The Line Animation Studio

The Line Animation Studio THE LINE is an animation studio based in London.

We are an animation studio founded by film makers who believe that every creative project starts with a good idea. We bring our love of craft and storytelling to everything we do, from advertising and interactive, to music videos and original content.

29/10/2025

We really had to harness restraint in this shot to make Curtis feel so unbothered! We slowed everything down so all his attitude came through his body language, the way he picks up his bottle, lights his cigar, and draws his sword.

Each stage of the process helped capture that emotion more clearly (or lack thereof). Between the care and craftsmanship of GG's layout and design, Courtland's boards, and Quentin's animation, we ended up with a character who truly does not give a f***!

We also love the way the cigarette brightens when Curtis breathes in, the way the smoke FX and comp work together here brings so much life to the shot.

Client: Yuga Labs / BAYC
Storyboard: Courtland Ellis
BG Layout: Thomas Reteuna
Background: Kévin Roualland
Character Layout: Gop Gap
Animation: Quentin Rigaux
FX Animation: Alexandre Logeais
Cleanup & Colour: Cypria Donato, Amix
Compositing: Abel Kohen

25/10/2025

We’re thrilled to share our first collaboration with Yuga Labs, the team behind Bored Ape Yacht Club!

The BAYC team came to us to produce a teaser for a secret project they’ve been cooking up. We love early-stage development and were stoked to be part of it. Huge thanks to the amazing crew we worked with on this project. We’re so proud of how the final film turned out. Check out the credits below and show the team some love!

Client: YugaLabs
Director: Wesley Louis
Producer: Nefeli Petika
Art Director: Juancho Crespo
Animation Lead: Quentin Rigaux
Clean Up Lead: Cypria Donato
Compositing Lead: Skye Van Der Walt
Production Manager: Laura Hancock
Production Assistant: Ed Farish
Managing Director | Commercials & Branded Content: Laura Breaden
Executive Creative Director: Tim McCourt
Executive Producer: Tan Baptista
Head of CG: Pete Addington
Head of Art: Juancho Crespo
Head of Animation: Kwok Fung Lam
Head of Compositing: Freddie Lewis-Wall
Head of Production: Nick Miller
Talent & Scheduling Coordinator: Jesus Ovejero
Storyboard: Courtland Ellis
Music, Sound design and mix: Box of Toys Audio

22/10/2025

This shot was composed from a sequence of very flat cuts that in succession, create the illusion of continuous movement with dynamic beats 🤌

There was a thought that the blue flame energy in this shot might be read as water, so the effects animator Matthieu Petit paid careful attention to make sure the movement of the effects was clearly fire despite being blue. They did an amazing job and we’re super happy with how it turned out!

Client: GUILDFI
BG Layout: Daniel Converio, Simon Masse
Background: Daniel Converio, Antoine Perez, Guitty Mojabi
Character Layout: Simone Cirillo, Amanda Holm, Robin Eide
Rough Animation: Maxime Jouniot, Robin Eide
Tiedown Animation: Maxime Jouniot, Robin Eide
Spot Keys: Jessica Teare, Cypria Donato, Yino Huan, Daniel Morales
Cleanup & Colour: Studio Zmei
FX Animation: Erwin Rieffel, Robin Eide, Matthieu Petit
Camera: Antoine Foulot, Skye van der Walt
Compositing: Natasha Francis, Clarisse Valeix

20/10/2025

Clarisse smashed this one out of the park ☄️ The shot had a challenging crash zoom that needed to feel snappy to sell the impact of the bat. It takes insane skill to balance an extrEMELY large background asset with animation and FX, and she totally took it to the next level.

Client: GUILDFI
BG Layout: Simon Masse
Background: Guitty Mojabi, Daniel Converio
Character Layout: Venla Linna
Rough Animation: Amanda Holm
Tiedown Animation: Amanda Holm
Spot Keys: Daniel Morales
Cleanup & Colour: Studio Zmei
FX Animation: Olivier Malric
Camera: Skye van der Walt, Antoine Foulot
Compositing: Clarisse Valeix

17/10/2025

Ok, so this is a project we've been itching to share with you all. We worked with Guildfi to bring to life, Zigma. A game about a young group of warriors who protect a floating city orbiting a pillar of volatile energy. Sensing an electric field disturbance that threatens the city, the team teleports to battle its evil source and defeat it. All in a day's work for team Zigma.

