The Line Animation Studio

The Line Animation Studio THE LINE is an animation studio based in London.

We are an animation studio founded by film makers who believe that every creative project starts with a good idea. We bring our love of craft and storytelling to everything we do, from advertising and interactive, to music videos and original content.

11/11/2025

This Rubik's cube was a challenge to get right!

Jake, the animator on this shot, had to work backwards from the solved Rubik's Cube. When he coloured it, he considered what colour each side would be, even the ones out of the camera’s view! So he pretty much solved a Rubik's cube in his head to make this shot work - pretty cool.

Client: GUILDFI
BG Layout: Simon Masse, Anne Raffin
Background: Jocelin Carmes, Anne Raffin, Daniel Converio
Character Layout: Amanda Holm, Simone Cirillo, Jacob Matthess
Rough Animation: Jacob Matthess
Tiedown Animation: Jacob Matthess
Spot Keys: Jessica Teare, Cypria Donato
Cleanup & Colour: Studio Zmei
FX Animation: Olivier Malric, Matthieu Petit, Simone Cirillo
Camera: Skye van der Walt
Compositing: Antoine Foulot, Clarisse Valeix, Skye van der Walt, Freddie Lewis-Wall

07/11/2025

The finale! Curtis is ready for action.

We set out to exaggerate the scale of how massive Jimmy becomes. To achieve this, we created an endless pier that stretches into the distance, complemented by the forced perspective on Curtis as his feet whip past the camera. The handheld camera feel keeps us close to the action, right where we wanna be! Balancing all these elements was tricky.

The strong light from the sword and Mecha Jimmy’s eyes made compositing tough, but we love how this shot turned out! Curtis goes from being apathetic to full warrior mode, ready with his ancient flaming sword!

Client: Yuga Labs / BAYC
Storyboard: Courtland Ellis
Background Layout: Thomas Reteuna
Background: Thomas Reteuna
Character Layout: Gop Gap
Animation: Ayoola Olagunju
FX Animation: Alexandre Logeais
Cleanup & Colour: Cypria Donato / Amix
Compositing: Skye Van Der Walt

05/11/2025

The camera move through the three environments was tricky to nail. Our Compositing and Animation teams worked together to make it happen! Skye added rain to the final shot in Comp. It wasn’t in the Animatic, but he felt it was essential for the scene!

And we looooveeee how it looks; the slo-mo raindrops picking up the red light from the sign… come ooooooon

Client: GUILDFI
BG Layout: Simon Masse, Daniel Converio, Bruno Mayor
Background: Jocelin Carmes, Daniel Converio
Character Layout: Venla Linna
Rough Animation: Venla Linna
Tiedown Animation: Venla Linna, Simone Cirillo
Spot Keys: Daniel Morales
Cleanup & Colour: Studio Zmei
Camera: Skye van der Walt
Compositing: Skye van der Walt

03/11/2025

The making of our trailer for Hades II! With director's commentary from the amazing Louve Sarfati Karnas. So much heart and soul went into this project from everyone in the studio. Michaela volunteered to help with our dance choreography. Everyone here also spent hours on frame-by-frame quality checks. It's a genuine labour of love.

BTS Credits:
Director: Bjorn Erik-Aschim
Editor: Ethan Barrett
Executive Creative Director: Tim McCourt
Marketing Manager: Ella Johnston

31/10/2025

We approached this fighting sequence as though it were a choreographed dance. Mel has learned from Hecate’s teachings, showing that this is an extension of all that knowledge.

Every lesson, ritual, sparring session, and emotion stays with her wherever she goes. The animation and camera work together in tandem to create a sense that we are following her lead.

