Check out this sample R&D video work on thinkingParticles for 3ds Max!
In this clip, you'll see a swinging bucket filled with spewing flames, showcasing our advanced multi-physics integration. We combined our real-time fire solver (finalFluid) with thinkingParticles-controlled spline physics (rope) and gravity interaction, including object collision and external forces.
All simulations were done in 3ds Max, and the setup in thinkingParticles is 100% procedurally created. Every aspect can be controlled! Direct rendering of VDB volume was done in finalRender,
For more information, check out: https://www.cebas.com/thinkingParticles
#3dsMax #thinkingParticles #VFX #Simulation #MultiPhysics #FinalFluid #RopeSimulation #ProceduralAnimation
Aaaaand ... one more time lets dig into the dark, deep catacombs of our R&D vault.
Look what I found now!
This time, it's a multi-physics simulation entirely done in 3ds Max with our industry-leading particle VFX system, thinkingParticles. Check out a sci-fi soldier strolls through deep snow, plowing right through a snowman standing in his way.
This simulation was fine-tuned over hundreds of iterations when we first developed our MPM Snow solver, the first of its kind for 3ds Max and the only 100% procedural multi-physics system integrated into thinkingParticles. Character deformation, snow interaction, momentum transfer – all these elements were crucial to achieving a realistic VFX shot. thinkingParticles' true MPM solver was made to handle such complex multi-physics tasks.
However, getting to this point was quite the journey. For 3ds Max 2025, we've enhanced and fine-tuned the model even further. Now, with ME-L integration, the possibilities are endless!
Explore more about thinkingParticles and its capabilities at https://www.cebas.com/thinkingParticles
#VFX #Animation #MultiPhysics #thinkingParticles #SnowSimulation #3dsMax #particlefx
Ha! I found another Gem!
Straight from our vault of test animations, I present a fascinating cloth simulation involving soft bodies tearing apart!
In this simulation, we start with the famous laser-scanned Stanford Bunny model, transforming its volume into a hollow cloth. Watch as turbulent wind forces blow onto the model, causing the cloth to tear over time and the remnants to flap in the wind.
This intricate simulation showcases the capabilities of our soft body solver and its ability to handle complex tearing and wind interactions.
Explore more about the innovative features of thinkingParticles at www.cebas.com/thinkingParticles
#VFX #Animation #SoftBodies #ClothSimulation #thinkingParticles #Simulation
Discover another early test from our R&D library of test renderings, showcasing the development of our MPM solver for 3ds Max!
This animation features a sand sculpture, where the sand becomes loose based on a simple animated trigger. Watch as an invisible sphere activates the sand in the MPM simulation, causing grains of sand to trickle down the sculpture with a total of 1.3 million particles in the simulation.
Impressively, this simulation and rendering took no longer than 20 seconds per frame on a 6-year-old PC, demonstrating the efficiency and power of our solver.
Enjoy this fascinating look into our development process. Learn more about thinkingParticles and its capabilities at www.cebas.com/thinkingParticles
#VFX #Animation #MPM #thinkingParticles #Simulation #SandSculpture
Another little multi-physics coupling gem straight from our R&D vault!
This animation, simulated entirely in thinkingParticles, showcases the seamless physics coupling between our Rigid Body Dynamics solver and MPM (Material Point Method) solver. It serves as an early test and benchmark scene, shedding light on the challenges of solver implementation.
A dump truck unloads sand or granular matter onto the ground. While seemingly simple, the physics involved are anything but. The moving truck must transfer inertia to the MPM solver, containing the particle simulation. And when the bed tilts to unload the sand, the Rigid Body solver engages in a constant battle with the MPM solver, each trying for dominance in stress calculations.
Multi-physics coupling is no trivial feat, and we've dedicated ourselves to investigating and fine-tuning this complex feature. With the latest release of thinkingParticles, you gain access to the most advanced multi-physics solution for 3ds Max.
Check it out at: www.cebas.com/thinkingParticles
#NVIDIA #Autodesk #VFX #3dsMax
Check out this R&D simulation, coming straight from our Vault!
This early test featuring finalFluid, our Realtime Smoke and FIRE Fluid Solver. It's the first 3ds Max integrated realtime Fire and Smoke simulator, offering advanced compressible fluid effects on any NVIDIA GPU card. With tight integration in 3ds Max, finalFluid is the ideal companion for controlling and art directing fluid effects in advanced particle systems like thinkingParticles or tyFlow.
In this animation, watch as smoke and fire interact within a sphere, bouncing off the inner walls and reheating and reigniting flames. The fluid motion is then transferred to a thinkingParticles simulation, controlling the movement and velocity of the bubbles that follow the path of the fluid solver. It's a spectacular display of internal combustion simulation in a sphere!
Check out more multiphysics coupling!
This R&D animation comes straight from our vault of thousands of test animations we did while developing our physics solvers. Watch as geometric shapes transform into wobbly jelly droping and tumbling into a glass bowl. But the real "solver" magic happens when a high-viscous vanilla sauce pours over the jelly pile, creating soft bounces, indents, and adding weight as it interacts seamlessly with the jelly.
What appears to be a fun scene is actually a testament to the power of our physics solvers. With thinkingParticles 7, we introduced the groundbreaking MPM (Material Point Method) solver to 3ds Max, enabling simulations of various material properties including jelly. Our advanced SPH 7.x hydro fluid solver handles the fluid dynamics with precision.
