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interactions magazine The focus of this magazine, intended for researchers and practitioners in HCI and interaction design

Our new issue is out and available @ https://interactions.acm.org. This issue focuses on the evolution of technology inf...
04/03/2025

Our new issue is out and available @ https://interactions.acm.org.

This issue focuses on the evolution of technology infrastructures and technological interactions with contributions from Meredith Rangel Morris, David Gray Widder and Tamara Kneese, Melissa Gregg, and many many more.

In our latest issue  interviews Penny Hagen, codirector of the Auckland Co-Design Lab, on participatory design and the p...
20/01/2025

In our latest issue interviews Penny Hagen, codirector of the Auckland Co-Design Lab, on participatory design and the possibility of between and non-indigenous practitioners.

Read it here: https://tinyurl.com/2wdur8cf

  In my previous column, I discussed key themes related to participatory practice outside of academia, leveraging a book chapter that I recently coauthored with Penny Hagen and Raphael...

Our first issue of the year is out. Drawing inspiration from Eno, Engelbart, and others who continue to push the limits ...
08/01/2025

Our first issue of the year is out.

Drawing inspiration from Eno, Engelbart, and others who continue to push the limits of what's possible and break new ground we examine advances in assistive and much more.

Find it here: https://tinyurl.com/yjdrjzbs

Our most recent issue of interactions magazine just came out. I am very excited about a lot of the content, and especial...
21/11/2024

Our most recent issue of interactions magazine just came out. I am very excited about a lot of the content, and especially about the featured cover article by Matt Jones, Dani Kalarikalayil Raju, Jen Pearson, Thomas Reitmaier, Simon Robinson, and Arka Majhi.

Their article entitled "Beyond ‘Slumming It’—AI and the Real Lives of Global South Communities" addresses how GenAI imagery misrepresents everyday life in troubling ways. The authors share insights from a series of workshops during early 2024 in urban, peri-urban, and rural Indian and South African communities. They share with us the sheer dismay community members feel when they see how GenAI imagery represents their homes, thriving communities full of life and culture.

Usually in the background, we wanted to share with you the multifaceted process of collaborating with the ACM art department in every issue of Interactions, and especially on this cover of interactions magazine. Here is the story of the 2024 Interactions Nov-Dec cover:

Thinking through what the article emphasizes, we worked with ACM's art department to reflect image distortion on our Interactions cover. The attached image shows the image iterations we explored, and here is the voice of our art department collaborators:

"Once the decision to go with the gestures photographers use to frame up shots without the camera, the next step was to generate the hand gesture/orientation needed. It’s commonly known that AI Generated hands suffer from odd anatomical anomalies.

The prompts for the AI image generator was a repetition of prompts for hands, all framed in slightly different ways. This took many repetitions, and much refinement. Below are some of the prompts used to generate the images that were good enough to download:
* two hands framing an imaginary composition
* two hands frame composition crop
* hands frame crop composition
* female hands forming a frame in blank for insert text or design isolated on white background.
* hands frame picture visualize crop

After exploration, the prompts we, the art department, used were fairly similar, because we wanted consistent enough results to fit the brief. Ultimately, we chose the images that were good enough (or not too odd) to be reworked in Photoshop. Photoshop helped with the merging of two sets of generated hands. The rest of the image was a collage of stock image and AI-generated picture of Dharavi, one of the locations featured in the article."

First, we, the Interactions editorial team, want to foreground and applaud the art department at ACM who work with us iteratively for every issue of interactions magazine.

Second, we want to emphasize that GenAI is not a simple prompt to content interaction. It is an iterative and collaborative interaction that involves a conversation chain of refinement and a tool-chain of different products and surfaces to come to a reasonable end result–in this instance, a magazine cover.

Third and finally, we want to thank ACM's art department for collaborating with us on researching the edges of GenAI for this issue. With their help and with the contributions of our contributing authors, we can all reaffirm that GenAI is a work in progress. This is very much a human-AI collaboration engagement in all senses, from data to prompting to fine-tuning with a complicated tool-chain to a satisfactory end result.

