Team Greed

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06/05/2024

What a wild ride.

17/10/2023

😡😡😡

WOW!!
28/08/2023

WOW!!

A new country has been introduced. It is Persia and Iran in the Second Industrial Revolution. The transition to Persia occurs from the late Middle Ages of Western Asia.

This country, enveloped in a romantic aura of rich culture, nevertheless, represents a serious opponent.

Atash is a powerful permanent artillery pillbox. It rightly bears the name of the sacred divine fire.

The Eye of Simurgh keenly observes the battlefield from the sky. A grenadier on board this balloon can easily break the backbone of the enemy's thoughtless offensive.

Sea Gardens. A floating base for storing and passively fishing.

Guardian of the Sands and Thunder of the Sands. Camels equipped with a cannon and a heavy machine gun.

Div-Destroyer. Powerful armored machinery effectively used for the destruction of buildings and trees plantations.

The three-turreted machine gun armored transport Gathra not only allows the transportation of units but can also create a landing force by itself. And the Immortal acts as a deployable combat unit. This is a legendary persian warrior, heavily armored, and with a huge machine gun at the ready.

Main:
- Replay rewind available: when viewing replays, the played moment can be set to a previously reproduced replay moment.
- Workers collecting lumber now change the tree being harvested to the first one detected in that direction. This behavior only works at short distances.
- Factions now remember previously revealed fog of war. Now previously revealed fog of war is restored when entering a saved game, switching to a network match, or changing factions when viewing a replay.
- New units moving from the building to the gathering point now automatically attack enemies.
- Added Persian language.

Balance:
- Prices of upgrades for many units and some buildings have been changed.
- The amount of metal in deposits has been increased by 20%

Animals:
- Cow: the amount of meat increased from 400 to 800, now occasionally moves randomly.
- Mammoth: the amount of meat increased from 1200 to 1600, lifespan reduced from 15 to 12 minutes.

Stone Age:
- Bulwark: health reduced from 100 to 90

Western Europe:
- Cannon: shell hit radius reduced by 20%
- Knight: damage to buildings increased from 14 to 15

Eastern Europe:
- Cannon: shell hit radius reduced by 20%
- Squad: damage to buildings reduced from 16 to 15

Western Asia:
- Cannon: shell hit radius reduced by 17%

Eastern Asia:
- Hand cannon: shell hit radius reduced by 20%

Abstract Country:
- Machine gunner: price reduced from 250/400/100 to 200/350/80
- Squadron cannon: maximum attack distance increased from 400 to 420
- Military balloon: health reduced from 300 to 250

China:
- Soldier: when giving the "su***de" command to a group, the task is now taken by only one soldier, the closest to the target.
- Rice farm: no longer accepts fish.

😄😄😄
24/08/2023

😄😄😄

Available this fall at your local Alchemist.

30/06/2023

Heavy tanks break trees, surf on shore, Thai language, balance changes, QoL

GENERAL:
- Thai language added.
- The surf is now present on the shore, and the seabed is distorted by waves.
- Shells are now invisible in the fog of war.
- Buildings and units of defeated players gradually disintegrate.
- New large fish deposits constantly appear in the sea.
- During replay viewing, the load of enemy ships and towers is shown on the screen.
- The total duration of the match is shown in replay mode.
- The match interface shows the efficiency of extracting workers and boats. A notification about low efficiency has been added.

BALANCE:
- All heavy tanks can drive through the forest.
- All pikemen: slow down of riders increased from 55% to 65%.

Stone Age:
- Altar: trained units appear next to it, they do not come out of the building.
- Worker: repair speed reduced by 50%.
- Warrior: duration of speed increase raised from 3 to 4 sec., additional speed increased from 40 to 45.
- Slinger: minimum attack distance increased from 5 to 25.
- Temple: price of transition to Bronze Age reduced from 500 to 450 materials.

Early Europe:
- Worker: repair speed reduced by 37%.
- Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 55.

Early Asia:
- Worker: repair speed reduced by 33%.
- Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
- Heavy Archer: minimum firing distance increased from 0 to 30.

