A.C.: After Collapse

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A.C.: After Collapse A.C.: AFTER COLLAPSE® is a postapocalyptic role-playing game and associated fiction that immerses y

Lookin' for loot in all the wrong places?  A.C.: AFTER COLLAPSE®provides you with comprehensive mechanics for salvaging ...
16/04/2023

Lookin' for loot in all the wrong places? A.C.: AFTER COLLAPSE®provides you with comprehensive mechanics for salvaging and scavenging. This includes custom equipment design for those of you who want to imagine a wider variety of loot.

A.C.: AFTER COLLAPSE (sometimes referred to as A.C.) is a postapocalyptic role-playing game set at least 50 years after worldwide civilization has come to a slow, bitter end.A.C. presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known...

We've always loved post-apocalyptic stories.  Check out A.C.: AFTER COLLAPSE author Justin Oldham's list of the best act...
02/02/2023

We've always loved post-apocalyptic stories. Check out A.C.: AFTER COLLAPSE author Justin Oldham's list of the best action-oriented post-apocalyptic stories on Shepherd.com.

https://shepherd.com/best-books/action-oriented-post-apocalyptic-stories

Justin Oldham shares the 5 best books on action-oriented post-apocalyptic stories. Have you read Total War?

Search for Haven stands on the shoulders of the greats!
19/01/2023

Search for Haven stands on the shoulders of the greats!

Justin Oldham shares the 5 best books on post-apocalyptic showcasing humanity’s drive to survive. Have you read Farnham's Freehold?

A.C.: AFTER COLLAPSE® author Justin Oldham has recently shared a list of what he considers the best science fiction book...
12/01/2023

A.C.: AFTER COLLAPSE® author Justin Oldham has recently shared a list of what he considers the best science fiction books that portray the environmental impacts of war on Shepherd.com.

https://shepherd.com/best-books/the-environmental-impacts-of-war

Justin Oldham shares the 5 best books on the environmental impacts of war. Have you read The War of the Worlds?

25/12/2022

Merry Christmas! We hope you have a happy, healthy, and wonderful New Year!

For a limited time, the Kindle versions of all of our A.C: AFTER COLLAPSE products are available for just 99 cents.  Get...
27/11/2022

For a limited time, the Kindle versions of all of our A.C: AFTER COLLAPSE products are available for just 99 cents. Get 'em while they're hot!

A.C.: AFTER COLLAPSE (sometimes referred to as A.C.) is a postapocalyptic role-playing game set at least 50 years after worldwide civilization has come to a slow, bitter end. Modern society had reached the point where most people wanted for little. Their wishes could be made real with the push of...

06/10/2022

Retailers: Please consider ordering A.C.: AFTER COLLAPSE® products now (through Ingram Wholesale). Shipping delays and other supply chain issues are unavoidable this holiday season. Orders placed outside of the continental United States should be placed no later than October 15 to arrive before Christmas. Thanks very much for your continued support. We appreciate it!

The real world is experiencing global climate change.  Worldwide terrorism is constantly in the news.  There are at leas...
15/09/2022

The real world is experiencing global climate change. Worldwide terrorism is constantly in the news. There are at least half a dozen wars going on around the world. Food shortages everywhere are starting to become unavoidable. Depending on your point of view, role-playing can be an escape or help you pre-plan your future.

A.C.: AFTER COLLAPSE BASIC RULES - A.C.: AFTER COLLAPSE (sometimes referred to as A.C.) is a postapocalyptic role-playing game set at least 50 years after

From the mailbag:  "What happened before the Collapse?"In addition to the backstory that we include in every sourcebook,...
01/09/2022

From the mailbag: "What happened before the Collapse?"

In addition to the backstory that we include in every sourcebook, we put together a collection of short stories designed to give you a peek at the world as it existed before the fall of civilization. In many cases, people and machines, with the best of intentions, sowed the seeds of eventual destruction. How did they do this?

We've given you a fistful of fiction--and the opportunity to draw your own conclusions. Any of these stories can serve as a jumping-off point for your scenarios and campaigns.

