26/12/2024
2 episode interview series, almost 4 hours of questions and discussion.
The Spotlight on Tomáš Thales Přibyl (Project Lead for DayZ Standalone) - Part 1
https://youtu.be/3Ya9yhsw7TU
The Future of DayZ - Part 2 of the Spotlight on Thales (Project Lead for DayZ)
https://youtu.be/ak-7gEVl65Q
Subtitles included and timestamped chapters in both episodes.
Topics for Part 1:
00:00 - Intro
01:10 - Thales introduction
05:30 - Mini DayZ
14:50 - How Thales ended up working on DayZ
21:50 - DayZ's Ambitious Goals
29:51 - Different between Creative Lead and Project Lead
32:40 - Sakhal's creation
33:44 - Why Livonia didn't do well
36:05 - How Sakhal was chosen
45:48 - Why weapons where removed from certain maps
48:49 - Players travelling between maps
52:27 - DayZ devs and the modding community
56:10 - Why the bow hasn't been re-added
1:05:03 - Why persist with the current engine?
1:14:17 - Why no Community DLC for DayZ?
1:18:38 - Outro
Topics for Part 2:
0:02:05 - 1.26 & Sakhal Release issues
0:11:11 - Modding support issues
0:24:32 - Anti Cheat issues
0:37:35 - Changes to the Central Loot economy
0:40:54 - Gun Play (Inertia)
0:48:21 - Gun Play (Speedloaders)
0:50:45 - Basebuilding
0:57:31 - Can BI purchase mods from modders?
1:06:04 - Modding for console
1:10:49 - M1ndr suggestion re a watch tower overhaul for basebuilding
1:13:51 - Will we see a roadmap for 2025 and the future of DayZ
1:22:36 - Nitrado exclusivity for console servers
1:27:14 - Frostline DayZ Unite event & DayZ Con
1:46:37 - DayZ 2 and that Micorsoft document "leak"
1:55:26 - Viewer questions
2:18:23 - Thales final statement to the community
2:19:37 - Final question for Marks
2:20:22 - Farewells and thank you's
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