海口顏CG - haikouyen CG

海口顏CG - haikouyen CG CG Artist

【電影級特效課:電影級CG物件/寫實CG頭像】線上課程學習調查 #填問卷抽免費課程  ► https://pse.is/3z9kgw 想學3D製作各式好玩有趣的專案,卻總是不知道如何下手?渴望深入瞭解CG製作,讓創作更細膩有質感,卻苦無系統...
03/10/2022

【電影級特效課:電影級CG物件/寫實CG頭像】線上課程學習調查
#填問卷抽免費課程 ► https://pse.is/3z9kgw 
想學3D製作各式好玩有趣的專案,卻總是不知道如何下手?
渴望深入瞭解CG製作,讓創作更細膩有質感,卻苦無系統性的學習資源?
—— 由旅外3D設計師多年業界經驗出發,有系統地建構自己的電影級CG創作。  
大家好!我是顏靖凱老師,目前在加拿大從事電影特效、CG創作工作。在動畫及特效產業擁有超過 10 年經歷,參與過沈睡魔咒2、失控玩家、哥斯拉3、正義聯盟查克·史奈德導演剪輯版、永恆族等電影製作。
. 
我正在與 YOTTA友讀 合作,要規劃一套CG製作線上課程,目前有兩個課程主題,一個是教大家用Maya與ZBrush製作出寫實CG頭像;另一個是教大家用Maya與Substance Painter製作出電影級寫實CG物件。 
課程中會帶你精確快速的瞭解相關知識與操作步驟,在實際實作案例的製作過程中,了解資料蒐集、模型、貼圖、算圖等應用,後續能更自由地創造出自己喜歡的風格! 
如果你想嘗試電影級寫實風格創作,那麼你絕對不能錯過這堂課程!邀請你立即填寫問卷,讓我們更了解你的需求,現在填問卷拿折價卷,還有機會免費抽到這堂課唷!  
立即填寫問卷 ✍️ https://pse.is/3z9kgw
🔸活動獎項:「電影級特效課:電影級CG物件/寫實CG頭像」線上課程,共抽3名
🔸活動時間:即日起~2022/3/24 (四)
🔸得獎公布:2022/3/29 (二)公布於 YOTTA友讀 粉專
🔸 備註:如課程因故無法開設,恕不另行補償其他贈品 / 限持中華民國身分證者領取

第一與第二期的寫實頭像錄影已經上線可以買到囉,有興趣的請參考下列網址※台灣的學生需要先註冊wechat,然後加入好友18221635612,請專人幫你申請帳號喔https://www.aboutcg.org/courseDetails/12...
07/14/2021

第一與第二期的寫實頭像錄影已經上線可以買到囉,有興趣的請參考下列網址

※台灣的學生需要先註冊wechat,然後加入好友18221635612,請專人幫你申請帳號喔

https://www.aboutcg.org/courseDetails/1296/introduce

ABOUTCG是上海一家拥有数十年动画后期CG培训经验的学校,涉及影视后期,动画制作,游戏开发,3D建模等领域。ABOUTCG不仅拥有线下实体培训班,还有线上网络班,提供优质的视频课程。

[Testimonials 第一期學員感言]第一期寫實頭像也慢慢地來到了尾聲,感謝學員們的鼓勵建議與打氣,我們也從課程裡學到了很多並調整最適合各位的授課方式,請期待結業後的成果!第二期寫實頭像線上課程開始報名囉,小班制名額有限且2月1號前報...
01/21/2021

[Testimonials 第一期學員感言]

第一期寫實頭像也慢慢地來到了尾聲,感謝學員們的鼓勵建議與打氣,我們也從課程裡學到了很多並調整最適合各位的授課方式,請期待結業後的成果!

第二期寫實頭像線上課程開始報名囉,小班制名額有限
且2月1號前報名有優惠喔~!

報名表格: https://forms.gle/Ph1kzpyLScxRiFvh8

#尾牙獎金跟紅包快拿來投資自己吧
#這項投資不需要詳閱公開說明書

https://forms.gle/pEkEyg374ECFHEvS912月線上Live課程開始報名囉!名額有限喔!
11/12/2020

https://forms.gle/pEkEyg374ECFHEvS9

12月線上Live課程開始報名囉!名額有限喔!