Accurate physics coupling in thinkingParticles empowers you to craft 100% procedural visual effects with complete control and art direction.
Dive deeper into the possibilities on our product page: www.cebas.com/thinkingParticles
#VFX #3dsMax #Multiphysics #thinkingParticles
Check out my latest R&D simulation, showcasing the power of Multi-Physics (coupled solver dynamics).
This simulation features Hydrofluids (SPH 7.3 solver), Rigid Body dynamics (3 metallic spheres), and Soft Body dynamics (cloth).
Watch as the spheres interact with the flowing fluid, bouncing off each other and deforming the stretchy cloth beneath them. It's a non-trivial feat for any coupled solver dynamics system, as every element interacts seamlessly with the others.
Fluid bounces off rigid bodies, gets caught by the cloth, and influences the movement of both soft and rigid bodies. It's a complex dance of physics where calculations are meticulously done and properly coupled to ensure realistic interactions.
#VFX #Simulation #3dsMax #autodesk
Check out what I unearthed from our "secret" vault of lab experiments and testing!
Check out this mesmerizing "Double Fluid" test, where we push the boundaries of our solvers. We've seamlessly integrated two solvers – one SPH Hydrofluid (thinkingParticles) and one Smoke Fluid solver (finalFluid) – into a single simulation.
Picture this: the Hydrofluid, incompressible and determined, dances with precision as multiple forces guide its path. Meanwhile, its counterpart, the compressible Smoke Fluid, billows and weaves through the scene, interacting elegantly with the Hydrofluid particles. A mesmerizing dance of physics and artistry!
Stay tuned for more glimpses into our innovative experiments and the incredible capabilities of our tools. #Simulation #FluidDynamics #VFX #3dsMax #autodesk #NVIDIA
Check out this gem I stumbled upon!
Straight from the depths of stress testing and tool development, behold another intriguing clip from our endless vault of physics-based solver experiments. Witness this early test of our MPM (Material Point Method) solver, showcasing 3D letters emerging from a muddy sand pit.
Discover the wonders of thinkingParticles, a powerhouse offering a plethora of procedural visual effects and animation capabilities. From cloth simulations to rigid body dynamics, SPH fluids, and grid-based, physically accurate MPM, it's an all-in-one package. And let's not overlook its crown jewel: the mighty ME-L, boasting unrivaled power and flexibility in VFX scripting languages.
This simulation brings to life an Industrial Tumble Dryer in #3dsMax using #thinkingParticles.
thinkingParticles is instrumental in accurately simulating the evaporation of moisture from a grainy medium. Particles have the ability to "hold" moisture and transfer it to other particles or release it into the air. In this simulation, the capture or confinement of moisture is also considered when particles come into contact with boundaries. Moisture cannot escape through walls; it can only traverse through designated pathways (particle to particle or particle to air). Furthermore, the moisture content always flows towards less moist particles, not the other way around.
finalFluid Service Pack 2 for 3ds Max 2024/23 is out now!
Real-Time Visualization inside 3ds Max Viewport
Service Pack 2 revolutionizes the workflow by introducing a brand-new method to visualize fire and smoke effects directly inside the 3ds Max viewport. In addition to the existing dedicated real-time playback preview window, users can now activate and view the fire and smoke effects right within the 3ds Max viewport. Furthermore, when playing back the 3ds Max viewport, the fire and smoke effects are updated in real-time, offering a true transparent workflow between fluid simulation and 3ds Max modeling viewport.
finalFluid's new 3ds Max realtime viewport display is leveraging the MemarDesign™ LLC, NixViewportSDK. Realtime viewport support is available for 3ds Max 2024 and 2023.
Read the full announcement here: https://cebas.com/?pid=news_article&nid=659
All subscription users head over to your Product Manager and det the latest release!
#realtimefire #realtimesmoke #rtx #NVIDIA #GPU #finalFluid
Free Webinar/Tutorial on #ProceduralVFX for #3dsMax
I Know - I Know, it may sound like an echo from the past. But don't be deceived. The principles and methods of creating 100% Procedural VFX remain steadfast, whether it's yesterday or today.
We invite you to revisit or check out my recording of a live webinar where I delve into the creation of Procedural VFX in 3ds Max: https://www.youtube.com/watch?v=edDFS8Jxh6M
Although this video may be older, the core tools and principles for achieving this effect have remained unchanged, while the tools themselves have improved and become faster over time! Our latest release of thinkingParticles will empower you to accomplish even more astonishing feats without breaking a sweat.
#ProceduralVFX #3dsMax #thinkingParticles #autodesk #fluids
The Power of Procedural VFX in 3ds Max!
In this test animation, thinkingParticles' advanced multi-physics coupling is employed to procedurally simulate a cascade of oil bottles crashing onto the floor, causing a mesmerizing oil spill. Take a closer look and you'll notice that each individual bottle realistically emits bursts of oil. What's fascinating is that all of this is based on real-world physics.
The angle and pivot of each bottle determine the amount of oil released, while the volume of each container governs the quantity of oil contained within...
Procedural VFX at its finest, brought to life in 3ds Max!
#ProceduralVFX #thinkingParticles #3dsMax #RealisticPhysics
This is a sample of an early R&D work, this video shows one of our early iterations in getting multi-physics coupling working. Our SPH fluid solver interacts with deforming surfaces and momentum transfer from a moving mass.
While this was in the early stages and shows a little too much of momentum transfer, it is kind of funny. I guess when HULK takes a bath - we all take one :)