There's now a summoner enemy! They may not be strong by themselves but when they summon a group they will become pretty dangerous.
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Early Boss Attacks Progress.
The attacks change when the health drops to a certain amount. Worked on by Amy.
What are your thoughts?
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Our Cobra Boss armour and the Magic Animation is finished. Boss model made by Sang and animation from mixamo.
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What colours do you think suits the enemy the most?
Snake enemy materials set up to support recolouring.
Worked on by Joran.
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Chest opening and closing animation! Made by Joran.
The different colours show you if the chest is unlocked, going to be locked soon or locked.
The blue colour represents that the chest is unlocked, orange represents that the chest will lock soon and the red colour is to represent the chest is now locked.
What do you think?
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Here is our finish Enemy Model made by Sang!
Also the Finished idle, attack and die animation using mixamo.
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Our Enemy Model is almost finished! Here is an early Enemy walking animation using mixamo. Enemy model made by Sang.
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Exciting we now have our character idle, run and die animation! Made by Sang.
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Here is most recent gameplay of our game ClockWork. This video shows the player going into a room and fighting a group of enemies. You cant leave the room until you kill all of the enemies in the room so be well prepared before entering.
What do you guys think?
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