Aevum Haeresis

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‘Aevum Haeresis’ is a card game that guides players through the hidden, forgotten corners of the 6th and 15th century Europe by delving into the dark depths of its history.

Benedict CoccoBenedict Cocco, the last heir of the Venetian Cocco family, was a man whose name was synonymous with murmu...
25/04/2024

Benedict Cocco

Benedict Cocco, the last heir of the Venetian Cocco family, was a man whose name was synonymous with murmured legends among the rich and poor of Venice. The wealth of the Cocco family had been gathered across numerous generations by means of trade routes and daring maritime ventures acquiring them the power to reign over Venice's mercantile realm. Yet, upon Benedict assumed control of the family realm, the ancient traditions and devotion to respect quickly yielded to selfishness and hunger for power.

Benedict was never content with what he inherited. His ambitions knew no boundaries; he ruthlessly used his wealth and influence to defeat his rivals, to silence dissenters, and to solidify his own power. His enforcers, often chosen from the shadows of the city, were dreaded implements of these ambitions. Dreadful tales circulated regarding those unable to repay their debts, shook even the bravest of hearts.

The culmination of Benedict's malevolence was manifested in the devastation of a young merchant family who was once companion of the Coccos. The family proposed an inventive merchant idea that could have revolutionized Venice's economy, yet Benedict perceived only a threat to his own power in it. Through his covert agents, he destroyed them, seized all their wealth, and the whole family was dispersed, with some of its members never seen again.

This deed did not escape retribution. An ancestor of the merchant kin, well-versed in the ancient mystic lore, cast a curse upon Benedict and his entire realm. As per the curse, whilst the Cocco family place their craving for power and wealth afore all else, they shall never find tranquillity, neither in this mortal existence nor in the realm beyond.

Guillaume de SangfroidThe lord of the Crimson Demesne, Guillaume de Sangfroid, reigned a secluded nook of the French cou...
15/04/2024

Guillaume de Sangfroid

The lord of the Crimson Demesne, Guillaume de Sangfroid, reigned a secluded nook of the French countryside where vineyards dyed the landscape in hues of scarlet on the wane of autumn. Guillaume was not always the master of darkness; in days of yore, he was a noble and valiant knight, held in esteem by both the folk and the sovereign alike. Yet, on a fateful night, all changed.

The legend commences with an ancient curse, cast by a scorned mage, whilst Guillaume strived to defend his demesne from an onslaught commenced by shadowy powers. The curse, uttered by the mage upon his deathbed, changed Guillaume's destiny forever, compelling him to transform into a creature of the night with a lust for blood. The mage's words echoed thus: ‘You lived by blood, and now by blood you shall live eternally, yet nevermore shall you be part of the light of day.’

Guillaume, who at first denied his novel reality, soon perceived that he could not withstand his craving. He abstained from harming the folk of his demesne, instead he was pursuing bandits lurking in the forest and villains roaming the countryside. Yet, as time wore on, he came to understand that this life condemned him to loneliness and perpetual torment. Prowling around at night, whispering among ancient vines, Guillaume discovered a new purpose. He sought not mere survival, he aspired to create something lasting, a legacy that transcend the ordinary mortal existence.

Thus, he became the Lord of the Crimson Demesne, where the most exquisite wines were crafted symbolizing the metaphor of the craving for blood for him. Each soul on the estate was aware of their lord's secret, yet in return for his protection and wisdom no one dared to challenge it. Guillaume led his days as a heretic, as he was deemed a shadowed creature in the eyes of the church and society of his time.

15/04/2024

‘Aevum Haeresis’ – The Time of Heresy – is a card game that guides players through the hidden, forgotten corners of the 6th and 15th century Europe by delving into the dark depths of its history. In a world where the life of heretics and the persecuted is not only dominated by the oppression of power and church, but also shaded by legends, superstitions, and supernatural creatures.
Embodying these persecuted people living on the edge of society, and not the heroes or kings of the era, is evoking a unique atmosphere while playing the game. They are the ones who place themselves outside social norms and values and dare to confront restrictions. By their heretical theories and actions, they clash such power structures as ecclesiastical dogmas, secular mandates, and practices of the era.
The setting is a mystical- and perilous-filled journey through Europe where bad spirit connected medical folklores of gypsies, esoteric teachings of the Jewish Kabbalah, or brigands, magicians, and post-mortem mythical creatures driven beliefs become reality as they become everyday participants of the struggles and fights against power-hungry adversaries and the darkness lurking in the surroundings.
The aim of the game is more sublime than merely surviving or defeating other heretic leaders: gathering believers and followers who support the theories and desires of heretics. Followers do not only mean power but also cornerstone bases of players’ strategies. Each follower possesses special abilities that may prove to be essential for victory.
‘Aevum Haeresis’ is not only a card game, but also a journey to the dark side of human history, where heresy is not a sin but rather a means of survival. Apart from strategic thinking, players must immerse in an era where there is only a fine line between life and death. Those who are capable of defeating their fears and seemingly invincible enemies, will be able to gather new followers and strengthen their position in the world of ‘Aevum Haeresis’.
This game is not only about victory but also about the cost of achieving it. The time of heresy is a period in history where every decision bear severe consequence, and where survival itself constitutes the greatest victory of all.

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