This project was so much fun to make , the team was incredible! And the music... let’s talk about this music for a sec. How frigging authentic is that track?! We teamed up with the formidable Box of Toys and singer-songwriter Shihori, to create an absolutely perfect track that matches the film’s explosiveness.

We couldn’t be more proud of this one. Please check the credits below and give them the flowers they deserve in the comments.

Client: Guildfi
Director: Antoine Perez
Producer: Katerina Grecová
Art Director: Anne Raffin
Production Manager: Michaela Dede
Production Coordinator: Michaela Dede, Viktoria Milcheva
Animation Lead: Simone Cirillo
Compositing Lead: Antoine Foulot
Production Assistant: Viktoria Milcheva
Creative Director: Max Taylor
Executive Producer: Laura Breaden
Executive Creative Director: Tim McCourt
Head of Production: Hanae Seida
Head of Animation: Yino Huan
Head of Art: Juancho Crespo
Lead Vocals & Lyrics: Shihori
Backing Vocals: 淳 -Jun- (VORCHAOS)
Music, Sound Design and Mix: Box of Toys Audio

10/10/2025

Amidst the rising chaos, Xin Zhao stands alone, facing a relentless onslaught of fiery blue spirits at the bridge.

This chapter takes a dark turn from the serene world of 'Here, Tomorrow'. The fragile boundary between myth and reality fracture as ancient forces awaken. Ionia teeters on the edge of ruin...

We made super heavy use of FX and went for more of a montage edit rather than a character driven narrative piece to have the most intense impact in very few seconds.

Client: Riot Games
Storyboard: Louis Kynd, Antoine Perez, Neil Dieu
Background layout: Antoine Perez
Background paint: Daniel Clarke, Antoine Perez
Character layout: Saskia Gutekunst, Kathryn Layno
Animation: Xavier Ramonède, Ricard Ubach
FX Animation: Olivier Malric, Nicola Nikolaos Finizio, Sam Taylor
Cleanup & Colour: Kamila Konczewska, Eleonora Quario
Compositing: Nick Herbert, Vincent E Sousa, Skye van der Walt

07/10/2025

A peek behind the scenes of our 3D animation process for 'Spirit Blossom Beyond's 'A New Battlefield' video.

We used a system inside blender called Geometry Nodes for all the scattering of the blossoms so we could handle the masses of them while keeping it look hand drawn.

Check out how we brought this transformation to life!

Client: Riot Games
Storyboard: Louis Kynd, Antoine Perez
Background Layout: Eido Hayashi
Background: Eido Hayashi
Character Layout: Saskia Gutekunst
Animation: Alain Vu
3D Animation: Andrey Kolesov
L&R: Pete Addington
FX Animation: Olivier Malric
Cleanup & Colour: Kat Michaelides
Compositing: Vincent E Sousa

03/10/2025

Jump scare: it's been TEN YEARS since we released Amaro & Walden's Joyride!

Since we released the short, our audience has grown massively so we wanted to re-share it in all it's glory for those who might have missed these pint sized pricks all those years ago!

Enjoy irresponsibly.

Full credits on website!

26/09/2025

A lot of the storytelling here comes through motion, and how that motion carries across the whole sequence. In these shots, Mel’s movement is guided by Hecate.

We wanted to show that everything is connected, that one action naturally affects another. Mel’s stance, her mental fortitude, her strikes.

All of these are as much a reflection of her Headmistress as they are of each other.

Client: Supergiant Games
Storyboard: Zhihuang D**g
Background Layout: Daniel Converio, Sébastien Iglesias
Background Paint: Sébastien Iglesias, Eido Hayashi
Character Layout: Léa Rey-Mauzaize, Francisco Magalhães, Amanda Jespersen Holm, Kat Layno
Rough Animation: Allan Michaut, Mandimby Lebon, Florian de Chelle, Ricard Ubach
Tiedown Animation: Allan Michaut, Florian de Chelle, Ricard Ubach, Amanda Jespersen Holm
FX Animation: Nicola Nikolaos Finizio, Louve Sarfati Karnas, Paul Bouchart
Spotkeys: Paola Costigliola, Kamila Konczewska, Eleonora Quario
Cleanup: AMIX, Eleonora Quario
Colour: AMIX, Eleonora Quario, Hannah Judd
Compositing: Florian Ojeda Diop, Lucile Arnaud, Clarisse Valeix, Skye van der Walt

24/09/2025

Here’s where Melinoë finally reaches her ultimate goal. Everything we’ve seen so far was leading up to this moment, and we wanted the intensity of the visuals to reflect that!

