11/30/2020
Hey guys! I know it's been awhile but I just wanted to share that the game is still in development :) Just implemented some pathfinding algorithm to find the shortest path to a desired target.
The could be useful for many reasons, heatmaps, avoiding collision with dynamic obstacles and the main purpose for our game, npc movements and schedules routes.
The red squares represent a nonwalkable surface and the yellow represents the shortest path to the green(destination). When moving the destination, the shortest path will adjust itself =)
I know it's not that pretty but im pretty excited to get this working as it means I'll be able to push forward with more feature and implementions :)
Much Love!