
Compositing: Victoria Jardine, Skye van der Walt
Sound Design & Mix: Box of toys Audio
Music: Rina May Project, Chris The Scientist
Voiceover artist: Carol Lee

17/01/2025

Our lead animator, Alvise’s big shot!
The camera pan follows Arthur cutting down tons of infested technocytes backed up by Quincy’s gunfire through to Lettie’s takeover with her ‘Energy Vampire’. The challenge was the choreography that had to feel grounded in live action while keeping our Heroes feel powerful.

Client: Digital Extremes/ Warframe
Character Layout: Lea Rey Mauzaize/ Venla Linna/ Simon Takerkart
2D Animation: Alvise Zennaro/ Venla Linna
Animation Assist: Eleonora Quario

15/01/2025

Liam activates his ability to see into the future 👀

This sequence includes one of the most challenging shots of the whole project: the top shot down where Liam and Monster Dylan battle it out.

Giving Liam the right amount of flamboyancy while not making him feel overpowered proved quite difficult. It was attempted by three animators. As difficult as it was, we couldn’t be happier with the final result so a massive thank you to the animators who worked on this shot.

We love the ghostly after image of Monster Dylan and that 80’s, Akira style inspired glow around Liam. Shout out to the comp team 👏

Client: CoryxKenshin
Storyboard: Kevin Molina-Ortiz
Background Layout: Paul Sabado, Simon Masse
Layout camera: Skye van der Walt, Victoria Jardine, Gabrielle Lorce, Jesse Richards
Background: Paul Sabado, Agathe Leroux
Character Layout: Saskia Gutekunst, Gaelle Thiery
Animation: Angus Pepper, Gaelle Thierry, Malcolm Wope, Florian de Chelle
FX Animation: Erwin Rieffel
Animation assist: Magda Richiusa, Eleonora Quario
Cleanup & Colour: Magda Richiusa, studio AMIX, Eleonora Quario
Compositing: Skye van der Walt, Jesse Richards, Victoria Jardine

09/01/2025

Even though Quincy and Amir are on the same team fighting for the same things, the tension between Quincy’s bullish pessimism and Amir’s playfulness makes for a dangerous distraction from the cause…

The facial acting was important but also really hard to make sure that heavy subtext comes across in just one look. It’s also super hard to animate a pupil moving in slow motion like that (because they never do), it was something we tweaked time and time again to get right.

Client: Digital Extremes/ Warframe
Character Layout: Masha Moran
2D Animation: Martin R Hultman/ Venla Linna/ Jacob Matthess
Animation Assist: Kamila Konczewska/ Eleanora Quario
Colour grading: Daniela Rotaru (Time Based Arts)

01/01/2025

Entering 2025 like...

Amir SPEEDS through the infested technocytes 🏃💨
He’s a real playful character and we love that about him so we wanted to reflect that alongside showcasing the power of fan-favourite Volt to go SUPAFASTTT!!

Client: Digital Extremes/ Warframe
Character Layout: Colin Tan
2D Animation: Jamie Merry
Animation Assist: Setareh Erfan
Colour grading: Daniela Rotaru (Time Based Arts)

23/12/2024

Eleanor and Lettie in the midst of battle 🥷

Taking inspiration from Blade and the Black Lodge sequence from Twin Peaks; these ‘insert’ shots are our take on a rave, representative of the space created inside a character’s mind when they’re surrendering all emotions to battle.

Client: Digital Extremes/ Warframe
Storyboard: Louve Karnas
Background: Simon Dumonceau
Character Layout: Venla Linna
2D Animation: Gaelle Thierry/ Venla Linna
FX Animation: Paul Bouchart
Animation Assist: Daniel Morales
Cleanup & Colour: studio AMIX
Compositing: Skye van der Walt
Colour grading: Daniela Rotaru (Time Based Arts)

20/12/2024

SAMURAI'S STAND UP!

We’re excited to share our collaboration with CoryxKenshin for the release of his debut Manga, Monsters We Make.

This project felt special from the start. Seeing Cory realise his dream, and be a part of it, has been so inspiring. It's a reminder of the independence and creative ownership we strive for in our own journey.

Cory has such a unique relationship with his audience—one he’s nurtured for 15 years through genuine connection. We've seen this firsthand. During a meeting, Cory took the time to say hello to Wes’s nephew, Ashan, who is a massive fan of Cory—a small gesture that meant the world to Ashan. He even allowed Ashan’s name to be featured as graffiti on a wall in the film!

It’s this bond he authentically built with his audience, combined with masterful planning and a clear focus, that's allowed him to be able to take on something as ambitious as a manga series.

In turn, It inspired our incredible team to do such an amazing job with this film. Everyone worked their socks off, and it totally shows! So nuff love and respect to them also.

Collaborations like this keep us inspired—not just by the work itself, but by what it represents. It’s been an honour to play a part in Cory’s vision, and it fuels us to keep pushing our own IP.

Big thanks to Cory for trusting us with this, it was a pleasure working with you and your team.

Client: CoryxKenshin
Director: Wesley Louis
Producer: Kateřina Grecová
Art Director: Agathe Leroux
Animation lead: Gaëlle Thierry
Comp lead: Victoria Jardine
Animation assist lead: Lucie Juliat
Production manager: Denise Cirone
Production assistant: Viktoria Milcheva
Managing Director | Commercials & Branded Content: Laura Breaden
Executive Creative Director: Tim McCourt
Executive Producer: Laura Breaden
Head of Production: Nick Miller
Head of Animation: Kwok Fung Lam
Head of Compositing: Freddie Lewis-Wall
Head of Art: Juancho Crespo
Head of CG: Pete Addington
Talent & Scheduling Coordinator: Jesus Ovejero

16/12/2024

Time to ramp up the action 💥

The best way we could show all our protoframes working together despite their differences was to use a big continuous camera shot weaving around them to highlight how seemingly effortless it is for these guys to totally dominate.

Client: Digital Extremes/ Warframe
Storyboard: Alvise Zennaro
Background Layout: Simon Masse
Layout Camera: Natasha Z Francis
Background: Paul Sabado/ Simon Dumonceau
Character Layout: Lea Rey Mauzaize/ Venla Linna/ Simon Takerkart
2D Animation: Alvise Zennaro/ Venla Linna
FX Animation: Erwin Rieffel/ Olivier Malric
Animation Assist: Eleonora Quario
Cleanup & Colour: studio AMIX/ Venla Linna
Compositing: Natasha Francis/ Clarisse Valeix/ Lucile Arnaud
Colour grading: Daniela Rotaru (Time Based Arts)

Address

Studio 02, DeBeauvoir Block
London
N14EN

Opening Hours

Monday 10am - 6:30pm
Tuesday 10am - 6:30pm
Wednesday 10am - 6:30pm
Thursday 10am - 6:30pm
Friday 10am - 6:30pm

Alerts

Be the first to know and let us send you an email when The Line Animation Studio posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The Business

Send a message to The Line Animation Studio:

Videos

Share

Category