CHOOSE YOUR FIGHTER 🎮
The Mighty Mintaur and Ragin go head-to-head in a high-stakes battle, unleashing the full force of their powers in a packed stadium.
Pulling off a 2D animated camera move (never an easy feat) adds to the intensity, bringing the action up close and personal. Every frame is designed to immerse you in the fight!
Client: Ubisoft
BG Layout: Diogo Cambrian
Layout Camera: Natasha Francis
Background: Eido Hayashi
Animation: Jongha Yoon
FX Animation: Ines Scheiber
Animation Assist: Paola Castigliola
Cleanup and Colour: ZMEI
Compositing: Natasha Francis, Clarisse Valeix
#BUMP #Ubisoft #Animation #THELINE
The opening shot of BUMP! Superbrawl launches our heroes Ash, Minotaur, and Lil Reaper straight into action. Capturing a dynamic 180-degree camera move is always a challenge, and combining that with running makes it even trickier. Pulling off both in a single shot was no easy feat, but we love how it turned out—arguably one of our favourite shots in the entire sequence.
Client: Ubisoft
BG Layout: Eido Hayashi
Layout Camera: Natasha Francis
Background: Daniel Converio
Animation: Stepan Nikitin
Animation Assist: Daniel Morales
Cleanup and Colour: ZMEI
Compositing: Natasha Francis/ Clarisse Valeix/ Freddie Lewis Wall
#BUMP #Ubisoft #Animation #THELINE
BUMP! SUPERBRAWL has that nostalgic Saturday morning cartoon vibe and we're here for it 💅
The challenge here was ensuring that the highly rendered backgrounds seamlessly complemented the stylised character designs, each featuring a distinct and diverse colour scheme.
Client: Ubisoft
BG Layout: Daniel Converio
Layout Camera: Natasha Francis
Background: Luc Courtois
Animation: Jongha Yoon
FX Animation: Ines Scheiber
Animation Assist: Paola Castigliola
Cleanup and Colour: ZMEI
Compositing: Natasha Francis/ Clarisse Valeix/ Freddie Lewis Wall
#BUMP #Ubisoft #Animation #THELINE
During compositing, an unintended mistake caused the characters in the posters to appear as if they were looking at the animated characters in the scene.
This accidental alignment added a meaningful interaction between the background and the foreground, making it a favourite detail in the shot. We kept it because it added an extra layer of storytelling between the two groups!
Client: Ubisoft
Background Layout: Eido Hayashi
Layout Camera: Natasha Francis
Background: Eido Hayashi
Animation: Alain Vu
Animation Assist: Daniel Morales
Cleanup and Colour: ZMEI
Compositing: Clarisse Valeix/ Natasha Francis/ Gabrielle Lorce
Music, Audio, Sound Design & Mix: Box of Toys Audio
#BUMP #Ubisoft #Animation #THELINE
Our aim for this shot was to hit nostalgia right in the face 👊
Using muted tones is uncommon for epic shots like this but the energy from the title on top of the background we feel makes it stand out!
Client: Ubisoft
BG Layout: Cezar Chevalier
Layout Camera: Natasha Francis
Background: Eido Hayashi
FX Animation: Paul Bouchart
Compositing: Natasha Francis/ Clarisse Valeix
#BUMP #Ubisoft #Animation #THELINE
We loved working on this intro sequence for Ubisoft's new game Bump - Superbrawl!
This intro follows an unlikely trio of underdogs who share the same dream of becoming champions.
One of the most exciting things about this project was that it marked the Art Directorial debut of our very own Eido Hayashi! We loved seeing her work elevate this film and bring the world to life.
Client: Ubisoft
Director: Louve Karnas
Producer: Tom Kay
Head of Art: Juancho Crespo
Head of Animation: Yino Huan
Art Director: Eido Hayashi
Comp Lead: Clarisse Valeix
Executive Producer: Laura Breaden
Production Assistant: Taylan Özörer, Viktoria Milcheva
#BUMP #Ubisoft #THELINE
Wes' favourite character, Alicent’s big skill showcase!
We love the juxtaposition of how small she is vs how physically strong she is showcasing her superhuman brute strength.
Monster Dylan (MD) was particularly challenging to draw and animate as his anatomy made it difficult for him to hit appealing poses while interacting with Team Alpha. Combining beautiful character design, with great characters layouts and incredible animation made this possible.