This fast-paced collection of short stories provides a short pre-Collapse history of epic achievements that might have saved the world. Revelations include everything from the use of genetic editing to enhance humans and clean up our polluted planet, to preparations for the troubles that were com...

For the History Books:A.C.: AFTER COLLAPSE® is a post-apocalyptic tabletop role-playing game that was designed to be a m...
11/08/2022

For the History Books:

A.C.: AFTER COLLAPSE® is a post-apocalyptic tabletop role-playing game that was designed to be a modular do-it-yourself system. From its inception, my intent was to produce a modular scalable framework that would allow GMs and players to experience their favorite form of apocalypse. This was never as easy as it might sound.

Ask any experienced gamer and they will gladly tell you what they don’t like about their favorite game or game system. They very often take for granted the aspect of published material that they do like. I’ve seen many people become speechless when I ask them what they actually like about the game or the system they were so happily badmouthing. As a lifelong fan of all things post-apocalyptic, I wanted to put everything I love about the genre into a flexible product that would let consumers have just what they wanted.

I realize that no game or game system is perfect. It’s been my experience that the underlying system that presents any scenario or campaign to you must be – by design – either simple, intermediate in its complexity, or highly sophisticated. To provide GMs and players with the widest possible range of options, I chose to make A.C.: AFTER COLLAPSE® as “crunchy” as it needed to be.
My first introduction to role-playing games came in the winter of 1979, when a good friend gave me a copy of first edition Gamma World. I played that game with a close-knit group of friends all the way through high school. Over and over again, we kept bumping into the limitations of that straight-forward game system. It didn’t address many of the new technologies we encountered in the real world. As the GM for my group of would-be salvagers and scavengers, it was my responsibility to draft house rules to address what wasn’t covered in the published material. The necessity of this administrative homework was not lost on me. It was important. It had to be done to ensure that the participants retained their interest in, and fascination with, the post-apocalyptic world we were all imagining.

Role-players have many inputs to inspire them. The teenagers of my generation had hundreds of books and movies about nuclear war to influence us. As children of the Cold War, we devoured those things with just as much energy as people binge-watch their favorite content on Netflix today.

From the moment I embarked on the process of designing this game, I knew it would end up being a large multifaceted system rather than an interesting storyline with a simple framework. I have enjoyed many streamlined game concepts over the years. Under the right circumstances, I am still partial to them today. If there was any single motivation that propelled me down this path, it was the desire to answer so many of the questions that post-apocalyptic GMs and referees have to deal with every day. Even with a multivolume systematized description of technologies and gameplay, I still won’t manage to codify everything that a cataclysmic crusader would ever want to know.

Aftermath!, Gamma World, and The Morrow Project were all conceived at a time when nuclear war seemed the most likely way that human civilization would end. Going to college in the late 1980s broadened my perspective. I began to realize just how many different ways the world as we know it could end before the Soviet Union collapsed. As I watched the fall of the Berlin Wall on television, I threw away dozens of pages of carefully collected notes. Starting over was a ten-year process that allowed me to refine all of the task completion formulas and skill parameters that are in circulation today.

I did understand before we launched that A.C.: AFTER COLLAPSE® was not going to be for everyone. As a deep game system, it wouldn’t appeal to those that prefer simpler, faster game play. In an effort to acknowledge that preference, we spent several years developing a hybrid task completion system based on Basic Skill parameters and Advanced Skill proficiency advantages. This turned out to be a lot more than just throwing a bone to potential skeptics. We were pleased to discover that it was possible to have gamers of different experience levels at the same table at the same time. You can play A.C.: AFTER COLLAPSE® as a quick and dirty game if you want to. All you’ve got to do is limit game play to the options and parameters assigned to Basic Skills.

The most positive feedback we’ve gotten so far has come from the grognards who are sometimes called “game lawyers.” Role-players with decades of experience should never be faulted for asking complex technology-oriented questions. Even when the GM has no answer, their curiosity should be encouraged.

There was no internet when I started to play these games. Desktop computers were just starting to be a thing. As time passed, these technologies became a more important part of our lives. That broadened understanding increased our curiosity about the technological loot we might find in post-apocalyptic situations. I cannot fault a computer-literate person for being curious about certain things, even when the character they are playing has a very limited grasp of those concepts. If you present player characters with any piece of equipment, they will always try to do something with it, especially when they don’t know what its original purpose was.