Western Europe:
- Town Hall: 4 archers added to towers.
- Longbow: minimum firing distance increased from 10 to 40, maximum firing distance increased from 140 to 150, health decreased from 60 to 55.
- Musketeer: minimum firing distance increased from 0 to 30, melee attack removed, health decreased from 60 to 55.
- Grenadier: minimum firing distance increased from 0 to 20.
- Dragoon: minimum firing distance increased from 0 to 30.

Eastern Europe:
- Strelets: minimum firing distance increased from 0 to 30.
- Grenadier: minimum firing distance increased from 0 to 20.
- Dragoon: minimum firing distance increased from 0 to 30.
- Horse archer: minimum firing distance increased from 0 to 30.

Western Asia:
- Sarbaz: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
- Bashibuzuk: minimum firing distance increased from 10 to 30, melee attack removed, health decreased from 60 to 55.
- Oglan: minimum firing distance increased from 0 to 30.

Eastern Asia:
- Springald: building damage decreased from 25 to 20.
- Archer: minimum firing distance increased from 10 to 30, health decreased from 60 to 50.
- Arquebusier: minimum firing distance increased from 10 to 30, melee attack removed, health decreased from 60 to 55.
- Dragoon: minimum firing distance increased from 0 to 30.
- Horse Archer: minimum firing distance increased from 0 to 20.

Abstract Country:
- Light Bomber: price reduced from 150/500/300 to 150/400/150.
- Light Fighter: price reduced from 300/400/150 to 300/250/100.
- Fighter: price reduced from 500/900/500 to 500/700/400.
- Bomber: price reduced from 400/1200/600 to 350/1000/500.

United Kingdom:
- Holyfox: price reduced from 1000/3000/1500 to 1000/2600/1200.

Germany:
- New aircraft added - Fighter He 51.

France:
- Dewoitine D520: price reduced from 600/1200/500 to 600/1000/450.
- Potez 633: price reduced from 500/1000/600 to 450/900/500.

Watch some streams on Twitch and get some Diablo loot
06/06/2023

Watch some streams on Twitch and get some Diablo loot

Feast your eyes on chaos, and be rewarded.

Tune into your favorite Diablo streamers to score Twitch Drops including unique cosmetics like Weapon Recolors, Back Slot Items, Mount Markings, and more.

Info: https://blizz.ly/4368j1L

01/06/2023

😈😈

18/12/2022

Sometimes you need to kill their team and then pony dance.

!!
25/11/2022

!!

😯😯😯
30/08/2022

😯😯😯

War Selection Update!!
27/08/2022

War Selection Update!!

New features of the map editor. New decor: Fireworks. Balance. QoL

GENERAl
- Added croatian language.
- A new decorative feature has been added, the launching of fireworks.
- Only players with at least a little experience can create a squad.

MAP EDITOR
- Map size can be set to any custom size.
- Maps now require a description of all teams and factions present on the map.
- There is now an option to set units on the map.
- Implemented a new tool ruler. It can measure the distance between two points.
- The camera can be lifted higher than twice.
- Brush size is increased by 2.5 times.
- Added surface point information.

VISUAL
- All fortifications now have a factional coloring.
- Metal deposit models have been updated.

BALANCE

Stone Age
- Worker: timber extraction speed increased from 1.0 to 1.1
- Warrior: price decreased from 50 to 45 food.
- Upgrade "Fur shoe": speed increase raised from 5 to 8
- Upgrade "Wicker Sling": extra damage increased from 1 to 2
- Upgrade "Leather shoes": speed increase raised from 15 to 18
- Upgrade "Berry comb": price increased from 170 to 200 materials.
- Upgrade "Firewood ropes": price increased from 200 to 240 food.

Early Europe
- Worker: metal gathering speed increased from 0.6 to 0.7, wood gathering speed increased from 1.3 to 1.4, stone gathering speed increased from 1.1 to 1.2
- Pier: price increased from 250 to 300 materials.
- Legionary: price decreased from 100/120/100 to 80/100/80.

