The Secret to Beat Saber’s Fun Isn’t What You Think – Inside XR Design
FULL EPISODE: Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber and how its essential gameplay element can be used to make great VR games that have nothing to do with music or rhythm, as exemplified by Until You Fall.
Inside XR Design Ep. 4 – Half-Life: Alyx
Game: Arizona Sunshine 2 on Quest, PSVR 2, and PC VR
Inside XR Design Ep. #4 – Half-Life: Alyx. Watch the full episode on YouTube!#vr #vrgaming #HalfLifeAlyx #vrdesign
Game: Half-Life: Alyx on PC VR. #vr #HalfLifeAlyx #virtualrealitygames
Force-feedback physically stops your fingers in space, making it feel like you’re touching completely virtual objects. This is a prototype system by HaptX.
Low resolution wasn’t the only scary thing on the old Rift DK1