Client: Supergiant Games
Storyboard: Neil Dieu
Background Layout & Paint: Pauline Mauviére, Meryl Franck, Daniel Converio
Character Layout: Léa Rey-Mauzaize, Francisco Magalhães, Amanda Jespersen Holm
Rough & Tiedown Animation: Mandimby Lebon, Francisco Magalhães, Suzon Heron, Louve Sarfati Karnas, Ricard Ubach, Florian de Chelle
FX Animation: Paul Bouchart, Nicola Nikolaos Finizio, Louve Sarfati Karnas
Cleanup & Colour: Hannah Judd, Eleonora Quario, AMIX
Compositing: Patricia Andrades, Florian Ojeda Diop
Gabrielle Locre, Marco Antonio Silva, Abel Kohen, Clarisse Valeix

29/10/2025

We really had to harness restraint in this shot to make Curtis feel so unbothered! We slowed everything down so all his attitude came through his body language, the way he picks up his bottle, lights his cigar, and draws his sword.

Each stage of the process helped capture that emotion more clearly (or lack thereof). Between the care and craftsmanship of GG's layout and design, Courtland's boards, and Quentin's animation, we ended up with a character who truly does not give a f***!

We also love the way the cigarette brightens when Curtis breathes in, the way the smoke FX and comp work together here brings so much life to the shot.

Client: Yuga Labs / BAYC
Storyboard: Courtland Ellis
BG Layout: Thomas Reteuna
Background: Kévin Roualland
Character Layout: Gop Gap
Animation: Quentin Rigaux
FX Animation: Alexandre Logeais
Cleanup & Colour: Cypria Donato, Amix
Compositing: Abel Kohen

25/10/2025

We’re thrilled to share our first collaboration with Yuga Labs, the team behind Bored Ape Yacht Club!

The BAYC team came to us to produce a teaser for a secret project they’ve been cooking up. We love early-stage development and were stoked to be part of it. Huge thanks to the amazing crew we worked with on this project. We’re so proud of how the final film turned out. Check out the credits below and show the team some love!

Client: YugaLabs
Director: Wesley Louis
Producer: Nefeli Petika
Art Director: Juancho Crespo
Animation Lead: Quentin Rigaux
Clean Up Lead: Cypria Donato
Compositing Lead: Skye Van Der Walt
Production Manager: Laura Hancock
Production Assistant: Ed Farish
Managing Director | Commercials & Branded Content: Laura Breaden
Executive Creative Director: Tim McCourt
Executive Producer: Tan Baptista
Head of CG: Pete Addington
Head of Art: Juancho Crespo
Head of Animation: Kwok Fung Lam
Head of Compositing: Freddie Lewis-Wall
Head of Production: Nick Miller
Talent & Scheduling Coordinator: Jesus Ovejero
Storyboard: Courtland Ellis
Music, Sound design and mix: Box of Toys Audio

22/10/2025

This shot was composed from a sequence of very flat cuts that in succession, create the illusion of continuous movement with dynamic beats 🤌

There was a thought that the blue flame energy in this shot might be read as water, so the effects animator Matthieu Petit paid careful attention to make sure the movement of the effects was clearly fire despite being blue. They did an amazing job and we’re super happy with how it turned out!

Client: GUILDFI
BG Layout: Daniel Converio, Simon Masse
Background: Daniel Converio, Antoine Perez, Guitty Mojabi
Character Layout: Simone Cirillo, Amanda Holm, Robin Eide
Rough Animation: Maxime Jouniot, Robin Eide
Tiedown Animation: Maxime Jouniot, Robin Eide
Spot Keys: Jessica Teare, Cypria Donato, Yino Huan, Daniel Morales
Cleanup & Colour: Studio Zmei
FX Animation: Erwin Rieffel, Robin Eide, Matthieu Petit
Camera: Antoine Foulot, Skye van der Walt
Compositing: Natasha Francis, Clarisse Valeix

20/10/2025

Clarisse smashed this one out of the park ☄️ The shot had a challenging crash zoom that needed to feel snappy to sell the impact of the bat. It takes insane skill to balance an extrEMELY large background asset with animation and FX, and she totally took it to the next level.

