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🐎 Nightmare Vest 🐎Armor (studded leather), rare (requires attunement)Fashioned from the hide of fiendish creatures, the ...
07/03/2024

🐎 Nightmare Vest 🐎

Armor (studded leather), rare (requires attunement)

Fashioned from the hide of fiendish creatures, the Nightmare Vest is a striking piece of attire that exudes both danger and allure. —these flames do not burn but instead provide a mesmerizing light show, whipping back and forth.

While wearing this vest, you have resistance to fire damage. The vest emits bright light in a 10-foot radius and dim light for an additional 10 feet. This feature can be activated or deactivated as a bonus action.

Ethereal Stride: As an action, you can activate the vest to momentarily step into the Ethereal Plane. This ability allows you to move up to your speed without provoking opportunity attacks and pass through objects or creatures as if they were not there. At the end of this movement, you return to the Material Plane in the space you now occupy. This feature can be used once per long rest.

💰 Suggested Price: 1500 gp
⚓️ Suggested Weight: 13 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🦡 Claw of the Honey Badger 🦡Weapon (scimitar), very rare (requires attunement)You gain a +2 to attack and damage rolls m...
06/03/2024

🦡 Claw of the Honey Badger 🦡

Weapon (scimitar), very rare (requires attunement)

You gain a +2 to attack and damage rolls made with this magic weapon.

Relentless. Whenever you attack and hit a creature with this claw, you are immune to fear based effects until the start of your next turn.

Aggressive. When you are able to make an opportunity attack, you must spend your reaction to attack the triggering creature with the Claw of the Honey Badger. After using this feature, until the start of your next turn, if a hostile creature moves out of your reach, you may make an opportunity attack with the claw without using your reaction.

💰 Suggested Price: 25,000 gp
⚓️ Suggested Weight: 3 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:


One Reaction per turn? Honey Badger doesn't give a f-

🪢 Spirit Rope 🪢Wondrous item, very rare (requires attunement)The Spirit Rope is 25 feet long and can be thrown through s...
05/03/2024

🪢 Spirit Rope 🪢

Wondrous item, very rare (requires attunement)

The Spirit Rope is 25 feet long and can be thrown through solid surfaces as if they aren’t there by using its connection to the Ethereal Plane. The rope cannot pass through magical barriers that block ethereal travel.

If a creature on the other side of a surface is friendly towards you, it can grab the other end of the rope to create a spirit bond. You or the other creature can then use a bonus action on your respective turns to travel along the rope, teleporting through the Ethereal Plane to a spot within 5 feet of the creature holding the other end.

You can attempt to throw the Spirit Rope as a special improvised ranged weapon attack with a range of 20 ft. On a successful hit, the creature is grappled by the rope. You can then use a bonus action to traverse to the creature's location, emerging within 5 feet of it, or attempt to pull the creature towards your location. Pulling the creature up to 20 feet towards you requires winning a contested Strength (Athletics) check.

A creature grappled by the Spirit Rope can use its action to attempt an escape through a contested Strength (Athletics) check against the user's Strength (Athletics) or a Dexterity (Acrobatics) check.

💰 Suggested Price: 26,500 gp
⚓️ Suggested Weight: 2.5 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
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⛏️ Spellcracker ⛏️Weapon (war pick), rare (requires attunement)You gain a +1 bonus to attack and damage rolls made with ...
04/03/2024

⛏️ Spellcracker ⛏️

Weapon (war pick), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this weapon forged from orichalcum. When attacking creatures or objects summoned by a spell or spellcaster, this weapon deals an additional 1d6 force damage on a hit.

Counterswing. Once per short rest, when you are forced to make a saving throw against a spell, you can instead use your reaction to make an attack against the spellcaster’s saving throw DC. If your attack meets or exceeds their DC, the spell fizzles.

💰 Suggested Price: 2500 gp
⚓️ Suggested Weight: 2 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
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😱 Locket of Silent Screams 😱 (Collaboration with )Wondrous Item, rare (requires attunement by a spellcaster)This ancient...
03/03/2024

😱 Locket of Silent Screams 😱 (Collaboration with )

Wondrous Item, rare (requires attunement by a spellcaster)

This ancient locket bears the image of a mouth bound by chains. When opened, the locket emits an inaudible scream that resonates directly with the minds of those within its range. Once per long rest, as an action, you can target a point within 60 feet and open the Locket of Silent Screams. Each creature of your choice within a 20-foot radius sphere centered on that point must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While frightened in this way, a creature can’t take reactions and is unable to vocalize any sounds or speak verbal components necessary for spellcasting. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The saving throw is made with disadvantage while you are within line of sight.