請填寫真實資料以便統計及日後寄送合約書作業;本表格資料絕對保密,僅為統計課程資訊,絕不外流及其他用途,請務必詳讀與放心填寫。

New personal project coming up soon, this is the lookdev for fully hand-sculpted skull.
06/27/2020

New personal project coming up soon, this is the lookdev for fully hand-sculpted skull.

賀!海口顏作品Joker獲得3DTotal十一月首獎!月底會有一篇專訪喔!https://3dtotal.com/contests/staff-pick-contest-november-2019
12/18/2019

賀!
海口顏作品Joker獲得3DTotal十一月首獎!
月底會有一篇專訪喔!

https://3dtotal.com/contests/staff-pick-contest-november-2019

3dtotal.com run monthly contests with awards and prizes for artists. View the winning entry for this contest and enter other artist contests now.

12/10/2019

感謝大家對海口顏的支持,很可惜我們開辦的2019線上課程人數未達開課標準,未來我們將調整課程,讓內容更完善,也請繼續密切關注粉絲頁最新消息,謝謝大家!

※2019 CG寫實頭像線上課程※有什麼能比自己從頭到尾手動創作出寫實頭像且不依賴現有素材更讓人興奮的呢?想知道其中訣竅與更上一層樓的人像雕塑功力嗎?讓我帶你進入電腦繪圖令人著迷且充滿魅力的領域吧!無論在什麼階段我們總能找到值得學習的藝術家...
11/07/2019

※2019 CG寫實頭像線上課程※

有什麼能比自己從頭到尾手動創作出寫實頭像且不依賴現有素材更讓人興奮的呢?想知道其中訣竅與更上一層樓的人像雕塑功力嗎?讓我帶你進入電腦繪圖令人著迷且充滿魅力的領域吧!

無論在什麼階段我們總能找到值得學習的藝術家,看了許多精彩作品後卻不知道如何開始嗎?透過本課程帶你認識自己專業上值得堅持與花時間的地方,讓你認識自己的熱情所在,努力不懈沒有捷徑日積月累有朝一日你一定也可以看見不一樣的高度!

※想參加課程者請私訊粉絲頁,小編日後將一一回覆喔※

※報名截止日期為台灣時間11月29日AM00:00※
※課程預計於12月中開始,總時數約28小時,只增不減※
※因為時差關係,未能及時回覆請見諒※

※講師作品於ArtStation、3DTotal、CGSociety皆獲得Editor's Pick及ZBrushCentral的Toprow※

新案上線囉!第一次做3C產品案感謝各方貴人相助!ASUS ZenBeam S2Client:ASUSCG製作:haikouyen studio 海口顏動畫公司監製:Sovine Lai Music Editing:kakun finga 繭...
03/05/2019

新案上線囉!第一次做3C產品案感謝各方貴人相助!

ASUS ZenBeam S2

Client:ASUS
CG製作:haikouyen studio 海口顏動畫公司
監製:Sovine Lai
Music Editing:kakun finga 繭指 Peter Wang

ASUS ZenBeam S2 Client:ASUS CG製作:haikouyen studio 海口顏動畫公司 監製:Sovine Lai 賴樺林 Music Editing:kakun finga 繭指

https://www.artstation.com/artwork/GXvBYQHi there, I tried to push him to looks more like a real human. I'm happy there ...
01/06/2019

https://www.artstation.com/artwork/GXvBYQ

Hi there, I tried to push him to looks more like a real human.
I'm happy there are still lots of things I could learn from masters.
It's a long way to achieve. Hope we will step forward more in 2019.

