Bluebell Studios

Bluebell Studios Bluebell Studios is a group of like minded students, with different areas of interest and skills. Stay tuned for updates on their progress.

Who have combined together to develop their first game 'Clockwork'. Thankyou for your support.

Our game Clockwork has just launched! Now playable on bluebellstudios.itch.io/clockworkClockwork is a top-down roguelike...
19/08/2022

Our game Clockwork has just launched! Now playable on bluebellstudios.itch.io/clockwork

Clockwork is a top-down roguelike action game, in which every 90 seconds, your inventory is wiped. Gather items from slain enemies to refine your loadout and challenge the final boss to win.

Exciting features:
10 Weapons
30 Passive Items
Procedural level generation
50 Unique room layouts
6 enemy types
Controller support
Various gameplay affecting options

Every 90 seconds your inventory is cleared.

We are excited to announced that ClockWork will be launching this week on itchio!We are all working hard to get it polis...
17/08/2022

We are excited to announced that ClockWork will be launching this week on itchio!
We are all working hard to get it polished and ready to launch. So stay tuned.



Here's our ClockWork Demo Video:
youtu.be/0yWuZ44CrBM

Gameplay demo for our soon-to-be-released indie game Clockwork.

10/08/2022

There's now a summoner enemy! They may not be strong by themselves but when they summon a group they will become pretty dangerous.

Find more Bluebell Studios content on our Instagram page: https://www.instagram.com/bluebellstudiosydney/

Our dungeon rooms are getting decorated. The environment is starting to come to life! Worked on by Sang.                ...
10/08/2022

Our dungeon rooms are getting decorated. The environment is starting to come to life! Worked on by Sang.

03/08/2022

Early Boss Attacks Progress.
The attacks change when the health drops to a certain amount. Worked on by Amy.

What are your thoughts?

27/07/2022

Our Cobra Boss armour and the Magic Animation is finished. Boss model made by Sang and animation from mixamo.

20/07/2022

What colours do you think suits the enemy the most?

Snake enemy materials set up to support recolouring.
Worked on by Joran.

Boss Armour concept design with side and font views. The boss will look like a larger version of the enemies in Clockwor...
20/07/2022

Boss Armour concept design with side and font views. The boss will look like a larger version of the enemies in Clockwork, expect it will also wear this blue and white armour. Concept art made by Kate.

13/07/2022

Chest opening and closing animation! Made by Joran.

The different colours show you if the chest is unlocked, going to be locked soon or locked.

The blue colour represents that the chest is unlocked, orange represents that the chest will lock soon and the red colour is to represent the chest is now locked.

What do you think?

Our chest and weapons are done and now being set up in unity!Chest and Weapons Made by Anna.
13/07/2022

Our chest and weapons are done and now being set up in unity!
Chest and Weapons Made by Anna.

06/07/2022

Here is our finish Enemy Model made by Sang!
Also the Finished idle, attack and die animation using mixamo.

Some of our early 3d weapon models, made by Anna.
06/07/2022

Some of our early 3d weapon models, made by Anna.

Address

Melbourne
Melbourne, VIC
3000

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