✨ Starry Swathes Healer’s Kit ✨Adventuring gear (healer’s kit), rareThis healer's kit contains an array of bandages with...
02/03/2024

✨ Starry Swathes Healer’s Kit ✨

Adventuring gear (healer’s kit), rare

This healer's kit contains an array of bandages with depictions of deities and astrological symbols on them. The healer’s kit is equipped with ten charges.

As an action, you can expend one charge to stabilize a creature at 0 hit points. Unlike conventional methods, this does not require a Wisdom (Medicine) check, thanks to the kit's inherent divine magic.

The stabilized creature can immediately expend one of its hit die to regain hit points. The creature rolls the hit die and doubles the die result before determining the number of hit points restored. Additionally the creature gains resistance to radiant damage for 1 minute.

💰 Suggested Price: 1500 gp
⚓️ Suggested Weight: 3 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🔨 Trickster's Hammer 🔨Weapon (light hammer), rare (requires attunement)Fashioned by a fey artisan known for their juggli...
01/03/2024

🔨 Trickster's Hammer 🔨

Weapon (light hammer), rare (requires attunement)

Fashioned by a fey artisan known for their juggling prowess, the Trickster's Hammer features an enchanting garden aesthetic, with floral designs adorning its surface. This weapon is not only a tool for combat but also a device of deception, capable of creating mirror images of itself to confuse and mislead foes.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The Trickster's Hammer holds 3 charges, and all expended charges are restored at the end of a long rest. Each charge represents a mirror image of the hammer, that appears to fly alongside it when thrown.

Duplicitous Attack. When throwing the hammer, you gain a bonus to ranged attack rolls equal to 5 times the number of charges remaining. After making a ranged attack with the hammer, you must expend 1 charge. Upon doing so, one of its mirror images vanishes.

Jounce & Juggle. When you hit a creature with the Trickster’s Hammer and the attack exceeds their AC by 5 or more. The hammer rebounds off of them and lands back in your free hand.

💰 Suggested Price: 2000 gp
⚓️ Suggested Weight: 2 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🥖 Spellguard Rations 🥖Adventuring gear (rations), uncommonThese exceptional rations are prepared using orichalcum cookwa...
29/02/2024

🥖 Spellguard Rations 🥖

Adventuring gear (rations), uncommon

These exceptional rations are prepared using orichalcum cookware, a rare material known for its magical resistance.

After consuming a Spellguard Ration, you gain advantage on your next saving throw against a spell. This benefit lasts until your next long rest, and you can only gain this benefit once per day, regardless of how many servings are consumed.

💰 Suggested Price: 5 gp (1 day)
⚓️ Suggested Weight: 2 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🐉 Staff of the Red Dragon 🐉Staff, very rare (requires attunement by a spellcaster)Flames writhe menacingly around this r...
28/02/2024

🐉 Staff of the Red Dragon 🐉

Staff, very rare (requires attunement by a spellcaster)

Flames writhe menacingly around this red dragon blessed staff; they reach towards anything and everything flammable nearby. You gain a +1 bonus to attack and damage rolls made with this magic quarterstaff, and a +1 bonus to all spell attack rolls.

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: Conjure Elemental (5 charges), Continual Flame (2 charges), Fireball (3 charges), Fire Shield (4 charges), or Fire Storm (7 charges).

The staff regains 1d6 + 4 expended charges daily at dusk. If you expend the last charge, roll a d20. On a 1, the staff melts away into lava and vanishes forever.

Terraform (Mountain). As an action, you slam the butt of the staff into the ground. All ground in a 30 foot radius around you becomes mountainous, cracking into pieces and spewing fire from the crags. Creatures other than you in the area who move on their turn must make a successful Dexterity (acrobatics) skill check versus your spell save DC or take 2d6 fire damage at the end of their turn. The terrain lasts for 1 minute. You can use this ability once per day.