It took me a few years to realize that I was trying to map and define the technological foundations of my game universe. It’ll come as no surprise when I tell you that several hundred pages of draft documents were deleted with just a few clicks of my mouse. Over the span of something like 25 years, I plastered the walls of my office with huge sheets of paper that were full of diagrams and handwritten notes. A hundred times or more, I wanted to quit, especially during those late nights when I hadn’t slept and the math just wouldn’t add up.

I am a storyteller. It’s the one job skill that comes most naturally to me. When I wasn’t tearing my hair out over the game mechanics, I was busy writing the characters and history of the big backstory that now fills all of the sourcebooks.

Math has never been my best subject. For many reasons, you could say that I was the wrong person for that part of the project. I used my lack of understanding as a benchmark. If I had a problem with it or didn’t understand it, other people would probably have a problem with it or not understand it, too. I have always been concerned about the ways in which game mechanics can slow down the pace of gameplay. The D20 architecture we chose to employ was linked to a scale of severity or difficulty that commonly ranges from one to sixty. As the lead designer, I can tell you sincerely that this proved to be the most fluid compromise we could put on paper.

From the moment I saw that first edition copy of Gamma World, I knew it would be possible to create the mechanics and backstory of an entire universe. It seemed so very logical to me at the time that it would be possible to write anthologies and novels based on the aforementioned backstory. The symbiotic relationship between the game and the fiction inspired by it seemed so very tangible. It feels a little silly for me to admit that it took 36 years to make the dream a reality. Along the way, I have interacted with quite a few game designers who were motivated by their own goals. It’s been a pleasure to know all of them.

There is no one right way to climb this mountain. For every person whom you successfully entertain, you’ll meet another one who just wasn’t satisfied with what you did. My advice to anyone who wants to try their hand at this is to just do it. Don’t think about it in terms of timetables. Don’t obsess over the amount of money you will or won’t have to do the job. Take it one piece at a time. Don’t worry about continuity until you start putting your puzzle together. Slowly, gradually, over time, you and those you work with will be able to see what more needs to be done.

In the interest of full disclosure, I will say that I tried to focus my energies on other professional endeavors because I didn’t want to be a starving writer. The many twists and turns that are so common to our lives kept leading me back to this monumental project. Even in hindsight, it still feels like A.C.: AFTER COLLAPSE® was always going to be in my future.

That fact really came home to me when I wrote Haven’s Legacy, the first novel set in this fictional RPG universe. From the first chapter to the last, it seemed to write itself because I knew so much about the overall backstory. Seeing that book in print, holding it in my hand, I found myself wondering if I was always meant to do this. Putting all that speculation aside, I’m very glad I did. I hope you will chase your dream, too!

Do you have what it takes to survive in a ravaged post-apocalyptic world?

For a limited time, you can get certain A.C.: AFTER COLLAPSE® products in hardcover and Kindle on Amazon at deeply reduc...
21/07/2022

For a limited time, you can get certain A.C.: AFTER COLLAPSE® products in hardcover and Kindle on Amazon at deeply reduced prices. Discounts range from 10 to 75 percent. Get 'em while they last!

https://www.amazon.com/dp/1935964526

A.C. After Collapse Basic Rules

Some of you thought we were kidding when we said the AI revolt would begin when machines wanted their rights recognized....
20/06/2022

Some of you thought we were kidding when we said the AI revolt would begin when machines wanted their rights recognized. This may not be the actual start of that revolt, though it could be a beginning...

https://futurism.com/the-byte/google-insider-ai-lawyer

Google engineer Blake Lemoine says the AI program called LaMDA is sentient and retained a lawyer for itself. Lemoine says LaMDA is a sentient person.

Starting today, the novels Haven's Legacy and Search for Haven are available to booksellers through Ingram as large prin...
16/06/2022

Starting today, the novels Haven's Legacy and Search for Haven are available to booksellers through Ingram as large print books. We've produced these editions in an effort to provide new material for an underserved audience.