Early Asia
- Worker: metal gathering speed increased from 0.5 to 0.6, berry gathering speed increased from 1.0 to 1.1, wood gathering speed increased from 1.1 to 1.2, stone gathering speed increased from 0.9 to 1.0
- Pier: price increased from 165 to 200 materials.
- Stables: the price has been increased from 200 to 220 materials.
- Hand ram: health increased from 120 to 130

Western Europe
- "Sharpened Tip" upgrade renamed to "Weighted Tip"
- Worker: wood gathering speed increased from 1.4 to 1.5, stone gathering speed increased from 1.1 to 1.2
- Horse crossbowman: training time reduced from 60/45 to 55/40 sec.
- Heavy Knight: price reduced from 150/100/250 to 150/100/200
- Dragoon: time between attacks reduced from 4 to 3.5 sec.
- Pikeman: price increased from 100/50/25 to 100/60/30, structural damage reduced from 10 to 8
- Upgrade "metal axis": price increased from 500/200/0 to 600/200/200
- Upgrade "warehouse shelving": price increased from 500 to 700 materials.
- Upgrade "cleavage wedges": price increased from 400/0/100 to 600/0/200
- Upgrade "supertough pickaxe": price increased from 0/500/100 to 0/700/200
- Upgrade "steerable sail": price increased from 600 to 800 materials.
- Upgrade "fishing nets": price increased from 300 to 500 materials.
- Upgrade "bulat": price increased from 600/0/400 to 900/0/400.
- Upgrade "light abrasive sharpening": price raised from 500/0/500 to 800/0/500
- Upgrade "weighted tip": price went from 400/0/400 to 600/0/400
- Upgrade "ballistic sight": price increased from 0/600/100 to 0/800/200

Eastern Europe
- "Sharpened Tip" upgrade renamed to "Weighted Tip"
- Worker: wood gathering speed increased from 1.4 to 1.5, stone gathering speed increased from 1.0 to 1.1
- Horse crossbowman: training time reduced from 80 to 70 sec.
- Horse archer: damage increased from 10 to 11, time between attacks decreased from 1.4 to 1.3
- Dragoon: inter-attack time decreased from 4 to 3.5 sec.
- Pikeman: Damage to buildings reduced from 9 to 8
- Upgrade "warehouse shelving": price increased from 500 to 700 materials.
- Upgrade "cleavage wedges": price increased from 400/0/100 to 600/0/200
- Upgrade "supertough pickaxe": price increased from 0/600/100 to 0/700/200
- Upgrade "steerable sail": price increased from 600 to 800 materials.
- Upgrade "fishing nets": price increased from 300 to 500 materials.
- Upgrade "bulat": price increased from 600/0/400 to 900/0/400.
- Upgrade "light abrasive sharpening": price raised from 500/0/500 to 800/0/500
- Upgrade "weighted tip": price went from 400/0/400 to 600/0/400
- Upgrade "ballistic sight": price increased from 0/600/100 to 0/800/200

West Asia
- "Sharpened Tip" upgrade renamed to "Weighted Tip"
- Worker: metal gathering speed increased from 0.7 to 0.8, wood gathering speed increased from 1.3 to 1.4, stone gathering speed increased from 1.0 to 1.1
- Azap: movement speed increased from 60 to 63
- Sarbaz: movement speed increased from 50 to 52
- Upgrade "warehouse shelving": price increased from 400 to 600 materials.
- Upgrade "improved harness": price increased from 200/600/0 to 300/800/0
- Upgrade "cornac": price increased from 500/200/0 to 700/200/0
- Upgrade "sorting supplies": price increased from 500 to 700 food.
- Upgrade "ballistic sight": price increased from 0/500/0 to 0/600/100.
- Upgrade "weighted tip": price increased from 400/100/0 to 600/100/0

East Asia
- "Sharpened Tip" upgrade renamed to "Weighted Tip"
- Worker: metal gathering speed increased from 0.7 to 0.8, wood gathering speed increased from 1.3 to 1.4, stone gathering speed increased from 1.0 to 1.1
- Cho-ko-nu: time between attacks decreased from 4 to 3.5 sec.
- Springald: damage increased from 70 to 75, time between attacks decreased from 6 to 5.5 sec.
- Dragoon: time between attacks decreased from 4 to 3.5 sec.
- Upgrade "warehouse shelving": price increased from 400 to 600 materials.
- Upgrade "light abrasive sharpening": price increased from 0/150/150 to 0/300/150
- Upgrade "weighted tip": price increased from 400/100/0 to 600/100/0