💰 Suggested Price: 40,000 gp
⚓️ Suggested Weight: 5 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

👂 Ear of the Void 👂Wondrous item, artifactThis ominous box is said to contain a sliver of the Void, an aberration that f...
27/02/2024

👂 Ear of the Void 👂

Wondrous item, artifact

This ominous box is said to contain a sliver of the Void, an aberration that feasts on secrets and knowledge.

As an action, a creature can open the box's hatch. The Void within listens to the next creature that speaks in any language within 30 feet of it. The first 25 words spoken by the creature are absorbed by the Void, erasing the concept from existence in the mind of the speaker. The erased knowledge is inaccessible by any means, magical or otherwise, as long as it remains within the box.

If the box is used with the intent to capture knowledge from an unwilling or unsuspecting creature, that creature must succeed on a DC 15 Wisdom saving throw to resist the effect. On a successful save, the box fails to capture the knowledge.

The box can hold only one concept (up to 25 words) at a time. When the box is opened, the Void within suddenly speaks out the concept in a universal language for everyone within 30 feet to hear. The Void within then cannot consume a new concept until the next dawn.

Curse. The use of Ear of the Void comes with a risk. Each time the box is opened, there is a cumulative 5% chance that the Void becomes hungry and attempts to also consume a random memory from the one who opened the box, whether or not they are speaking. That creature must succeed on a DC 15 Wisdom saving throw to resist. The chance resets once a memory has been consumed by one opening the box.

Destroying the Box: Destroying the Ear of the Void is no easy feat. If the box is destroyed while it contains knowledge, the knowledge is released back into the world. The knowledge then seeks to return to its original owner, however there is a 25% chance that the knowledge manifests in unpredictable ways instead.

💰 Suggested Price: n/a
⚓️ Suggested Weight: 1 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🌩️ Stormcutter 🌩️Weapon (greataxe), very rare (requires attunement)This imposing greataxe is forged from pure gold, its ...
26/02/2024

🌩️ Stormcutter 🌩️

Weapon (greataxe), very rare (requires attunement)

This imposing greataxe is forged from pure gold, its surface etched with intricate runes and a symbol of storms. The air around it crackles with static electricity, and when swung, it charges, harnessing lightning from the very atmosphere.

You have a +2 bonus to attack and damage rolls made with Stormcutter.

Lightning Conductor. When you attack a creature with Stormcutter, it gains 1 charge. As part of the same attack, you can expend 1 charge to deal an additional 1d8 lightning damage to a hit creature. The charges last until you end your turn without attacking a creature.

Call the Storm. As an action, you can expend 5 charges from Stormcutter and slam the axe into the ground, summoning a storm cloud that lasts 1 minute in a 60-foot radius centered on you. The cloud appears 100 feet above you and does not move. For the next minute, you can use a bonus action on each of your turns to call down a lightning bolt from the cloud and strike a point you can see within the cloud's radius. Each creature within 5 feet of that point must make a Dexterity saving throw, taking 3d8 lightning damage on a failed save, or half as much damage on a successful one. Once you use this feature, you can't use it again until you finish a long rest.

Jumping Strikes. If Call the Storm is active and you are within the radius of the storm, the Lightning Conductor attack also leaps to a target of your choosing within 10 feet of the first hit creature, dealing 1d8 lightning damage. For each charge you spend, the lightning can leap to an additional target, so long as they are within 10 feet of the previously hit target.

💰 Suggested Price: 50,000 gp
⚓️ Suggested Weight: 8 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🌙 Moonlit Longbow 🌙 (Collaboration with )Weapon (longbow), artifact (requires attunement by a good-aligned creature)Forg...
25/02/2024

🌙 Moonlit Longbow 🌙 (Collaboration with )

Weapon (longbow), artifact (requires attunement by a good-aligned creature)

Forged from silver-leaf oak under the full moon’s gaze, this ethereal longbow glimmers with a faint, radiant glow. You gain a +2 bonus to attack and damage rolls made with this magic weapon.

Silvery Sight. While attuned to the Moonlit Longbow, you have advantage on Wisdom (Perception) checks during the night and in moonlit environments.

Lunar Shot. The Moonlit Longbow holds 5 charges. When you make an attack with the longbow, you can choose to expend 1 of its charges to shoot an arrow of divine moonlight that seeks its target. The attack roll is made with advantage, and deals an additional 2d8 radiant damage on a hit. Upon colliding with its target, this arrow of moonlight sheds bright light in a 60-foot radius for the next 10 minutes. If a creature is hit by an arrow, the creature instead shines brightly in the same radius and for the same duration.

