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Captain Hook Media Music for games and TV

So thrilled to see our own Scott Goodfellow featured on Taxi’s Top 10 picks of the month!!!!https://www.taxi.com/songs/f...
20/10/2024

So thrilled to see our own Scott Goodfellow featured on Taxi’s Top 10 picks of the month!!!!

https://www.taxi.com/songs/featured

Check out his featured song “Burn It Down” on Spotify!

Link in the description.

We hope you enjoy these songs. They are not presented in order of preference. We don't necessarily think that #1 is better than #10. These songs and/or artist have been brought to our attention by our A&R people, and then narrowed down by a committee vote.

An absolute pleasure working in this track and congrats to Fancymelon Games for getting their project funded so quickly!...
17/09/2024

An absolute pleasure working in this track and congrats to Fancymelon Games for getting their project funded so quickly!!! Amazing work on the visuals Mesa Game Lab

The Competitive Party Game Where You Fight in a Candy Battle Royale

You've heard tales whispered throughout the town of Alpharetta—a new form of sound wizardry that captures the heart and ...
06/08/2024

You've heard tales whispered throughout the town of Alpharetta—a new form of sound wizardry that captures the heart and stirs the soul. This magic is said to weave melodies so powerful that they can transport listeners to realms beyond imagination.

Rumors speak of a source hidden within Crescendo's Rest, a tavern known for its lively gatherings of bards and minstrels. It is here that Captain Hook Media, a legendary father-son duo, is said to possess the secrets of this mystical art.

As you stand at the threshold of your next great adventure, the allure of this arcane power calls to you. The promise of emotional control and the ability to shape stories with sound is too enticing to ignore.

Will you heed the call and venture forth to uncover the mysteries that lie within the walls of Crescendo's Rest? The choice is yours, and the journey awaits.

Prepare yourself, adventurer. Your quest begins now.

You Enter A Smoky Tavern In the shadowy corners of the Broken Blade Tavern, a hooded stranger beckons you over, their voice a mere whisper beneath the clamor ...

I'm (Zach) late to the party, but if you haven't played "Unpacking" yet you absolutely should! The sound and music in th...
01/08/2024

I'm (Zach) late to the party, but if you haven't played "Unpacking" yet you absolutely should! The sound and music in that game are absolutely the backbone of that experience!

Link to our breakdown and love letter to this game in our bio!

"Unpacking" is a fantastic and relaxing game, but let's be real—it's the sound design that truly makes it shine.

31/07/2024

Diegetic sound is what the characters hear in their world, while non-diegetic sound is for our ears only, like epic soundtracks or jump scares. Balancing both can deeply immerse your players, anchoring them in the setting and evoking strong emotions. 🎮🎧

Check out this example from Far Cry 3!

New blog is up an running! This is really just a personal journal for us to nerd out about all the cool ways music can b...
30/07/2024

New blog is up an running! This is really just a personal journal for us to nerd out about all the cool ways music can be used in media, but we feel like some people might find it helpful!

Music in video games is more than just a background element; it is a powerful tool that guides player instincts, actions, and emotions.

***Terminal Log Acquired***Subject Line: Demo Reel UpdatedOpen message for further information…
25/07/2024

***Terminal Log Acquired***

Subject Line: Demo Reel Updated

Open message for further information…

***Ship's Log: Entry 42.*** Alert: Captain Hook Media has unlocked a groundbreaking technique in auditory communication. This father-son team of composers has...

20/07/2024

In all my years, I’ve seen many battles, countless heroes rise and fall. But none as awe-inspiring as him. A titan among men, standing alone against a horde of nightmares. Outnumbered? He didn't flinch. Not once.

There he stood, his armor gleaming under the harsh, alien moonlight, hands glowing with an unearthly psychic energy. The creatures circled him, their dark forms shifting and hissing, ready to pounce. But he was unshaken, a fortress of resolve amidst the chaos.

With every breath, you could feel his power growing, an unstoppable force ready to be unleashed. His eyes, burning with determination, scanned the enemies, calculating every move. The ground trembled under his might, as if the very earth knew a legend was about to be written.

He didn’t just fight for survival; he fought for us all, embodying the spirit of resistance, defiance against the encroaching darkness. In that moment, he was more than a soldier. He was a beacon of hope, a living testament to the indomitable human spirit.

And when he struck, oh, when he struck, the universe itself seemed to hold its breath, witnessing the birth of a legend

18/07/2024

Our growth lies less in our abilities and talents but more in or spirit. In order to make the impossible happen, you have to start by believing you actually can.

11/07/2024

Agent Childress stares at the scattered data on the screen boiling with frustration.

""Days blend into nights, and the bodies keep piling up. We’ve followed every lead, questioned every suspect, but nothing adds up. The killer is always two steps ahead, playing a twisted game.

I replay every detail in my head. The crime scenes, the victims, the evidence that doesn’t fit. Why can’t we find them? There’s always something missing.

Wait... What if we’re looking for connections that aren’t there? What if the killer is making us chase shadows?

The surveillance footage. That glitch we dismissed as a technical error—what if it wasn’t? What if that’s where the answer is? A digital ghost, manipulating data, erasing their presence.

That’s it. The killer isn’t just ahead of us—they’re inside the system, controlling what we see. We’ve been looking for a person, but we should have been looking for a ghost.

It’s time to turn the tables. If they’re hiding in the data, that’s where we’ll find them. We need to dive deeper, go beyond the surface, and expose the ghost in the machine.""

Recent submission by our own Scott Goodfellow. Time Will Tell blends swelling strings, hybrid textures, and unresolved m...
03/07/2024

Recent submission by our own Scott Goodfellow. Time Will Tell blends swelling strings, hybrid textures, and unresolved melodies to create a sense of hopeful wandering.

Slow building strings, hybrid textures, and unresolved melodies combine to take you on a journey of self exploration and hopeful pondering.

Super proud to be a part of this campaign and couldn’t be more excited for the team over at Sentient Games! Great work a...
11/06/2024

Super proud to be a part of this campaign and couldn’t be more excited for the team over at Sentient Games! Great work as always Mesa Game Lab!

The Last Command - A dual-deckbuilding game about 2 starships in a broadsides battle

New   pack in the works. 🔥
06/06/2024

New pack in the works. 🔥

29/05/2024

Really stoked for this western-style ambient loop we made for Graveyard Gunslingers. The game is a super-addicing take on the rogue-like genre. Go check them out on Steam now! (Link in the comments)

It was a pleasure working on this!!!
21/05/2024

It was a pleasure working on this!!!

Conquer the world of work and race to retire in this fast and furious set building card game for 2-5 hustlers

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