Abstract country
- Cavalryman: damage increased from 18 to 20
- Machine gunner: time between attacks reduced from 3.5 to 3.2 sec
- Upgrade "tank blueprints": price increased from 1000/1000/0 to 1200/1200/0
- Upgrade "mortar": price increased from 400/600/0 to 400/800/0
- Upgrade "ballistic sight": price increased from 0/600/100 to 0/800/200
- Upgrade "heavy tank blueprints": price increased from 2000/2000/0 to 2500/2500/0
- Upgrade "enhanced equipment": price increased from 500/500/150 to 1000/500/200
- Upgrade "reinforced equipment": price increased from 0/200/800 to 0/600/800

United Kingdom
- Light machine gun: time between attacks reduced from 3.2 to 3.0 sec
- Rhombus Tank: time between machine gun attacks reduced from 2.0 to 1.8 sec

India
- Elephant-machine gun: time between attacks reduced from 3.2 to 3.0 sec
- Sikh: time between shots reduced from 2.0 to 1.8 sec
- Upgrade "training standards": price increased from 2000/1000/0 to 2500/1200/0

Turkey
- Light cannon: time between attacks reduced from 10 to 9 sec.
- Sniper: time between attacks reduced from 3.5 to 3.2 sec.
- Sniper in position: time between attacks reduced from 3.0 to 2.8 sec.

Russian Empire/USSR
- Red Devil: damage increased from 18 to 20
- Upgrade "Gr***de": price increased from 2000/1000/200 to 2500/1000/400
- "Rocket launcher" renamed to "BM13"

France
- FT17: time between shots increased from 4.2 to 4.4 sec
- Potez 633: price increased from 400/900/500 to 500/1000/600

China
- Mounted guardsman: price increased from 300/50/20 to 330/50/20
- Type R: time between machine gun attacks reduced from 2.8 to 2.5 sec
- Foreign Supply Center: price increased from 0/2000/1500 to 0/3000/1500

Japan
- Upgrade "paper dome": price increased from 1000 to 1200 materials.
- Sentoku: The launch price of the Sakura blossom MXY7 has been reduced from 100/450/100 to 80/400/80

Poland
- Ulan: price increased from 250/50/0 to 300/50/0, spear damage increased from 20 to 22
- Tankette KS: health reduced from 300 to 280
- Tankette KD: Health reduced from 300 to 280
- Upgrade "gr***de": price increased from 2000/1000/200 to 2500/1000/400

Hungary/Austro-Hungary
- Ni**od: time between attacks increased from 4 to 4.5 sec
- Csaba: price of upgrade to anti-tank increased from 100/0/100 to 300/0/200, upgrade time increased from 10 to 15 sec
- Csaba AT: time between heavy gun shots increased from 4 to 4.5 sec
- Upgrade "New assault weapon": price increased from 0/2000/1000 to 0/3000/1200

19/05/2022
👀👀👀
21/04/2022

👀👀👀

Tug of war is the new game mode. Ability to add troops to the map. Balance & QoL

GENERAL
- New game mode added: Tug of War. Only available in private matches.
- A list of previous online matches is available.
- Owners of "special modes" can now add units and buildings to the map in the sandbox.
- Added choice of cause of defeat in private match.
- In private match, you can set the amount of starting resources.

BALANCE

Stone Age
- Bulwark: visibility significantly reduced, time between attacks reduced from 1.5 to 1.2 seconds.
- Warehouse: price increased from 100 to 120 materials.
- Warrior: training time decreased from 12 to 11 seconds.
- Maceman: training time decreased from 15 to 14 seconds.
- Slinger: training time decreased from 12 to 11 seconds.
- "Fur shoe" upgrade: research time reduced from 30 to 20 seconds.
- "Berry comb" upgrade: price increased from 150 to 170 materials.
- "Firewood ropes" upgrade: price increased from 175 to 200 food.
- "Wicker Sling" upgrade: price decreased from 200 to 150 food.

