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Halo Infinite Multiplayer Now Supports 120Hz on Series SHalo Infinite multiplayer now supports a 120Hz refresh rate on X...
05/06/2022

Halo Infinite Multiplayer Now Supports 120Hz on Series S

Halo Infinite multiplayer now supports a 120Hz refresh rate on Xbox Series S – bringing back a feature lost after the game's multiplayer beta.

Players with a 120Hz monitor will be able to enjoy 120fps gameplay, even on the less powerful Xbox Series console. The feature arrived in the Halo Infinite Season 2: Lone Wolves update, bringing 120Hz back to the Series S after it featured in the multiplayer beta but didn't make it to the full release.

Overwatch 2: Blizzard Discusses What It Will (and Won't) Change in the BetaThe development team is also working on updat...
05/05/2022

Overwatch 2: Blizzard Discusses What It Will (and Won't) Change in the Beta

The development team is also working on updating current support heroes though, similar to how Doomfist and Orisa received reworks, which could be added to this beta but will more likely be inclusions in later testing periods.

Blizzard also confirmed that more brand new heroes will be joining Sojourn ahead of the official PvP launch, alongside more maps and features. The beta's UI, including menus, player profiles, and so on will also receive "a significant amount of overall polish and refinement" ahead of the full release.

The refreshed scoreboard – which removed both the Fire and Medal systems from Overwatch 1, and presents stats more traditionally – will be staying put, but Blizzard has further tweaks planned. A "damage mitigated" section will be added to track things like the amount of damage blocked or reduced by abilities including Ana's Nano Boost and Baptiste's Immortality Field.

Inside the Growing Discontent Behind Nintendo’s Fun FacadeSpecial Report: We go in-depth on the growing frustration with...
05/04/2022

Inside the Growing Discontent Behind Nintendo’s Fun Facade
Special Report: We go in-depth on the growing frustration within Nintendo of America.

In 2010, Nintendo of America opened its brand-new headquarters in Redmond, Washington on a 10-acre plot owned by the company since the early 1980s. The late Satoru Iwata cut the ribbon on the state-of-the-art facility alongside then-Washington State governor Chris Gregoire on a "gleaming 300,000 square foot facility" with "cushioned benches shaped like d-pads" and a "Mario Kart-themed parking garage." It was everything a Nintendo fan could imagine, right down to the main boardroom being known as "The Master Sword."

Across the way, past a soccer pitch of the sort one often sees on West Coast tech campuses, is a much older building that isn't nearly as well-known. A former warehouse that houses a hodge-podge of departments ranging from data science to Product Testing and Development (PDT), it in some ways hearkens back to the days when NOA was simply an arcade distributor operating out of New Jersey. The warehouse doors are still visible, and the freight elevator near the greeting desk will sometimes get stuck open and make loud grinding noises. While Nintendo has spruced up the decoration with some Mario-themed diagrams, it's otherwise a nondescript work area with an atmosphere akin to a library.

In contrast to the ultra-modern facilities nearby, many of the workers are toiling away on outdated equipment and software, with software that looks like it’s running on Windows XP and a database that dates back to the 90s. Until just a few years ago, it was still possible to find bins of old VHS tapes filled with bug recordings in the PTD area. Secrecy, constant software crashes, and the ever-present need for translation of messages from the Japanese headquarters frequently slows work to a crawl.

05/01/2022
05/01/2022
05/01/2022

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