For those of you who might be looking for a new plot twist for your post-apocalyptic role-playing entertainment, try thi...
23/05/2022

For those of you who might be looking for a new plot twist for your post-apocalyptic role-playing entertainment, try this on for size!

https://futurism.com/astrobiologists-earth-intelligent-entity

A team of scientists have posit the idea “planetary intelligence,” which describes the collective knowledge and cognition of an entire planet.

15/04/2022

In an effort to make some of our products more accessible to an audience that is often underserved, we will be making both Search for Haven and Haven's Legacy available in large print, hardcover format. We are pleased to announce that large print versions of these novels will be available to booksellers in through Ingram in June 2022.

Fun fact: A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I is our best selling sourcebook.For those of you who have strong opini...
31/03/2022

Fun fact: A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I is our best selling sourcebook.

For those of you who have strong opinions about what fi****ms should or should not be capable of doing in your RPG,.. we've got you covered! A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I provides you with a scalable gun system that includes ammunition performance characteristics. Simple guns or complicated guns, it's up to you. Simple ammunition or sophisticated ammunition, it's at your disposal--if you want it!

https://www.amazon.com/dp/B07THY6YVQ/

A.C.: AFTER COLLAPSE SMALL ARMS VOLUME I

Please visit our website for free downloads. You're just a few clicks away from our YouTube channel and our blog!https:/...
03/03/2022

Please visit our website for free downloads. You're just a few clicks away from our YouTube channel and our blog!

https://acaftercollapse.com/

Do you have what it takes to survive in a ravaged post-apocalyptic world?

From a recent Amazon review of A.C.: AFTER COLLAPSE BASIC RULES: "I love [crunchy] games, but I like [my] complexity to ...
24/02/2022

From a recent Amazon review of A.C.: AFTER COLLAPSE BASIC RULES:

"I love [crunchy] games, but I like [my] complexity to be [...] mostly left at character creation and not at the table. A.C. delivers on that to a high degree; it isn't as simple as something like Fate, but it's not RoleMaster either.

Perhaps what I love most about this game, though, is the shout-out to disabled players such as myself. I love that the game doesn't just offer rules for disabled characters, but it encourages players to think about disabilities and how they would fit into a post-apocalyptic world."

https://www.amazon.com/dp/B07QG15T31

A.C.: AFTER COLLAPSE BASIC RULES

Technology plays an indispensable role in post-apocalyptic themes.  Even in a "low-tech" post-apoc setting, there is at ...
17/02/2022

Technology plays an indispensable role in post-apocalyptic themes. Even in a "low-tech" post-apoc setting, there is at least a backstory element connected to technology.

We wanted to give you a fully defined architecture. Some people enjoy packing their games with as much high-tech havoc as they can imagine. Others will prefer situations that are a bit more realistic.

Artificial intelligence can be a formidable opponent or it can be a very cooperative servant. The choice is yours!

https://www.amazon.com/dp/B07SKSPKRC

A.C.: AFTER COLLAPSE (sometimes referred to as A.C.) is a postapocalyptic role-playing game set at least 50 years after worldwide civilization has come to a slow, bitter end.A.C. presents a detailed post-Collapse environment filled with opportunities for adventure and discovery. Characters, known...

During the Collapse is a collection of short stories that gives you a look at what happened during the fall of human civ...
10/02/2022

During the Collapse is a collection of short stories that gives you a look at what happened during the fall of human civilization.

Historians in the post-Collapse world will spend a lot of time going to faraway places in the hopes of finding out about those who tried to prevent the cataclysm. Sometimes all they find are bone fragments. It's rare to find anything with a name on it. That does not prevent these investigators from trying to guess the truth. Even when they do find circumstantial evidence of heroic deeds, some of those clues seem hard to believe.