Early Europe:
- Warehouse: price increased from 200 to 220 materials.
- Pier: builds 2 times slower.
- Archer: damage increased from 10 to 11
- Legionary: cost reduced from 100/125/125 to 100/120/100

Early Asia:
- House: price reduced from 135 to 120 materials.
- Pier: builds 2 times slower.
- Observation tower: visibility increased by 20%
- Spearman: reserve time decreased from 29 to 22 seconds.
- Archer: eeserve time reduced from 28 to 22 seconds.
- Heavy spearman: reserve time decreased from 35 to 30 seconds.
- Heavy archer: reserve time reduced from 35 to 30 seconds.
- Mounted archer: cost reduced from 120 to 110 food, reservation time reduced from 65 to 45 seconds.
- Hand ram: cost reduced from 70/150 to 60/130, reservation time reduced from 50 to 45 seconds.

Western Europe:
- Guardian Tower: price reduced from 200/650 to 150/600
- Trebuchet: price decreased from 0/750/200 to 0/700/150
- Longbow: time between attacks has been reduced from 2.0 to 1.8 seconds.
- Heavy Knight: armor, on average, increased from 12.4 to 14.1
- Crossbowman: time between attacks decreased from 3.2 to 3 seconds, projectile dispersion decreased from 14 to 13%
- Cuirassier: damage increased from 17 to 19
- Musketeer: time between shots decreased from 4.5 to 3.6 seconds.
- Grenadier: time between shots reduced from 4.5 to 4.0 seconds.
- Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
- Bombard: ammunition dispersion reduced from 20% to 18%
- Cannon: damage increased from 120 to 130

Eastern Europe:
- Guardian Tower: price reduced from 200/600 to 150/550
- Squad: price reduced from 100/50/70 to 100/50/50, training time reduced from 50 to 45 seconds.
- Pernach: time between attacks has been reduced from 3.5 to 3.2 seconds.
- Mounted archer: cost reduced from 220 to 200 food, time between shots reduced from 1.5 to 1.4 seconds.
- Crossbowman: time between attacks decreased from 3.2 to 3 seconds, projectile dispersion decreased from 14 to 13%
- Halberdier: damage increased from 10 to 11
- Cuirassier: damage increased from 17 to 18
- Strelets: time between shots decreased from 4.2 to 3.3 seconds, time between melee attacks decreased from 2.0 to 1.5 seconds.
- Grenadier: time between shots reduced from 4.5 seconds to 4.0 seconds.
- Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
- Cannon: damage increased from 100 to 110

West Asia:
- Tower: price reduced from 160/350 to 140/300
- Azap: reservation time reduced from 25 to 18 seconds.
- Sarbaz: reservation time reduced from 25 to 18 seconds.
- Oglan: reserve time reduced from 42 to 30 seconds, price reduced from 100/20 to 90/20, reservation limit increased from 2 to 3
- Ballista: missile dispersion reduced from 12% to 10%
- Janissary: backup time reduced from 42 to 25 seconds, price reduced from 75/50/25 to 70/50/20
- Bashibuzuk: time between shots decreased from 3.5 to 2.8 seconds.
- Elephant-Bashibuzuk: time between shots, on average, reduced from 4.0 to 3.2 seconds.
- Cannon: damage increased from 150 to 165

East Asia:
- Guard Tower: price decreased from 150/450 to 150/400
- Ashigaru: reserve time reduced from 35 to 25 seconds.
- Archer: time between shots reduced from 2.0 to 1.5 seconds.
- Cho-ko-nu: reservation time reduced from 45 to 35 seconds, price reduced from 50/100/50 to 50/80/40, time between attacks reduced from 4.5 to 4.0 seconds.
- Samurai: damage increased from 13 to 14, time between attacks reduced from 1.5 to 1.3 seconds.
- Springald: time between attacks decreased from 7 to 6 seconds, maximal attack distance increased from 140 to 150, price decreased from 0/400/50 to 0/300/50.
- Rocket Cannon: price reduced from 400 to 300 materials, required population reduced from 3 to 2.
- Harquebusier: time between shots reduced from 4.2 to 3.5 seconds.
- Asigaru Jari: reserve time reduced from 40 to 30 seconds, price reduced from 80/70/25 to 80/60/20, damage increased from 9 to 10
- Dragoon: time between shots reduced from 5.0 to 4.0 seconds.
- Hand cannon: reserve time decreased from 110 to 80 seconds, price decreased from 200/300/100 to 120/250/100.
- Mounted Samurai: reserve time decreased from 100 to 70 seconds, damage increased from 14 to 15

