24/08/2023
PATCH NOTES 7.04 |
This is a preview of the Agent balance changes shipping with Patch 7.04 at the start of Episode 7 Act 2. The complete Patch Notes with all upcoming updates will go up next week.
AGENT CHANGES
BREACH
•/ Aftershock (C)
•/ Ticks reduced from 3 to 2
•/ Damage increased from 60 per tick to 80
•/ Rolling Thunder (X)
•/ Ultimate points increased 8>>>9
BRIMSTONE
•/ Orbital Strike (X)
•/ Ultimate points increased 7>>>8
FADE
•/ Prowler (C)
•/ Time to re-equip gun takes slightly longer after using the ability
GEKKO
•/ Mosh Pit (C)
•/ The impacted area does 10 damage per second before exploding
•/ Wingman (Q)
•/ HP reduced 100>>>80
•/ Thrash (X)
•/ Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful)
KILLJOY
•/ Lockdown (X)
•/ Ultimate points increased 8>>>9
OMEN
•/ Paranoia (Q)
•/ No movement velocity imparted when casting
SKYE
•/ Guiding Light (E)
•/ Max duration while casting reduced 2.5s >>>2s
•/ Trailblazer (Q)
•/ HP reduced 100>>>80
•/ Seekers (X)
•/ Ultimate Points increased 7 >>>8
•/ Seeker Health decreased 150>>>120
SOVA
•/ Recon Bolt (E)
•/ Total number of scans reduced 3>>>2
VIPER
•/ Viper’s Pit (X)
•/ Ultimate points increased 8>>>9
ASTRA
•/ Gravity Well (C)
•/ Startup time increased .6>>>1.25
•/ Gravity time duration decreased 2.75>>>2.0
•/ Nova Pulse (Q)
•/ Startup time decreased from 1.25>>>1.0
•/ Cosmic Divide (X)
•/ Audio now is blocked completely by the wall rather than muffled
JETT
•/ Tailwind (E)
•/ Dash window decreased 12s>>>7.5s
•/ At 12s, Jett could often find value activating her dash without clear intention or make incorrect calls but still have time to find another use for the dash. Shortening this window pushes Jett to be more deliberate with her calls and reduces Tailwind’s power at defensively holding angles, while minimally impacting her ability to proactively use the dash to break onto a site.
•/ Activation windup increased 0.75s>>>1s
•/ Increasing Tailwind’s windup should promote proactive use by reducing Jett’s ability to activate it reactively when caught off guard or in the middle of a fight and successfully escape.
•/ Cloudburst (C)
•/ Duration decreased 4.5s>>>2.5s
•/ Time to re-equip gun takes slightly longer after using the ability.
•/ We want to reduce some of the persistent safety Jett gets dashing into or escaping with smokes, sharpening Cloudburst to be a fast but powerful tool that forces players to be quick and precise with their decisions.
•/ Updraft (Q)
•/ Charges decreased 2>>>1
•/ With two Updrafts, we’ve seen moments where Jett escapes situations where they’ve been tactically outplayed by throwing enemies off by relying on Updraft’s unpredictable movement. We hope to reduce some of the unhealthy movement extremes Updraft can produce and increase the importance of using it at the right time.
•/ Blade Storm (X)
•/ Ultimate points increased 7>>>8
•/ Jett’s ultimate has proven one of the most flexible, reliable and economically powerful gun replacement Ultimates because of its lack of a timer, reset on kills, and harmony with Jett’s movement. This change should bring Blade Storm up to the same cost of comparable weapon ults, such as the Tour De Force and Showstopper.