Client: GUILDFI
BG Layout: Simon Masse
Background: Guitty Mojabi, Daniel Converio
Character Layout: Venla Linna
Rough Animation: Amanda Holm
Tiedown Animation: Amanda Holm
Spot Keys: Daniel Morales
Cleanup & Colour: Studio Zmei
FX Animation: Olivier Malric
Camera: Skye van der Walt, Antoine Foulot
Compositing: Clarisse Valeix

17/10/2025

Ok, so this is a project we've been itching to share with you all. We worked with Guildfi to bring to life, Zigma. A game about a young group of warriors who protect a floating city orbiting a pillar of volatile energy. Sensing an electric field disturbance that threatens the city, the team teleports to battle its evil source and defeat it. All in a day's work for team Zigma.

This project was so much fun to make , the team was incredible! And the music... let’s talk about this music for a sec. How frigging authentic is that track?! We teamed up with the formidable Box of Toys and singer-songwriter Shihori, to create an absolutely perfect track that matches the film’s explosiveness.

We couldn’t be more proud of this one. Please check the credits below and give them the flowers they deserve in the comments.

Client: Guildfi
Director: Antoine Perez
Producer: Katerina Grecová
Art Director: Anne Raffin
Production Manager: Michaela Dede
Production Coordinator: Michaela Dede, Viktoria Milcheva
Animation Lead: Simone Cirillo
Compositing Lead: Antoine Foulot
Production Assistant: Viktoria Milcheva
Creative Director: Max Taylor
Executive Producer: Laura Breaden
Executive Creative Director: Tim McCourt
Head of Production: Hanae Seida
Head of Animation: Yino Huan
Head of Art: Juancho Crespo
Lead Vocals & Lyrics: Shihori
Backing Vocals: 淳 -Jun- (VORCHAOS)
Music, Sound Design and Mix: Box of Toys Audio

10/10/2025

Amidst the rising chaos, Xin Zhao stands alone, facing a relentless onslaught of fiery blue spirits at the bridge.

This chapter takes a dark turn from the serene world of 'Here, Tomorrow'. The fragile boundary between myth and reality fracture as ancient forces awaken. Ionia teeters on the edge of ruin...

We made super heavy use of FX and went for more of a montage edit rather than a character driven narrative piece to have the most intense impact in very few seconds.

Client: Riot Games
Storyboard: Louis Kynd, Antoine Perez, Neil Dieu
Background layout: Antoine Perez
Background paint: Daniel Clarke, Antoine Perez
Character layout: Saskia Gutekunst, Kathryn Layno
Animation: Xavier Ramonède, Ricard Ubach
FX Animation: Olivier Malric, Nicola Nikolaos Finizio, Sam Taylor
Cleanup & Colour: Kamila Konczewska, Eleonora Quario
Compositing: Nick Herbert, Vincent E Sousa, Skye van der Walt

07/10/2025

A peek behind the scenes of our 3D animation process for 'Spirit Blossom Beyond's 'A New Battlefield' video.

We used a system inside blender called Geometry Nodes for all the scattering of the blossoms so we could handle the masses of them while keeping it look hand drawn.

Check out how we brought this transformation to life!

Client: Riot Games
Storyboard: Louis Kynd, Antoine Perez
Background Layout: Eido Hayashi
Background: Eido Hayashi
Character Layout: Saskia Gutekunst
Animation: Alain Vu
3D Animation: Andrey Kolesov
L&R: Pete Addington
FX Animation: Olivier Malric
Cleanup & Colour: Kat Michaelides
Compositing: Vincent E Sousa

Address

Studio 02, DeBeauvoir Block
London
N14EN

Opening Hours

Monday 10am - 6:30pm
Tuesday 10am - 6:30pm
Wednesday 10am - 6:30pm
Thursday 10am - 6:30pm
Friday 10am - 6:30pm

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