3D Artist , Jing-Kai

(WIP) Willem Dafoe完成了眉毛與睫毛,形狀、長度跟分佈等還會再次調整,接下來專心做頭髮寒毛,最後才回頭調整臉部貼圖。目前臉部與毛髮都還是Arnold材質的預設值。ArtStation: https://artstn.co/p...
12/29/2018

(WIP) Willem Dafoe

完成了眉毛與睫毛,形狀、長度跟分佈等還會再次調整,接下來專心做頭髮寒毛,最後才回頭調整臉部貼圖。
目前臉部與毛髮都還是Arnold材質的預設值。

ArtStation: https://artstn.co/p/A9ZXmN

Skin detail testing. 100% handmade the detail and texture for this model in ZBrush. Only use Texturing XYZ's micro map f...
12/24/2018

Skin detail testing. 100% handmade the detail and texture for this model in ZBrush. Only use Texturing XYZ's micro map for the bump.
Still Work in progress.

我如果說皮膚紋理跟材質是在ZBrush裡一筆一筆畫出來的沒有用到Texturing XYZ會有人信嗎?

#還真的是一筆一筆畫的
#花了一個晚上的時間認真畫

#做很多功課
#還在微調中

Hi, this is my first UE personal project, the video was rendered in realtime and only placed 1 dynamic directional light...
11/10/2018

Hi, this is my first UE personal project, the video was rendered in realtime and only placed 1 dynamic directional light in this scene, without any baking lightmap.
The purpose is to get familiar with UE, and waiting for ray tracing feature release for making cinematic in UE.
The red door was inspired by The Haunting of Hill House.

Better Resolution: https://www.artstation.com/artwork/lVx5gJ

10/27/2018
10/27/2018

哇~~100個人按讚了! 好開心😄
歡迎個人工作室與公司找我們合作,我們提供專業3D影像製作服務,包含各種商品及人物的影視與Unreal Engine製作。

#海編壹號

CG Artist

https://www.artstation.com/artwork/8llegwHi, this is my first personal 3d likeness project, it took me about one month t...
10/27/2018

https://www.artstation.com/artwork/8llegw

Hi, this is my first personal 3d likeness project, it took me about one month to finish in my leisure time.
I've got more thoughts about doing human likeness face after through this project.
There's still have plenty of room for improvement. Hope you like it.
Began with ZSphere then fine detail and texturing in ZBrush, retopology and XGen in Maya, rendered with Arnold.

利用閒暇時間做了個寫實人臉練習,全ZBrush手工建模,透過這次的經驗累積,也確實掌握了更多的竅門,將於以後專案繼續更上一層樓。
Zbrush圓球建模,Maya拓樸,XGen毛髮,Arnold算圖。

#海編一號前男友




Hi, this is my first personal 3d likeness project, it took me about one month to finish in my leisure time. I've got mor...
10/19/2018

Hi, this is my first personal 3d likeness project, it took me about one month to finish in my leisure time.
I've got more thoughts about doing human likeness face after through this project.
There's still have plenty of room for improvement. Hope you like it.
Began with ZSphere then fine detail and texturing in ZBrush, retopology and XGen in Maya, rendered with Arnold.

10/17/2018
https://www.artstation.com/artwork/8llegwHi, this is my first personal 3d likeness project, it took me about one month t...
10/17/2018

https://www.artstation.com/artwork/8llegw

Hi, this is my first personal 3d likeness project, it took me about one month to finish in my leisure time.
I've got more thoughts about doing human likeness face after through this project.
There's still have plenty of room for improvement. Hope you like it.
Began with ZSphere then fine detail and texturing in ZBrush, retopology and XGen in Maya, rendered with Arnold.

利用閒暇時間做了個寫實人臉練習,全ZBrush手工建模,透過這次的經驗累積,也確實掌握了更多的竅門,將於以後專案繼續更上一層樓。
Zbrush圓球建模,Maya拓樸,XGen毛髮,Arnold算圖。

#海編一號前男友




好美的紫羅蘭女孩 #海編壹號
08/21/2018

好美的紫羅蘭女孩

#海編壹號

Hello, this is my new head sculpt. I don't know when I could finish her. No scan except for the skin albedo TexturingXYZ The scare on the face is done in photoshop for doing a paintover to see what I have to improve like the geotattoo on the neck and few retakes on the hairs. The real scare is in Zb...

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