Chrono Trigger (SNES - 1995) - Part 1
Wizards and Warriors 3 - Kuros; Visions of Power (NES) -Finale
Wizards and Warriors 3 - Kuros; Visions of Power (NES) - Part 9
Wizards and Warriors 3 - Kuros; Visions of Power (NES) - Part 8
Wizards and Warriors 3 - Kuros; Visions of Power (NES) - Part 7
Wizards and Warriors 3 - Kuros; Visions of Power (NES) - Part 4
Wizards & Warriors III: Kuros - Visions of Power is a platforming and adventure video game for the Nintendo Entertainment System (NES). It was developed by UK-based company Zippo Games for Rare; it was published by Acclaim and released in North America in March 1992 and in Europe on January 21, 1993. It is the third and final installment in the Wizards & Warriors series and is the sequel to the 1989 Game Boy title Ironsword: Wizards & Warriors II; it also follows the 1990 release Wizards & Warriors X: The Fortress of Fear.
The game picks up immediately from the events at the end of Ironsword where the knight warrior Kuros had just defeated the evil wizard Malkil from the peak of IceFire Mountain. Unaware that Malkil's spirit is still intact, Kuros gets struck by a bolt of magic from the spirit, causing him to lose his armor, memory, and honor. Malkil then flees to the city of Piedup and seizes the throne from Good King James. Meanwhile, Kuros, after wandering for months in the wilderness without weapons, armor, or food, arrives at the city of Piedup, where he must build strength and utilize various disguises and abilities in order to take on Malkil. The game is nonlinear and requires players to explore various areas to pick up items and gain abilities to unlock different parts of the city in order to progress.
Wizards & Warriors III was developed by Zippo Games' founders Ste and John Pickford, who also had a few additional programmers and artists to assist them. The Pickford brothers designed the game as a homage to Ultimate Play the Game's (Rare's former incarnation) 1983 ZX Spectrum title Atic Atac; they also drew inspiration for gameplay and art from other NES titles such as Metroid, Faxanadu, and Super Mario Bros. 3. The game had moderate sales, though not as good as its predecessor Ironsword. It was praised for its bold graphics, expansive gameplay, and challenge. However, it was mostly criticized for its controls, lack of fighting, and the lack of continues
Wizards and Warriors 3 - Kuros; Visions of Power (NES) - Part 3
Wizards & Warriors III: Kuros - Visions of Power is a platforming and adventure video game for the Nintendo Entertainment System (NES). It was developed by UK-based company Zippo Games for Rare; it was published by Acclaim and released in North America in March 1992 and in Europe on January 21, 1993. It is the third and final installment in the Wizards & Warriors series and is the sequel to the 1989 Game Boy title Ironsword: Wizards & Warriors II; it also follows the 1990 release Wizards & Warriors X: The Fortress of Fear.
The game picks up immediately from the events at the end of Ironsword where the knight warrior Kuros had just defeated the evil wizard Malkil from the peak of IceFire Mountain. Unaware that Malkil's spirit is still intact, Kuros gets struck by a bolt of magic from the spirit, causing him to lose his armor, memory, and honor. Malkil then flees to the city of Piedup and seizes the throne from Good King James. Meanwhile, Kuros, after wandering for months in the wilderness without weapons, armor, or food, arrives at the city of Piedup, where he must build strength and utilize various disguises and abilities in order to take on Malkil. The game is nonlinear and requires players to explore various areas to pick up items and gain abilities to unlock different parts of the city in order to progress.
Wizards & Warriors III was developed by Zippo Games' founders Ste and John Pickford, who also had a few additional programmers and artists to assist them. The Pickford brothers designed the game as a homage to Ultimate Play the Game's (Rare's former incarnation) 1983 ZX Spectrum title Atic Atac; they also drew inspiration for gameplay and art from other NES titles such as Metroid, Faxanadu, and Super Mario Bros. 3. The game had moderate sales, though not as good as its predecessor Ironsword. It was praised for its bold graphics, expansive gameplay, and challenge. However, it was mostly criticized for its controls, lack of fighting, and the lack of continues
Wizards and Warriors 3 - Kuros; Visions of Power (NES) - Part 1
Wizards & Warriors III: Kuros - Visions of Power is a platforming and adventure video game for the Nintendo Entertainment System (NES). It was developed by UK-based company Zippo Games for Rare; it was published by Acclaim and released in North America in March 1992 and in Europe on January 21, 1993. It is the third and final installment in the Wizards & Warriors series and is the sequel to the 1989 Game Boy title Ironsword: Wizards & Warriors II; it also follows the 1990 release Wizards & Warriors X: The Fortress of Fear.
The game picks up immediately from the events at the end of Ironsword where the knight warrior Kuros had just defeated the evil wizard Malkil from the peak of IceFire Mountain. Unaware that Malkil's spirit is still intact, Kuros gets struck by a bolt of magic from the spirit, causing him to lose his armor, memory, and honor. Malkil then flees to the city of Piedup and seizes the throne from Good King James. Meanwhile, Kuros, after wandering for months in the wilderness without weapons, armor, or food, arrives at the city of Piedup, where he must build strength and utilize various disguises and abilities in order to take on Malkil. The game is nonlinear and requires players to explore various areas to pick up items and gain abilities to unlock different parts of the city in order to progress.
