22/03/2024
Its Adepticon weekend, and there's a lot to be excited about.
Miniatures are in a weird place right now, particularly non-GW miniatures. About 7-10 years ago, when Games Workshop was in a very bad place, there was a thriving more independent miniatures space with a lot of creativity and heart.
Since 8th edition of Warhammer 40k, and with a few newer editions of Age of Sigmar, GW has claimed much of its market space back by being a 30% nicer company to its player base. Anecdotally, many folks like the ease of finding games, so many folks trickled back into GW's gilded domain, which caused or exacerbated a lot of the problems many of these indie companies were experiencing.
It is hard to find good minis communities outside of GW in the same way you could a few years ago. I think this point can't be understated. Before you could find a small group of 7 people wanting to play X-Wing at a store, or 20 people in a county playing Privateer Press.
I don't know if this is merely my perception, but the market has started tacking against GW with even smaller skirmish games, smaller even than Kill Team. I think some of this is trend and looking at what your competitor is doing, and I think some is emergent independent thought. Atomic Mass' big two games (Marvel Crisis Protocol and Star Wars Shatterpoint) are the biggest example of that small model count.
Anyways, Adepticon usually is a space where a lot of announcements are made, so here's what I'm thinking about:
Games Workshop already announced a new edition of Age of Sigmar. What I learned at GAMA is some retailers are still in the long shadow of the loss of Fantasy, or even just never having AOS uptake in their stores. For me, each edition has brought more folks in, but there's always a level of caution that any edition change brings. That said, it looks like a lot of positive changes that they first made in 40k, and look like they're doing here now.
Atomic Mass for us has had a stutter-step particularly after the release of Shatterpoint. We have a lot of folks who would naturally have transitioned or moved in to any Star Wars game, but this never quite landed, and MCP sales dropped off around this time. AM is a very small studio which is managing 2.75 games (they have 5 games in their portfolio, so you're welcome to figure out how that math works out), so its tough to figure out where they are going from week to week, and I find they often lack candor. They usually announce a lot at Adepticon, and I've heard it will be par for the course this weekend.
Wizkids has Star Trek Into the Unknown coming. I had a chance to play it this week, my only nervousness is its way heavier than I think anyone is expecting it to be. It has a lot of neat rules, its the Trekkiest game Ive ever played, but I think folks are expecting it to be Picard shooting bad guys, but its much more searching anomalies, using technobabble, and in the last resort, blowing up your enemies. Its neat, but I think the positioning and customer expectations need to focus on how much its like playing an episode of Trek, rather than explosions in space. I'm hoping we hear more as this game has had very little marketing.
GaleForce 9 has Star Trek Away Missions. Its such a small game, but with a ton of heart. So far it has a core set ($50) and I believe six expansions ($25 ea), and one OP kit. You have a small away team, you have mission objectives, and the game is only three turns, so it plays in about an hour on a grid -- part of what makes it interesting is everything you do matters because its so short. I haven't seen much uptake in this game even though I think its so clever, but I expect we'll see more info this weekend.
Finally, Renegade with the runner up. Heroscape was announced just before GAMA, so I wouldn't expect a ton out of Adepitcon, but it's possible we see some morsel they wanted to hold back for the minis gamers. We're pushing preorders hard to see if it will make sense for us to run events. I talked to Renegade a lot at GAMA, I really like how OP is set up for this game, but all told lifestyle games are hard for smaller studios.
Anything I missed? Think I'm wrong? Let me know!