Localized Spaceship Gravity in Unreal Engine 4.26
Localized spaceship gravity in Unreal Engine 4.26. This is still a work in progress.
Manual World Origin Rebasing in Unreal Engine 4.26
Manual world origin rebasing in Unreal Engine 4.26 using Blueprints. The player character is no longer jittery as I travel to the sun. The world origin is reset to the player's position every 3.2 to 3.5 km away from the previous world origin. I had to create a BP to maintain the original world origin for manual level streaming and positioning.
Planetary Atmosphere and Volumetric Couds in Unreal Engine 4.26
Planetary atmosphere and volumetric clouds in Unreal Engine 4.26. The clouds are a work in progress. Hopefully I can also implement a weather system and seasons.
Spaceship Elevators Test in Unreal Engine 4.26
Spaceship elevators test in Unreal Engine 4.26. The character is no longer jittery on the moving platforms.
Space Engine Stars and Constellations Skyspheres in Unreal Engine 4.26
Space Engine stars and constellations skyspheres in Unreal Engine 4.26.
Relative and Directional Gravity
Relative and directional gravity work in progress on a space station under construction.
Water and Oceans Test on a Procedurally Generated Planet
Water and oceans test on a procedurally generated planet in Unreal Engine 4.26. The post processing still has to be done for the water.
Day and Night Cycle Test on a Planet in Unreal Engine
Day and night cycle test on a planet in Unreal Engine 4.26.
Jet Exhaust Particle Test in Unreal Engine
Jet exhaust particle test in Unreal Engine 4.26.
Space Flight to Planet Test in Unreal Engine
Space flight to planet test in Unreal Engine 4.26. I'm using a jet as a placeholder until I create a spaceship.