Wizards & Warriors III was developed by Zippo Games' founders Ste and John Pickford, who also had a few additional programmers and artists to assist them. The Pickford brothers designed the game as a homage to Ultimate Play the Game's (Rare's former incarnation) 1983 ZX Spectrum title Atic Atac; they also drew inspiration for gameplay and art from other NES titles such as Metroid, Faxanadu, and Super Mario Bros. 3. The game had moderate sales, though not as good as its predecessor Ironsword. It was praised for its bold graphics, expansive gameplay, and challenge. However, it was mostly criticized for its controls, lack of fighting, and the lack of continues
Wizards and Warriors (NES) - Part 3
Wizards & Warriors is a platform video game developed by Rare for the Nintendo Entertainment System (NES). It was published by Acclaim and released in North America in December 1987, and in Europe on January 7, 1990. In the game, the player controls Kuros, "Knight Warrior of the Books of Excalibur", as he sets out in the Kingdom of Elrond to defeat the evil wizard Malkil. Malkil holds the princess of Elrond captive in Castle IronSpire, deep within the forests of Elrond. The player fights through forests, tunnels, and caves, while also collecting keys, treasure, weapons, and magic items.
Wizards & Warriors was the second game Rare released for the NES, after the skiing simulator Slalom (1987). In the months surrounding its North American and European releases, Wizards & Warriors was featured in a number of video game magazines, including Nintendo Fun Club News, Nintendo Power, and VideoGames & Computer Entertainment. The game was praised for its graphics, sound, difficulty, and arcade-style gameplay. In 2010, Retro Gamer called Wizards & Warriors "a unique experience for NES gamers in 1987" that was "technically well ahead of other games for the console at the time", but attributed the game's relatively low difficulty to allowing unlimited continues without penalty.[1] Wizards & Warriors was followed by three sequels: Ironsword: Wizards & Warriors II (1989), Wizards & Warriors X: The Fortress of Fear (1990), and Wizards & Warriors III: Kuros: Visions of Power (1992).
https://en.wikipedia.org/wiki/Wizards_%26_Warriors
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Ironsword: Wizards and Warriors 2 (NES) - Part 2
Ironsword: Wizards & Warriors II (also known as Wizards and Warriors II: Ironsword) is a platforming action-adventure video game for the Nintendo Entertainment System (NES) developed by UK-based company Zippo Games, a subsidiary of Rare. The game was published by Acclaim and released in North America in December 1989 and in Europe on March 27, 1991. It is the sequel to Rare's 1987 title Wizards & Warriors. In Ironsword, the player controls the knight warrior Kuros as he ventures in the land of Sindarin. He must defeat the evil wizard Malkil, who has assumed the elemental forms of Earth, Wind, Fire, and Water. Kuros must collect the parts of and assemble the legendary "IronSword" in order to defeat Malkil, who resides at the top of IceFire Mountain.
Ironsword: Wizards & Warriors II was developed by Zippo Games' founder Ste Pickford and was the first game that he developed for the NES. Steve Hughes also assisted in development, while Rare's video game composer David Wise did the music and sound. Pickford wanted to expand on the previous Wizards & Warriors game. Having experience with developing computer games, Pickford used various animation and graphics techniques to show off the NES's graphical capabilities. In addition, Acclaim hired Italian male model Fabio Lanzoni to pose as Kuros on the game's cover.
The game was fairly well-received, selling 500,000 copies in North America and 50,000 copies in Europe. Various video game magazines praised Ironsword for its size, graphics and sound, detailed characters and bosses, and gameplay. Other reviews criticized its lack of originality as compared to other games that were released at the time. The game led Zippo Games to develop additional games for Rare on the NES such as Solar Jetman: Hunt for the Golden Warpship and Wizards & Warriors III: Kuros: Visions of Power. Ironsword won "Game Player's NES Excellence Award" from Game Players magazine as one of the better NES titles of 1990.
https://en.wikipedia.org/wiki/Irons
Ironsword: Wizards and Warriors 2 (NES) - Part 1
Ironsword: Wizards & Warriors II (also known as Wizards and Warriors II: Ironsword) is a platforming action-adventure video game for the Nintendo Entertainment System (NES) developed by UK-based company Zippo Games, a subsidiary of Rare. The game was published by Acclaim and released in North America in December 1989 and in Europe on March 27, 1991. It is the sequel to Rare's 1987 title Wizards & Warriors. In Ironsword, the player controls the knight warrior Kuros as he ventures in the land of Sindarin. He must defeat the evil wizard Malkil, who has assumed the elemental forms of Earth, Wind, Fire, and Water. Kuros must collect the parts of and assemble the legendary "IronSword" in order to defeat Malkil, who resides at the top of IceFire Mountain.
Ironsword: Wizards & Warriors II was developed by Zippo Games' founder Ste Pickford and was the first game that he developed for the NES. Steve Hughes also assisted in development, while Rare's video game composer David Wise did the music and sound. Pickford wanted to expand on the previous Wizards & Warriors game. Having experience with developing computer games, Pickford used various animation and graphics techniques to show off the NES's graphical capabilities. In addition, Acclaim hired Italian male model Fabio Lanzoni to pose as Kuros on the game's cover.
The game was fairly well-received, selling 500,000 copies in North America and 50,000 copies in Europe. Various video game magazines praised Ironsword for its size, graphics and sound, detailed characters and bosses, and gameplay. Other reviews criticized its lack of originality as compared to other games that were released at the time. The game led Zippo Games to develop additional games for Rare on the NES such as Solar Jetman: Hunt for the Golden Warpship and Wizards & Warriors III: Kuros: Visions of Power. Ironsword won "Game Player's NES Excellence Award" from Game Players magazine as one of the better NES titles of 1990.
https://en.wikipedia.org/wiki/Irons