Randoragon GameDev

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Randoragon GameDev Randoragon's Game Development Page Hello folks, my name is Randoragon. I'm a rookie game developer who started his adventure with programming in mid 2015.

My strong suit for a long time was GameMaker: Studio 2, but then I got bored and now I'm fiddling with pure C, Linux shell and maybe Python.

Well hello there. It's that time of year again. The time to update Myriad Blitz.But don't worry. This is just a superpat...
06/08/2021

Well hello there. It's that time of year again. The time to update Myriad Blitz.
But don't worry. This is just a superpatch. Not as small as a regular patch, but not quite significant enough to be called an update.

Get 1.2.1 "superpatch" here: https://gamejolt.com/games/myriad_blitz/309036..or here: https://randoragon.itch.io/myriad-blitz..better yet, why not here: https://github.com/Randoragon/myriad-blitz/releases/tag/v1.2.1

full release notes available in the last link above (GitHub).

Cheers

After finding out about some serious bugs in the 1.2.0 release, I knew I would have to come back and fix them in a small patch update. Then I started playtesting again and kept on finding little th...

17/02/2021

I've been playing with the simulation and debugging along the way, here's another useless demo I thought looked fun. I'm probably going to work on optimizing the main loop next, because a simple "simulate, render, wait" approach is not cutting it anymore.

project repo: https://github.com/Randoragon/space-etcher

13/02/2021
11/02/2021

Happy New Year! I'm not dead, and I have been making baby steps progress over the past couple of months, mostly improving my libraries (migrated to https://github.com/Randoragon/rnd-libs).

Right now, however, I happen to be on a bit of a longer break, so I've been doing some more serious development and I have an improved version of the demo I presented in my previous post. Successfully implemented animated sprites and basic image manipulation (resizing, rotation, etc.). Don't mind the placeholder sprite, it's been recycled for presentation purposes.

project repo: https://github.com/Randoragon/space-etcher

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Hello folks, my name is Randoragon! I'm a rookie game developer who started his adventure with programming in mid 2015. My current strong language is GML.