11/09/2023
ARMORED CORE VI - REVIEW!!
Developed by 'From Software,' the studio behind the Souls series, Elden Ring, and even Otogi on the OG Xbox, among many others, graces us with Armored Core 6, the 6th entry into the franchise.
I'll be honest; I was never interested in the franchise as a whole, but something about this entry piqued my interest, and I'm glad I took the time to jump in because this is one fast and frenetic action game that keeps you on the edge of your seat the entire time! (I legitimately had to sit up playing it because of the reaction time and focus required).
The gameplay takes the Souls series approach with a higher difficulty than many fans of the series may be used to. While it does not have any difficulty settings, it still offers a fair experience that gives you the freedom to customize your mech as you see fit. This lets you choose between build types that offer up fast, zippy mechs that are great for dodging, middle-ranged ones that can take a hit and still zip around, or even straight-up tanks that are slower but can take huge amounts of damage. There are even builds that are great for jumping and hovering too.
You can customize everything from the head, arms, chest, and legs to boosters and other components to get the feel for what you're comfortable with just right. Once you've got that all sorted, then it's time to spec out your weapons, in which you can have a weapon on each hand and one on each shoulder.
As you progress through the game, you will continue to unlock new parts and weapons for your mech, which will help you prepare for the battles to come.
What I really appreciated, apart from checkpoints, is the ability to change out a mech build when you die at one of these checkpoints, saving you from replaying the entire mission again to tackle a harder area or boss. Speaking of bosses, there are some stupidly hard ones, but once you find the correct builds and tactics, they're not as punishing or daunting as they once seemed. I will say this game is not as tough as the Dark Souls games, but it does have some truly frustrating encounters, so be prepared.
What I really loved about the game is the feeling of the weapons and the mech itself. You really feel the weight differences in your builds and the impact your weapons dish out. This is also enhanced with great sound design as every blast just pops and gives the feeling all the more oomph! Trust me, try playing with the sound off, and it just doesn't have the same effect.
One thing I see a lot of complaints about is the lack of any real cutscenes or story outside of pure talking/text on screen. I will admit the story is quite nonsensical, and the structure is very old school in design. For example, text pops up with some info, you go through menus, set up your mech, select the mission, more text, and bam, you're in the mission. There is no open world or any hub to explore, etc. Now, while it doesn't sound crash hot, I really appreciated it because the game knows exactly what the main focus is, and that's the actual combat, so with less junk in between, you're in and out of the action a lot quicker and getting to what we all play games for...the gameplay (with the exception of some great walking sims). Now, I do love story in games, but this one just doesn't need it. You're a mercenary taking jobs to get paid. It's a simple premise that does eventually unfold, but honestly, you feel like your job is to go out there and do what needs to be done, and it really nails that aspect.
Aside from amazing action-packed gameplay and some great audio work, I really loved the visuals too. Mechs themselves have really cool designs to choose from, and a cool feature is that your mech will get scratched up in battle...which, of course, you can repaint any color you like during any mission (I've seen a lot of Gundam Neon Genesis builds out there). The level of detail on the machines is top-notch, and the particle effects on display are fantastic. Grinding across metal as your mech roars through an environment leaves sparks galore, and damn, do the explosions look phenomenal anytime you blast literally anything!
Some of the buildings, etc., look a little lackluster at times, but to remedy this, there are some truly jaw-dropping moments where the sheer scope of an enemy ship you need to take out just blows your mind. The sense of scale is just simply, wow—*chef's kiss*.
A small gripe is the fact you can't turn off chromatic abberarion! It's an absolutely stupid visual effect that modern games seem to love implementing but to me it looks like garbage every time it is used...that may just be a me thing though.
Now, what's better than being able to play an amazing game? Having multiple endings tied to replaying the game, but not just replaying the exact same thing; no, there are extra missions and story beats tied to multiple playthroughs, which I highly recommend checking out if you can't get enough of the game. If that's still not enough, then you can also play online in 1v1 or 3v3 battles to your heart's content.
Now, as I was playing this on PC, I was a little worried about how it would be optimized, but it ran beautifully on ultra settings for me at a locked 60fps, and even on the Steam Deck, I managed to play a good chunk at a close lock to 40fps on high settings. You could easily bump the settings down a bit to get it perfectly locked. It definitely plays amazingly on the Deck though.
All in all, this game blew me away and has me wanting to go back and try the other entries in the series that I just glossed over all these years. If you're a fan of mechs, games with a challenge, or just want some straight-up action, then I highly recommend it. You don't need to have played any previous game in the series to experience this to its full potential. So what are you waiting for? Go play it, dammit.