We set out to create a grand action sequence, but one that also gave a small glimpse at the power that Chronos holds.

We pushed the compositions around him, making him centre stage. His controlled and subdued movements portray him as a singular point, a pillar that no one can take down no matter what you throw at him.

Check out the incredible work from the animation team here. Notice how detailed and solid the tie-down is. This provides a strong foundation for the clean-up team to work their magic, applying the final art style.

Client: Supergiant Games
Storyboard: Neil Dieu
Background Paint: Pauline Mauviére, Daniel Converio, Meryl Franck, Sébastien Iglesias
Character Layout: Amanda Jespersen Holm, Léa Rey-Mauzaize
Rough Animation: Amanda Jespersen Holm, Ricard Ubach
Tiedown Animation: Ricard Ubach, Amanda Jespersen Holm
FX Animation: Kerim Tumer, Louve Sarfati Karnas
Spotkeys: Hannah Judd, Eleonora Quario, Paola Costigliola
Cleanup & Colour: AMIX, Kamila Konczewska, Eleonora Quario
Compositing: Lucile Arnaud, Gabrielle Locre, Clarisse Valeix, Natasha Z Francis

16/09/2025

We’re so excited to share our trailer for Hades II!!

Our first collaboration with Supergiant Games was one we’ll always hold dear to our hearts and it certainly created huge hype around the studio, being massive fans of the game.

In the trailer, we follow Melinoë, a young witch and moon goddess alongside her Headmistress, Hecate.

In defining the compositing style, we were really set on a graphic, inky look. And the human movement in the character animation is something we are truly proud of!

We hope you love this piece as much as we do!

Client: Supergiant Games
Director: Louve Sarfati Karnas
Producer: Kateřina Grecová
Art Director: Meryl Franck
Animation Lead: Amanda Jespersen Holm
Cleanup Lead: Eleonora Quario
Lead Character Designer: Amanda Jespersen Holm
Compositing Lead: Clarisse Valeix
Production Manager: Michaela Dede
Production Assistant: Ed Farish
Production Assistant Support: Daisy Link
MD of Commercials & Branded Content: Laura Breaden
Executive Creative Director: Tim McCourt
Executive Producer: Tan Baptista
Head of Production: Nick Miller
Head of Animation: Kwok Fung Lam
Head of Compositing: Freddie Lewis-Wall
Head of Art: Juancho Crespo
Head of CG: Pete Addington
Talent & Scheduling Coordinator: Jesus Ovejero
Music: Darren Korb / Supergiant
Sound Design & Mix: Box of Toys Audio

Here’s some early concept art for our proof of concept trailer for Cargo!We set out for Cargo to be a roguelike. The pla...
27/08/2025

Here’s some early concept art for our proof of concept trailer for Cargo!

We set out for Cargo to be a roguelike. The playing experience had to be different every single time, and the landscapes needed to be newly generated. There was a lot to consider in customising procedural generation systems that would allow us to reach that ambition!

The style was inspired by Ghibli, how they take Mediterranean influences and blend them into a single place. We wanted players to experience driving with views of the coast on one side and the Alps on the other, because why the hell not?!

We loved the idea of the game feeling reminiscent of road trips: beautiful scenery, exploring new places, and being in awe of the views. But there’s only so much relaxation you can have... we had to make it exciting! What if you were on a scenic road trip and suddenly found yourself stuck in a foreign valley, surrounded by the Mafia...? That’s Cargo 🏎️

Address

Studio 02, DeBeauvoir Block
London
N14EN

Opening Hours

Monday 10am - 6:30pm
Tuesday 10am - 6:30pm
Wednesday 10am - 6:30pm
Thursday 10am - 6:30pm
Friday 10am - 6:30pm

Alerts

Be the first to know and let us send you an email when The Line Animation Studio posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The Business

Send a message to The Line Animation Studio:

Share

Category