Industrial Revolution:
- Machine gun tower: price reduced from 400/1000 to 300/800
- Antitank Hedgehog: price reduced from 100/40 to 80/30
- Soldier: price reduced from 100/80/20 to 100/60/20, training time reduced from 25 to 20 seconds.
- Ranger: price reduced from 100/0/100 to 100/0/80, training time reduced from 40 to 35 seconds.
- Cavalryman: price reduced from 250/50 to 200/50
- Machine gunner: time between attacks reduced from 4.0 to 3.5 seconds.
- Howitzer: time between attacks reduced from 11 to 10.5 seconds.
- Squadron cannon: time between attacks reduced from 12 to 11.5 seconds.
- Submachine gunner: price reduced from 200/200 to 180/180, training time reduced from 40 to 32 seconds.
- Tractor: extraction speed decreased from 10.0 to 9.5
- Gr***de Launcher: price reduced from 200/500/50 to 150/400/50, training time reduced from 60 to 40 seconds.
- Machine-gun trawler: time between attacks reduced from 5.0 to 4.5 seconds.
- Battleship: price reduced from 500/2000/800 to 500/1800/800, production time reduced from 200 to 180 seconds.
- Torpedo boat: movement speed increased from 70 to 75, torpedo damage increased from 420 to 550
- Military balloon: time between attacks reduced from 5.0 to 4.5 seconds, production time reduced from 55 to 50 seconds.
- Military aerostat: time between attacks reduced from 7.0 to 6.5 seconds, production time reduced from 90 to 80 seconds.
- Light Bomber: damage increased from 170 to 180

Great Britain:
- Tank Rhombus: production time decreased from 130 to 120 seconds, time between primary gun attacks decreased from 6 to 5 seconds, time between machine gun attacks decreased from 2.5 to 2.0 seconds, machine gun damage increased from 15 to 16
- Marlboro Tank: time between attacks reduced from 7.5 to 7.0 seconds, production time reduced from 180 to 160 seconds.
- Tank destroyer: time between attacks reduced from 13 to 12 seconds, production time reduced from 180 to 160 seconds.
- Dreadnought: price reduced from 700/2500/1000 to 700/2000/1000, production time reduced from 220 to 200 seconds.
- Sea Fort: price reduced from 500/1500/400 to 0/1200/400
- Light machine gun: price reduced from 200/200/70 to 180/180/50, time between attacks reduced from 3.8 to 3.2 seconds.
- Anti-tank rifle: price reduced from 300/500/100 to 200/400/100, training time reduced from 60 to 40 seconds.

India:
- Elephant-Machine gun: time between attacks reduced from 3.5 to 3.2 seconds.
- Sikh: price reduced from 70/80/20 to 50/60/20, reservation time reduced from 25 to 20 seconds.

Turkey:
- Sniper: price reduced from 150/120/100 to 100/100/80, training time reduced from 40 to 35 seconds.
- Artillery tower: ammunition dispersion reduced from 20% to 18%.
- Mortar: ammo dispersion reduced from 20% to 18%

Germany:
- Big Bertha: projectile dispersion reduced from 20% to 19%
- Flammenwerfer: training time reduced from 50 to 40 seconds.
- Pillbox: price reduced from 400/1800 to 300/1600

Russian Empire / USSR:
- Soldier: price reduced from 90/80 to 90/70, Reserve time reduced from 20 to 18 seconds.
- Red Devil: price reduced from 200/50 to 170/50
- Rocket launcher: time between attacks changed from 40 to 45 seconds.

France:
- FT17: time between attacks increased from 4.0 to 4.2 seconds.
- Farman Goliath: required population reduced from 4 to 3.

China:
- Soldier: price reduced from 90/50/10 to 80/50/10, reservation time reduced from 18 to 16 seconds.
- Type FT: time between attacks increased from 5.0 to 5.3 seconds.
- Howitzer: time between attacks reduced from 13 to 12 seconds.
- Type R: production time decreased from 130 to 120 seconds, time between attacks of main gun decreased from 8 to 6.5 seconds, time between machine-gun attacks decreased from 3.2 to 2.8 seconds, machine-gun damage increased from 15 to 16
- Type M: time between attacks reduced from 10 to 9 seconds.

