Town Cutscene
- implemented simple cutscene when player first arrived in town.
Ranged Enemies added
ranged enemy added (orc archer)
minimap gizmos plus zoom in and out
added minimap gizmos for player and enemies, also allows minimap zoom in and out via tab button
Headgear
[Headgears]
- Introducing new equippable item - helmets/headgears!
- blacksmith now forge headgears with the right materials
* as of now, we have 5 different helments (with the same design)
- bronze helmet [DEF +3]
- iron helmet [DEF + 6]
- steel helmet [DEF +10]
- gold helmet [DEF +15]
- diamond helmet [DEF +25]
new types of armors will be added soon such as:
- shoulder guards
- chest plates
- vambrace
- gloves
- shin guards
- boots
- accesories
.. and more!
Audio Test and Game Over Screen
- added BGM and SFX
- created a game over screen which gives player 2 options (return to title screen/load previous save file)
UI Rework
Reworked the user interface of the game with my own design.
Forest - Procedural Generated Levels
procedural generated levels added
* been working on this for 2 days, and I say it's the bug fixing what really takes time.
* an algorithm was also added to make sure trees will not intersect with each other, rocks are allowed to intersect to each other but not to trees
* a frequency algorithm was also added with regards of the number of trees that should be generated, high frequency trees tend to be in the world more than medium and low frequency trees.
* a custom loading screen was also added when terrains are being generated and baked in the scene
* inspired with the game the darkest dungeon, the game features 3 different run lengths
short run - 4-6 terrains will be generated
medium run - 7-9 terrains will be generated
long run - 10-12 terrains will be generated
next up: random enemies, random enemy spawners, random chests, random healing points, random traps, and other surprises.
and oh by the way I made a page for my game at itch.io , I will be releasing a demo there once everything looks good.
https://flixbeat.itch.io/polydungeon