If the longbow is exposed to moonlight during the night, it regains all expended charges at dawn; otherwise, it regains 1d4 charges.

💰 Suggested Price: n/a
⚓️ Suggested Weight: 2 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🪨 Stoneskin Scale 🪨Armor (scale mail), uncommon (requires attunement)This armor is crafted from the scales of creature k...
24/02/2024

🪨 Stoneskin Scale 🪨

Armor (scale mail), uncommon (requires attunement)

This armor is crafted from the scales of creature known to harden its skin into an almost impenetrable stone-like defense.

Harden. Once per long rest, as an action, you can activate the armor to gain the benefits of the *Stoneskin* spell targeting yourself. This effect lasts for 1 hour and does not require concentration. While under the effects of this magic, your skin turns a stony and scaly gray, and you gain resistance to nonmagical bludgeoning, piercing, and slashing damage.

💰 Suggested Price: 333 gp
⚓️ Suggested Weight: 45 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

Mallet of Mage's MiseryWeapon (warhammer), very rare (requires attunement)This warhammer is crafted from gleaming oricha...
23/02/2024

Mallet of Mage's Misery

Weapon (warhammer), very rare (requires attunement)

This warhammer is crafted from gleaming orichalcum alloy, known for its magic-dampening properties. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Mage's Misery. When you score a critical hit against a spellcaster with this weapon, that creature is unable to cast any spells that have a casting time of one Reaction until the end of its next turn, as their magical energies are temporarily disrupted.

Aura of Spell-Dampening. As a bonus action, you can activate or deactivate the weapon's magic-dampening aura. While active, any spellcaster within 5 feet of the warhammer must succeed on a spellcasting ability check to cast a spell of 1st level or higher. The DC for this spellcasting ability check is equal to 10 + the spell's level. On a successful check, the caster is able to cast the spell as normal. The aura lasts for 1 minute or until you deactivate it as a bonus action.

💰 Suggested Price: 18,700 gp
⚓️ Suggested Weight: 3 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

💥 Blast Girdle 💥Wondrous item, uncommon (requires attunement)This girdle, forged from the finest platinum, gives you adv...
23/02/2024

💥 Blast Girdle 💥

Wondrous item, uncommon (requires attunement)

This girdle, forged from the finest platinum, gives you advantage on saving throws against effects that would knock them prone, as the girdle's magic empowers your stance.

Core Energy Blast. Harnessing the strength of your core, this girdle can transform your fortitude into a potent force. As an action, you can expend one of your Hit Dice to unleash an energy blast. All creatures in a 15-foot cone in front of you must make a Constitution saving throw against a DC of 8 + your Proficiency bonus + your Constitution modifier. On a failed save, a creature takes force damage equal to twice the number rolled on your expended Hit Die. On a successful save, a creature takes half damage.

This feature can be used a number of times equal to the your Constitution modifier (minimum of once) and regains all expended uses after a long rest.

💰 Suggested Price: 400 gp
⚓️ Suggested Weight: 30 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🐈‍⬛ Animated Tattoo: Creeping Cats 🐈‍⬛Wondrous item, rare (requires attunement)This tattoo is created by a skilled artis...
22/02/2024

🐈‍⬛ Animated Tattoo: Creeping Cats 🐈‍⬛

Wondrous item, rare (requires attunement)

This tattoo is created by a skilled artist who understands magical tattoos and can work with the required mithril-infused ink.

The design features nine black cats that appear to move around your arm, almost alive in their silent prowling.

Attuned to this tattoo, you gain advantage on Dexterity (Stealth) checks. You can also touch a friendly creature as an action to grant them advantage on Dexterity (Stealth) checks for 24 hours. When you do, one of the tattoo's black cats appears to leap from your skin onto the recipient's, symbolizing the transfer of the boon. After the effect wears off, the cat tattoo on the recipient's body de-animates at a place of their choosing, leaving behind a purely cosmetic tattoo of a hollow black cat.

The tattoo has 9 charges, symbolized by 9 animated black cats. Each use expends one charge, and the expended cat does not return. The tattoo loses its magic when all nine cats have been used.