Japan:
- Fu-go: movement speed increased from 20 to 21
- Sentoku: the cost of the MXY7 Cherry Blossom has been reduced from 100/600/100 to 100/450/100

Poland:
- Ulan: time between gr***de throws increased from 8 to 10 seconds, damage to main building decreased from 40 to 35

04/04/2022

in by Salsto

Team Greed world wide.
06/02/2022

Team Greed world wide.

28/11/2021

Salsto being a bully with in Overwatch

New Polo, who this?
19/11/2021

New Polo, who this?

LFG
27/10/2021

LFG

Poland, improving graphics. Render optimization and balance, QoL

MAIN:
- A new country, Poland, has been added.
- Introduced a system of signaling players to each other.
- Game camera now has inertia - it accelerates and stops not instantly.

GRAPHICS:
- Improved graphics.
- Optimized rendering algorithms. This has resulted in a significant increase in FPS when the camera is not moving.
- Animation switching for most units is now smooth.

BALANCE:

Stone Age:
- Warrior: health reduced from 70 to 65.
- Bulwark: building speed increased by 25%.

Early Europe:
- Worker: wood gathering speed increased from 1.2 to 1.3, stone mining speed increased from 1.0 to 1.1
- Farm: construction speed reduced by 30%.
- Battleboat: movement speed increased from 40 to 45.

Early Asia:
- Poultry yard: construction speed reduced by 40%.
- Sampan: movement speed increased from 40 to 45.

Western Europe:
- Mill: construction speed decreased by 30%.
- Trebuchet: the price has been reduced from 0/1000/300 to 0/800/250.
- Onager: maximum attack range reduced from 200 to 190, price increased from 0/300 to 100/350.

Eastern Europe:
- Mill: construction speed reduced by 25%.

West Asia:
- Barnyard: construction speed reduced by 40%.
- Mamluk: armor, on average, increased from 5.2 to 7.5.

East Asia:
- Poultry yard: construction speed decreased by 40%.
- Hand cannon: attack distance changed from 20-250 to 40-230.
- Springald: price reduced from 0/400/100 to 0/400/50, Minimal attack distance reduced from 50 to 40, construction speed increased by 50%.
- Rocket cannon: projectile range increased by 36%, construction speed increased by 50%.
- Battleship: the number of required population is increased from 4 to 5.

Abstract country:
- Armored car: production time reduced from 100 to 70 seconds, damage increased from 18 to 20.
- Howitzer: production time decreased from 100 to 80 sec.
- Motorcycle: attack distance decreased from 150 to 130, damage on buildings decreased from 8 to 6, projectile dispersion increased from 18% to 20%, movement speed decreased from 120 to 110.
- Wonder: health increased from 3000 to 5000.
- Torpedo boat: movement speed increased from 60 to 70.

Russia:
- Soldier: improvement from Musketeer or Grenadier now requires a barracks.

Turkey:
- Mortar: damage increased from 130 to 160, projectile dispersion reduced from 20% to 18%.

China:
- Type FT: time between shots reduced from 6 to 5 seconds.

Germany:
- Panther tank: damage increased from 100 to 130, health increased from 1000 to 1100, projectile dispersion reduced from 20% to 15%.
- Me.262: price reduced from 400/800/1200 to 400/700/1000, production time reduced from 150 to 120 sec.
- Goliath operator: price reduced from 1500/500/1000 to 1200/500/800, production time reduced from 180 to 120 sec.
- Flammenwerfer: time between attacks reduced from 5 to 3 sec., movement speed increased from 45 to 50.
- Armored flammenwerfer: time between attacks reduced from 5 to 3 seconds, movement speed increased from 40 to 45.
- Cannon Kolossal: time between attacks reduced from 8 to 5 seconds.

Japan:
- Light Mortar: time between attacks reduced from 8 to 7 sec.
- Fugo: price reduced from 400/100 to 350/100.
- G4M Bomber: health increased from 350 to 400, range increased from 100 to 120 seconds, torpedo damage increased from 420 to 500.
- Sakura blossom MXY7: airfield price reduced from 100/600/100 to 100/400/100.

28/09/2021

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