17/06/2024
This week we are focusing on COMPONENTS for which is a really important topic in respect of playtesting and making prototypes. You could have the most awesome, interesting and unique component ideas but if they are a high cost to manufacture then would be a major challenge to potential publishers or make the cost of your game too high to self publish.
We have stumbled across an example of this with our prototype for Tricky Word Game. While not exactly massively unique components, the cost of 50x bespoke dice would certainly push the price point of the game up beyond what we would want for what is essentially a quick card-based word game. While the dice added a really nice variability to game play, we are looking to switch to alternative components for if Tricky Word Game becomes a future release.
Have you had experiences where you have felt you’ve needed to change game components to make a game more publishable? Share your stories in the comments!
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