Critical exploration is crucial if we are going to understand how to make improvements. One of the best aspects of this exploration is to showcase how visual distortion from GenAI is so much more obvious than textual distortion. A good reminder to be critically engaged in *all* forms of GenAI produced content.

A huge THANK YOU to the ACM - Association for Computing Machinery's art department for being research partners in this work, and for being design partners in all our publications.

“The problem with net-zero claims is the word net: If we aren't reducing demand for resources, we aren't addressing the ...
18/11/2024

“The problem with net-zero claims is the word net: If we aren't reducing demand for resources, we aren't addressing the reality that there aren't enough of them to go around.” —

Read her full column on here:
https://tinyurl.com/3n4rpeyc

  How do technology users learn about the sustainability credentials of software and hardware products? Is there a role for designers to communicate the environmental factors involved in...

Can immersive storytelling be a transformative tool toward inclusion and equity? Tyechia Thompson explores the affordanc...
11/11/2024

Can immersive storytelling be a transformative tool toward inclusion and equity?

Tyechia Thompson explores the affordances, limitations, risk and rewards of using for building empathy across barriers.

Find it: https://tinyurl.com/5x3srs9z

How can   be aligned with   to serve human needs and their environmental footprint?Our latest issue of Interactions expl...
01/11/2024

How can be aligned with to serve human needs and their environmental footprint?

Our latest issue of Interactions explores: global, green, and generative design

Read it here: https://tinyurl.com/5889prv6

“Art that reframes perception so directly is rare, but after experiencing Penone's Alberi, it's impossible to see trees ...
14/10/2024

“Art that reframes perception so directly is rare, but after experiencing Penone's Alberi, it's impossible to see trees in quite the same way!”

See Guiseppe Penone’s time traveling, meticulously carved, and awe-inspiring (Alberi) Trees sculptures in here: https://t.co/eijTAt57Jy

"It's a terrible time in the design world, with so many layoffs, and many design skills being automated...but I feel we'...
07/10/2024

"It's a terrible time in the design world, with so many layoffs, and many design skills being automated...but I feel we're in for an interesting reset." — Lou Rosenfeld

Enjoy latest "Conversations in Sketch" here: https://tinyurl.com/y4nzzm9f

Our lastest issue:  Design for All, Design by All features contributions from Ted Selker and Justin Pelletier, , Nora Mc...
30/09/2024

Our lastest issue: Design for All, Design by All features contributions from Ted Selker and Justin Pelletier, , Nora McDonald, and many more.

Read their work here: https://rb.gy/jsvzms

Dear HCI friends, Please take a look at our updated Interactions Magazine Submissions guidelines. I'm excited to share t...
25/09/2024

Dear HCI friends,

Please take a look at our updated Interactions Magazine Submissions guidelines. I'm excited to share these updates with you, and introduce a couple of new submission categories - Waves and Repair.

We are actively seeking submissions, especially in these new categories. For more details please see our Submissions page (link below).

Waves

In this section, we invite reports from conferences, symposia, workshops, and similar events. Submissions should offer a well-synthesized idea, scope, direction or narrative, and contribute to the furthering of an emerging and/or established-but-changing field of inquiry. We particularly invite reports of discussions where the boundaries of HCI and UX are being challenged, and where debate is lively and ongoing.

Repair

This section focuses on things people have built, broken, assembled, or disassembled. We are especially interested in the process behind breaks and repairs, how they have helped in developing and refining ongoing design work. Contributors must submit at least 5 high-quality photos documenting the evolution of the project.

As the Editors-in-Chief of Interactions, we would like to invite you to be a part of shaping public understanding of the ways in which people and computers interact in this exciting publication. More informal than an academic journal, Interactions is a place to share ideas, research, design explorat...

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