💰 Suggested Price: 1999 gp
⚓️ Suggested Weight: n/a
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🥶 Armor of Shifting Ice 🥶Armor (plate), rareThis suit of armor is comprised of enchanted interlocking plates made from m...
22/02/2024

🥶 Armor of Shifting Ice 🥶

Armor (plate), rare

This suit of armor is comprised of enchanted interlocking plates made from magical ice, offering full-body coverage. The unique properties of the ice allow the plates to adjust their hardness in response to ambient temperatures, providing dynamic protection to its wearer.

When you wear this armor, you gain a +1 bonus to AC on top of the standard benefits provided by plate armor.

Adaptive Resistance. In environments classified as *extremely cold* (at or below 0°F/-18°C) , the armor's AC bonus increases by an additional +1, reflecting the ice's enhanced durability in such conditions. Conversely, in *extremely hot* environments (at or above 100°F/38°C), the armor's AC bonus is reduced by 1 due to the ice's tendency to soften, making the armor less effective. While the armor’s AC is reduced in this way, you do not suffer disadvantage on Dexterity (Stealth) checks.

💰 Suggested Price: 7500 gp
⚓️ Suggested Weight: 55 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🦴 Titan’s Knee 🦴Armor (shield), very rare (requires attunement)Forged from the patella of a gargantuan creature, this sh...
22/02/2024

🦴 Titan’s Knee 🦴

Armor (shield), very rare (requires attunement)

Forged from the patella of a gargantuan creature, this shield emanates an aura of resilience and unyielding strength. While attuned to and holding Titan’s Knee, you gain a +2 bonus to your AC in addition to the shield’s regular AC bonus. Your Constitution score also increases to 21.

💰 Suggested Price: 28,000 gp
⚓️ Suggested Weight: 30 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🐉 Black Dragon Staff 🐉Staff, very Rare (requires attunement by a spellcaster)You gain a +1 bonus to attack and damage ro...
21/02/2024

🐉 Black Dragon Staff 🐉

Staff, very Rare (requires attunement by a spellcaster)

You gain a +1 bonus to attack and damage rolls made with this magic quarterstaff. While you hold it, you gain a +1 bonus to spell attack rolls.

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: Blight (4 charges), Cloudkill (5 charges), Fear (3 charges), Finger of Death (7 charges), or Gust of Wind (2 charges).

The shadows of this staff flicker and sway independent of how you wield it.

The staff regains 1d6 + 4 expended charges daily at dusk. If you expend the last charge, roll a d20. On a 1, the staff melts away into acid and vanishes forever.

Terraform (Swamp). As an action, you slam the butt of your staff into the ground. All ground in a 30 foot radius around you becomes a swamp and is considered difficult terrain for creatures other than you. You can use this ability once per day.

💰 Suggested Price: 36,000 gp
⚓️ Suggested Weight: 5 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🧊 Cube of Cold 🧊Wondrous item, uncommonThis small, magical ice cube stays ever cold. When ingested, it grants the consum...
21/02/2024

🧊 Cube of Cold 🧊

Wondrous item, uncommon

This small, magical ice cube stays ever cold. When ingested, it grants the consumer remarkable control over frost and ice. The effects last for 1 hour and manifest as follows:

Ice Glide. You gain the ability to hover up to 6 inches above the ground or water, allowing you to move across any liquid surface as if it were solid ground. Additionally, you can choose to freeze the surface of the water you move over, creating a path of ice behind you that lasts for 1 minute before melting away. This ice is smooth and perfect for skating, granting you a movement speed increase of 10 feet while moving across it.

Endure Elements. You are impervious to extreme heat, preventing any damage or discomfort caused by hot environments.

Cold Resistance. You gain resistance to cold damage

💰 Suggested Price: 200 gp
⚓️ Suggested Weight: 0.2 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

👘 Cloak of Containing 👘Wondrous item, uncommonThis enigmatic cloak appears to be a simple garment and holds a secret voi...
21/02/2024

👘 Cloak of Containing 👘

Wondrous item, uncommon

This enigmatic cloak appears to be a simple garment and holds a secret void within its folds. The Cloak of Containing can store up to three small objects (no larger than a foot in any dimension) within its extradimensional space. As an action, you can store an item in the cloak. It vanishes from the physical plane and is safely hidden from detection.

You can retrieve a stored item as an action by reaching into the cloak and envisioning the item you wish to pull out. The item appears in your hand.

If a fourth item is attempted to be stored in the cloak while it is at capacity, the oldest stored item is immediately expelled from the cloak, appearing at the feet of the wearer.