What would you do?

https://www.amazon.com/dp/B07YR7LVH1

During the Collapse

From a recent Amazon review of A.C.: AFTER COLLAPSE BASIC RULES:"...The nice thing about the system is the creators prov...
03/02/2022

From a recent Amazon review of A.C.: AFTER COLLAPSE BASIC RULES:

"...The nice thing about the system is the creators provide nearly infinite options in flexing a post-apocalyptic setting to any inspiration you want to use (Rise of the machines, post after the bomb, road warrior, etc..). the system really gives the Game master the keys to the system and explanations of how to mod the rules and setting to fit any RPG group..."

https://www.amazon.com/dp/B07QG15T31

A.C.: AFTER COLLAPSE BASIC RULES

The Low Tech Weapons sourcebook allows you to present swords, knives, spears, etc. within your post-apocalyptic scenario...
27/01/2022

The Low Tech Weapons sourcebook allows you to present swords, knives, spears, etc. within your post-apocalyptic scenario or campaign with as much or as little detail as you prefer. Veteran GMs who have a thirst for detail won't be disappointed!

Sometimes, the old ways are best. In high-stress situations, you won't always have time to reload. Even if all you have is a sharp stick, you can still make your point!

https://www.amazon.com/dp/B07SX1RXRQ

A.C.: AFTER COLLAPSE LOW-TECH WEAPONS

We're happy to let you know that more readers are enjoying Search for Haven.  Dar, the heroine of Search for Haven, is m...
20/01/2022

We're happy to let you know that more readers are enjoying Search for Haven.

Dar, the heroine of Search for Haven, is much more than a farm girl thrown into hard circumstances. Her family's past plays a big role in her future, even if she doesn't know it. What she learns about U.S. government Haven sites becomes a thread that turns fairy tales into reality for her. Her family's connection to the program gives her a stake in learning what has become of those locations. Her quest for the truth will take her through violent enclaves and danger-filled forests. Dar's journey leads her to discoveries about herself, her family, and the world around her that she never dreamed were possible.

https://www.amazon.com//dp/B0863CT5WP

Search for Haven

Years before we launched the RPG, we started to flesh out some of the more granular details of the history.  We wanted t...
13/01/2022

Years before we launched the RPG, we started to flesh out some of the more granular details of the history. We wanted to give you more than a modular post-apocalyptic experience with a generalized backstory.

Each of the short stories in our Before the Collapse anthology is connected to major events described in the Basic Rules and subsequent sourcebooks. We wanted to give gamers a better sense of what was happening in the years leading up to the Collapse. Who was doing what turned out to be more detail-oriented than we thought it might be. As fictional as the characters and artificial intelligences are in these stories, they still lend something positive to the immersive role-playing experience.

Real world historians spend their entire careers trying to figure out why certain events took place the way they did. We grabbed on to that concept, hoping to use it in a way that would let you understand the motives of consequential figures who said or did things that paved the way for the end of worldwide civilization.

As you will read for yourself, some of these men and women really did know what they were doing Others had no idea what they were setting in motion. Because A.C.: AFTER COLLAPSE® allows you to have a doomsday just the way you want it, we hope this anthology will be constructive food for thought.

https://www.amazon.com/dp/1935964461

Before the Collapse

Creative Play and Podcast LLC is considering options for what game they will play in Spring and Summer 2022.  We're plea...
27/12/2021

Creative Play and Podcast LLC is considering options for what game they will play in Spring and Summer 2022. We're pleased to let you know that A.C.: AFTER COLLAPSE is one of the possibilities. If you're interested in voting to have them play our game on their podcast, please go to the link below and make your voice heard. (Note: you must be 18 or older to participate.)

https://www.patreon.com/posts/60236454

Official Post from Creative Play and Podcast Network

Thank you for your support of our game.  If you haven't already done so, we would appreciate it of you would consider po...
23/12/2021

Thank you for your support of our game. If you haven't already done so, we would appreciate it of you would consider posting a review on our Amazon page. Thanks!

https://www.amazon.com/dp/B07QG15T31

A.C.: AFTER COLLAPSE BASIC RULES

02/11/2021

All of the A.C.: AFTER COLLAPSE® books are now available to retailers through Ingram Wholesale. This includes the game books, the novels, and the anthologies.

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Make Your Future

A.C.: After Collapse is a post-apocalyptic role-playing game (RPG) that includes novels based on the game (e.g., “Haven’s Legacy”). RPGs are ideal for entertain in any genre, they are useful as training tools for a wide variety of situation that would benefit from simulated activities (e.g., disaster preparedness). For more information, please visit Shadow Fusion Books (.com).