Nekki

Nekki Publisher & developer. Shadow Fight, Vector, 11x11. 1 billion players globally! New projects to come. Nekki was established as a browser games company in 2002.
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The word “nekki” stands for “enthusiasm” in Japanese. Solely based on the enthusiasm of its founders, Nekki grew out of a hobby project to a world-renowned games brand with currently over 100 employees. By 2010, the company shifted its focus to mobile gaming and subsequently became internationally known for its three popular game brands - Shadow Fight, Vector and 11x11.

15/11/2024

Big news from the Cascadeur team — our physics-based animation software is now on !

We’re so happy to finally share this with you: Cascadeur is now available in the App Store! Whether you’re using an Pro or an , you’ll have all the same powerful features as the desktop version right at your fingertips.

This is a big moment for us, but what really matters is how you use it. We can’t wait to see your projects, ideas, and feedback. Every animation made with inspires us to keep going!

Give it a try and let us know what you think: https://apps.apple.com/us/app/cascadeur-3d-animation/id1612834671

22/08/2024

The NEW SPINE trailer is 🤯

Bosses, parkour, and a banger by John Wick’s composer—WATCH it NOW

Nekki at Gamescom: SPINE’s Next Big StepSPINE, our cutting-edge Gun Fu action game, is taking a major step forward. We’l...
20/08/2024

Nekki at Gamescom: SPINE’s Next Big Step

SPINE, our cutting-edge Gun Fu action game, is taking a major step forward. We’ll be showcasing an exclusive demo to select media outlets at Gamescom, Cologne, from August 21-23.

Stay tuned for insights and coverage from top gaming publications as they experience SPINE firsthand.

Representing SPINE at Gamescom:
Dmitry Terekhin – Founder/Owner, Nekki
Nikita Korzhavin – CBDO, Nekki
Dmitry Pimenov – Game Director of SPINE, Nekki
Alexander Nemov – Art Director of SPINE, Nekki
Artur Ovchinnikov – Community Lead, Nekki

Get ready for some exciting news—and don’t forget to wishlist SPINE: spine.game

24/07/2024

Check out our animation of the week and meet Redline 😎

17/07/2024

The coolest trailer for the new hero from Shadow Fight 4: Arena team – Lord Gideon. He starts his hunt this Thursday, so look out!

10/07/2024

Dragon sneak peek from our upcoming game Fight Me! This dragon isn't guarding princesses in castles — it's blasting opponents with fiery damage 🐲



27/06/2024

Check out cool animation with the legendary Lynx skin in Shadow Fight 4: Arena — a truly frightening demonic guise!

14/06/2024

We're excited to announce the launch of our new website ⭐
Visit nekki.com to explore our latest projects and career opportunities!

Discover open positions and join our team 😎

An opportunity for a Brand Manager to join our team! Don't hesitate to get in touch.
06/06/2024

An opportunity for a Brand Manager to join our team! Don't hesitate to get in touch.

We are seeking a Senior UX/UI Artist/Visual Designer for our Gun Fu game SPINE. Maybe you know someone who might be inte...
30/05/2024

We are seeking a Senior UX/UI Artist/Visual Designer for our Gun Fu game SPINE. Maybe you know someone who might be interested? 😎

At Nekki, we host internal Game Jams yearly, but our employees also participate in international events. This time, they...
28/05/2024

At Nekki, we host internal Game Jams yearly, but our employees also participate in international events.
This time, they ranked 15th out of 2194 at the Ludum Dare Game Jam with their game Faina 🔥

Click the link to learn more about the game and have a great time playing it:
https://ldjam.com/events/ludum-dare/55/fai-na

Check out our latest article on Creative Bloq, which delves into how UE5's advanced lighting, custom shaders, and our un...
21/05/2024

Check out our latest article on Creative Bloq, which delves into how UE5's advanced lighting, custom shaders, and our unique animation software Cascadeur bring SPINE to life with stunning realism and fluid gameplay.
Explore the creative process behind our game's development and see how technology empowers us to push boundaries.

Read the full article by clicking the link 😎

This art team's designing with ambition.

15/05/2024

Check out how using the Third Shadow Technique gives Yunlin the inspiration and strength for the battle!

An opportunity for an experienced Unity Developer to join our team! Don't hesitate to get in touch.      ]
03/05/2024

An opportunity for an experienced Unity Developer to join our team! Don't hesitate to get in touch.

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It's an important day for the team of Shadow Fight 4: Arena because they released a cool feature – a social system. Now ...
22/04/2024

It's an important day for the team of Shadow Fight 4: Arena because they released a cool feature – a social system.

Now Arena has a friend system, player profiles, and the ability to view battles of both yourself and other players! Thanks to our long-standing rollbacks, our game now includes replays, allowing gamers to share their most memorable moments or simply watch the pro players in action.

Check out the video to know more!

Proud of our team 😍

Detailed profile statistics, Journal and fight replays, the ability to add players as friends and challenge them to duels - all this is awaiting you in the n...

Spine is Growing! Join us in developing the cyberpunk action game! We're actively seeking Level Artists to bring their e...
19/04/2024

Spine is Growing!
Join us in developing the cyberpunk action game!

We're actively seeking Level Artists to bring their expertise to our project. Share with anyone who might be a perfect fit!

Support Cascadeur: Physics-based animation software on Product Hunt!The team added a new feature Animation Unbaking. It ...
18/04/2024

Support Cascadeur: Physics-based animation software on Product Hunt!

The team added a new feature Animation Unbaking. It will allow you to easily clean up Mocap or change Mixamo animation assets in several clicks.
Also, Cascadeur introduces:
New AutoPhysics now allows the character to interact with the environment. All the AutoPhysics settings are now controlled with only 4 sliders.
Copy/Paste Retargeting works now for any humanoid characters.
So once imported an asset or mocap animation to Cascadeur, you can retarget it to your character, use Animation Unbaking to turn it into a set of keyframes, which in turn will allow you to edit the poses, change the timing, improve physics.

The link to support is in the comments!

Exciting news! We are happy to announce our collaboration with Story Kitchen to develop potential adaptations of SPINE. ...
17/04/2024

Exciting news! We are happy to announce our collaboration with Story Kitchen to develop potential adaptations of SPINE.
Ready to see Redline on big screens?

Spine goes to Hollywood 🎬

Thrilled to team up with Story Kitchen for a Live-Action Feature Film adaptation of SPINE.

Our new partner is known for the Sonic The Hedgehog movie, Tomb Raider on Netflix, and an upcoming live-action adaptation of Sifu, on which they're working with John Wick's creator, Derek Kolstad.

We're more than thrilled to be in such a company!

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