💰 Suggested Price: 480 gp
⚓️ Suggested Weight: 4 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🌻 Sun King’s Spear 🌻Weapon (spear), very rare (requires attunement)When you are attuned to this magic weapon, you gain a...
20/02/2024

🌻 Sun King’s Spear 🌻

Weapon (spear), very rare (requires attunement)

When you are attuned to this magic weapon, you gain a +2 bonus to attack and damage rolls made with it. Additionally, you may use your Wisdom modifier in place of your Strength modifier for the weapon's attack and damage rolls. When you hit with this weapon, it deals an additional 1d6 radiant damage to the target.

When you make a ranged attack with this spear, it does not leave your grip. Instead, a spear of pure radiant energy is hurled towards your target. If you are in bright daylight when making this attack, double the radiant damage dice (to 2d6).

The spear emits bright light in a 30-foot radius and dim light for an additional 30 feet beyond that.

The spear also has a unique connection to plant life. Plants and plant creatures within 30 feet of the spear that bask in its radiance regain 2d6 hit points at the start of each of your turns.

💰 Suggested Price: 23,000 gp
⚓️ Suggested Weight: 3 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

🍹 Force-Flame Cocktail 🍹Potion, rareThis alcoholic potion brewed by secluded monks is made from rich juniper berries, du...
20/02/2024

🍹 Force-Flame Cocktail 🍹

Potion, rare

This alcoholic potion brewed by secluded monks is made from rich juniper berries, dusted with cinnamon, and aged in charred oak barrels to perfection. Upon ingestion, the liquid imbues you with a surge of energy, manifesting in one of two potential forms. Roll a d20 to determine the effect. The effect lasts for 1 hour.

1-10: Force Resistance & Fiery Might. You gain resistance to force damage. Additionally, your melee and spell attacks exude a fiery aura, dealing an extra 1d6 fire damage upon a hit.

11-20: Fire Resistance & Forceful Strikes. You gain resistance to fire damage. Additionally, your melee and spell attacks are imbued with a kinetic force, dealing an extra 1d6 force damage upon a hit.

💰 Suggested Price: 500 gp
⚓️ Suggested Weight: 0.5 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
🏷️ Tags:

❄️ Crystal Ice Cloak ❄️Wondrous item, uncommon (requires attunement)This elegant cloak is made from a fabric that shimme...
20/02/2024

❄️ Crystal Ice Cloak ❄️

Wondrous item, uncommon (requires attunement)

This elegant cloak is made from a fabric that shimmers with a frosty sheen. While wearing this cloak, you gain a +1 bonus to your Armor Class.

Freeze Flame. When you take fire damage, you can use your reaction to toss up the cloak and negate the fire damage dealt to you and any one other creature of your choice within 5 feet of you. The cloak’s frosty layer then melts away, temporarily losing its AC bonus and this ability, and returning to full power again at the next dusk.

💰 Suggested Price: 369 gp

⚓️ Suggested Weight: 5 lbs

🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery

🏷️ Tags:

🪮 Ironlink Wig 🪮Wondrous item, rare (requires attunement)This wig is crafted from thousands of tiny iron links and cable...
19/02/2024

🪮 Ironlink Wig 🪮

Wondrous item, rare (requires attunement)

This wig is crafted from thousands of tiny iron links and cables. As an action, the wearer can speak the wig’s command word to have it leap from their head towards a size Large or smaller creature within 30 feet that they can see. The target must succeed on a DC 15 Strength saving throw or be grappled by the wig as it wraps tightly around their head.

While grappled in this way, the creature is blinded and must make a DC 15 Strength saving throw at the start of each of its turns. On a success, the creature is no longer blinded, but remains grappled. The creature can use its action to make a Strength check against the DC, ending the grapple on a success.

At the end of each of its turns, a creature grappled by the Ironlink Wig takes 2d4 piercing damage as the iron links dig into its flesh.

The Ironlink Wig can also be destroyed. It is an object with an AC of 19, and 15 hit points. It has damage immunities to Fire, Poison, and Psychic; as well as Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine

Once used, the Ironlink Wig can't be used again until the next dawn.

💰 Suggested Price: 2400 gp
⚓️ Suggested Weight: 5 lbs
🖼️ Image: Visual representations created using DALL•E 3, Photopea, and The Homebrewery
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