Experimenting with lots of different shapes and layouts. I'm getting more and more into the habit of building a sketch pool and assembling them on a larger canvas. Also some atmospheric beats on top.
Some demoscene inspired 3D art. I've always loved these extreme perspective distortions and random patterns. The geometry was based on an actual real-world sketch which often helps to find some starting point.
'All Night' is out now! This track is more on the techno side of things with layered breaks and soulful vocal chops. I often just throw a bunch of drum machines into the mix until I get an interesting groove and then later figure out what I actually did. So this is definitely one of those tracks that was created like this :) Links in bio! 🎧🚀
Mastered by Nicky Howard Nicky Howard Mastering
New track "Descent" out now! I started it on my phone with Koala Sampler during a snowboarding break. Some punchy breakbeats with an acid lead, capturing the vibe of the moment. 🎶🏂🚀 https://ffm.to/henning-descent
Mastered by Nicky Howard Mastering
New track Groove out now 🥁 https://ffm.to/henning-groove. Some moody drum and bass with sampled soul vocals. I spent the last couple of months refining my process and I'm gonna release more back to the basics kind of tracks in the near future. A lot more focus on breakbeats and acoustic elements :)
Mastered by Nicky Howard Mastering
New track Azure out now! 🌊 This was one of those tracks that I finished in a single session with almost no editing afterwards. From a vocal sample to 170 BPM DnB-ish groove, half-time drums, synth driving the rhythm and some melodic chops. Video was made with Blender Cycles caustics. 🔗 in bio!
Mastered by Nicky Howard Nicky Howard Mastering
Playing around with displacement shaders and Reason's Complex-1 synth
🎶 New track "Dive"! I explored some new production approaches and focused a lot on bottom-up sound design. No more relying on synth presets but still a big fan of vocal chops 😌. The artwork was inspired by the slit scan method they used in the 60s for the trippy Space Odyssey scene. Turns out you can simulate that pretty easily in Blender. Mastered by Nicky Howard Mastering