Client: CoryxKenshin
Storyboard: Kevin Molina-Ortiz
Background layout: Paul Sabado, Simon Masse
Layout camera: Victoria Jardine/ Skye van der Walt
Background: Paul Sabado
Character layout: Wesley Louis
Animation: Angus Pepper, Gaelle Thierry, Malcolm Wope, Antoine Tran, Jamie Merry
FX Animation: Erwin Rieffel
Animation assist: Eleonora Quario
Cleanup & Colour: Eleonora Quario, studio AMIX
Compositing: Skye van der Walt, Jesse Richards, Victoria Jardine
Music: Chris The Scientist, Rina May Project
Audio, Sound design & mix: Box Of Toys Audio
#MonstersWeMake #CoryxKenshin #THELINE #Tiedown
Monster Dylan’s first impression had to be really cool. We wanted to show his transformation from Human to Leaker but only had a few frames to do that. Shoutout to Kevin Molina-Ortiz who came up with the solution of having MD transform mid-air. It really helped with the flow of the action and ended up being one of our favourite shots.
Client: CoryxKenshin
Storyboard: Kevin Molina-Ortiz
Background layout: Paul Sabado, Simon Masse
Layout camera: Skye van der Walt, Victoria Jardine
Background: Paul Sabado, Agathe Leroux
Character layout: Jamie Merry, Saskia Gutekunst
Animation: Florian de Chelle, Amanda Holm
FX Animation: Erwin Rieffel
Animation assist: Eleonora Quario, Lucie Julliat
Cleanup & Colour: Lucie Julliat, studio AMIX, Eleonora Quario
Compositing: Victoria Jardine, Skye van der Walt
Sound Design & Mix: Box of toys Audio
Music: Rina May Project, Chris The Scientist
Voiceover artist: Carol Lee
#MonstersWeMake #CoryxKenshin #THELINE #AnimationBreakdown
Our lead animator, Alvise’s big shot!
The camera pan follows Arthur cutting down tons of infested technocytes backed up by Quincy’s gunfire through to Lettie’s takeover with her ‘Energy Vampire’. The challenge was the choreography that had to feel grounded in live action while keeping our Heroes feel powerful.
Client: Digital Extremes/ Warframe
Character Layout: Lea Rey Mauzaize/ Venla Linna/ Simon Takerkart
2D Animation: Alvise Zennaro/ Venla Linna
Animation Assist: Eleonora Quario
#THELINE #AnimationTiedown #Warframe1999 #THELINEXWARFRAME
Liam activates his ability to see into the future 👀
This sequence includes one of the most challenging shots of the whole project: the top shot down where Liam and Monster Dylan battle it out.
Giving Liam the right amount of flamboyancy while not making him feel overpowered proved quite difficult. It was attempted by three animators. As difficult as it was, we couldn’t be happier with the final result so a massive thank you to the animators who worked on this shot.
We love the ghostly after image of Monster Dylan and that 80’s, Akira style inspired glow around Liam. Shout out to the comp team 👏
Client: CoryxKenshin
Storyboard: Kevin Molina-Ortiz
Background Layout: Paul Sabado, Simon Masse
Layout camera: Skye van der Walt, Victoria Jardine, Gabrielle Lorce, Jesse Richards
Background: Paul Sabado, Agathe Leroux
Character Layout: Saskia Gutekunst, Gaelle Thiery
Animation: Angus Pepper, Gaelle Thierry, Malcolm Wope, Florian de Chelle
FX Animation: Erwin Rieffel
Animation assist: Magda Richiusa, Eleonora Quario
Cleanup & Colour: Magda Richiusa, studio AMIX, Eleonora Quario
Compositing: Skye van der Walt, Jesse Richards, Victoria Jardine
#MonstersWeMake #CoryxKenshin #THELINE #Tiedown
Even though Quincy and Amir are on the same team fighting for the same things, the tension between Quincy’s bullish pessimism and Amir’s playfulness makes for a dangerous distraction from the cause…
The facial acting was important but also really hard to make sure that heavy subtext comes across in just one look. It’s also super hard to animate a pupil moving in slow motion like that (because they never do), it was something we tweaked time and time again to get right.
Client: Digital Extremes/ Warframe
Character Layout: Masha Moran
2D Animation: Martin R Hultman/ Venla Linna/ Jacob Matthess
Animation Assist: Kamila Konczewska/ Eleanora Quario
Colour grading: Daniela Rotaru (Time Based Arts)
#THELINE #AnimationBreakdown #Warframe1999 #THELINEXWARFRAME