05/11/2023
[Onmyoji Guide]Onmyoji Daily Event Cost Performance Recommendation
(How can players who haven't spent a lot of money in the game efficiently utilize AP?)
#空相面灵气
I found that Facebook is unable to insert images into text. If you want to experience an illustrated viewing mode, you can go to Bilibili or NGA. I have set up an English translation over there. (The Vietnamese version will be produced later and released to the community of Vietnamese players)
Bilibili:https://b23.tv/RgA9JqP
NGA:https://ngabbs.com/read.php?tid=38287707
Hello everyone, I am '空相面灵气'. Today, I would like to share with you through this article the cost-effectiveness of onmyoji's daily events and how to use AP rationally. (Your next major event is 300 and 200BOSS. Please try to store the AP as much as possible now. I will provide detailed suggestions for the AP arrangement for the next event in the next article.)
Here I have listed the cost-effectiveness relationship between common daily and monthly events in onmyoji. (From the perspective of Pve, for reference only, the following will explain why)
True Orochi>Bonded(100 G6 soul)>999≈200 Boss>Sou loptional(200)=Sea of Eternity(30 Boost)=Six Realms(2 Free Boost Every Week)>300=Tuesday S10>S11>S12>Sun
Personally, I believe that the 300/S10 on Tuesday is a dividing line, and the further forward the project, the more worthwhile it is to do. After that, S11/S12/Sun has the ability to continue to complete.
How much AP does it take to drop a G6soul in a common event:
Bonded 12-13 AP 1G6soul
999&200BOSS 24 AP 1G6soul
Sea of Eternity(30 Boost) 28.8AP 1G6soul
S10(Sougenbi Scrolls+Totem Pass)29.4 AP 1G6soul
Six Realms(Boost)30AP 1BOSS G6soul
S11(Sougenbi Scrolls+Totem Pass)&300:
32.2AP 1G6soul
S12(Sougenbi Scrolls+Totem Pass)44.1 AP 1G6soul
S11 44.4 AP 1G6soul
S12 52.9 AP 1G6soul
Sun 62.5 AP 1G6Soul
For reference only, the data is fine, but players need to consider the value of other additions and the types of fallen souls themselves, and then think about how to spend/accumulate AP correctly.
Among them, 300 and Soul Earth use the same data because their drop rates are very similar. S11 Farm has 1000 AP, which is approximately one more G6soul than 300, but 300 also has about 200 more Picture Book Scraps. There are other falling objects that are also better, and I personally think 300 is stronger in terms of Soul angle.
But S11 also has its own advantages. S11 will drop Memory Scroll Fragments, while 300 does not have Memory Scroll Fragments.
Of course, if S11 encounters 999, completely unable to compare with 999
The metadata comes from many Dalaos, and I am not solely responsible for it. What I did was just integrate them.
Hereby thank:米格酱啦
True Orochi
Needless to say, the most valuable project in the game has a low threshold for joining the team, and there should be no one who cannot afford to pay out 120 AP per week. Only someone needs to remind those with poor memory to remember Farm.
Bondlings
This is the second most cost-effective project in the game, second only to True Orochi.
Do a simple calculation.
Capturing pets can earn 8-12 Bonded Memories at once, and 20 Bonded Memories can be exchanged for a G6Soul. The personal experience is to exchange 12-13AP for a G6Soul.
The 8AP drop rate for 999 is 0.33, requiring 24+APs to obtain a G6Soul.
About a thousand AP per week, which may not be as high as some people's daily consumption of S11. But this allows you to directly obtain 100 G6souls.
After upgrading to lv5 in the venue, please do not perform 'Search' as its cost-effectiveness is poor. This refers to the capture of pets. And try to use low-level plates to save summoning stones. If you don't have enough coins, you can try teaming up with others and earn rewards by consuming AP instead of using plates. But correspondingly, forming a team cannot capture pets.
Sea of Eternity(30 Boost)
Many people may choose not to farm because of the difficulty of forming a team.
Here is the specific drop rate posted.
The G6Soul drop rate for a round of 24AP is approximately 0.332, and the Picture Book Scrap is considered 0.5
Dropout rate is 0.332+0.5=0.832
8AP drop rate is 0.832x8/24=0.277333
Over 300 and S11
Data support source:
https://b23.tv/iBKF0CA
And it includes relatively rare Sea Soul and Picture Book Scrap sections, which can choose from three types, which is much more advanced than the completely random 300.
And this instance will drop more G4 Cyan Imps than S11, referring to the same AP
It doesn't consume much AP, 30x24=720AP, so it's best to find a team player to play every week, preferably on Monday/Friday.
Soul Contain
There are enough AP, S12 200 times.
It's not because the AP is sufficient to be used casually, but because Farm S12 is indeed worth it in the optional activity.
We participate in activities to choose our own soul, and there is a limit to the number of times we can choose our own soul.
So what needs to be compared here is the drop rate of a single game rather than the cost-effectiveness of dungeon APs.
120 rounds of S12 have more G6Soul drops than 120 rounds of S11, and the extra G6Soul is also a type of your choice, which is different from the usual relatively random ones. Therefore, we recommend Farm S12, which is so simple.
Some people may be worried that S12 will lose a lot more than S11
Here is the data support provided:
https://ngabbs.com/read.php?tid=35341683
The single round G6 Soul drop rate of S12 is
248.2/12600x21=0.413667
Converted to 8AP, it is 0.413667x8/21=0.157587
Compared to 0.16-0.18 of S11, it is only slightly lower
Personally, I think it's acceptable
Comparison loss rate
120 times S12 drops 120x0.413667=49.64004 G6
120 S11 drops 120x0.17=20.4 G6
If the same AP is given to S11, then 20.4x21/8=53.55
S12 has a loss of approximately 53.55-46.64=6.91 G6
But the self selection is only 120 times, and there is no condition for S11 to have the same AP. To obtain more self selection G6, choose S12.
Six Realms
The first two free bonuses per week must be completed, even if only two G6s are lost in one round
The conversion rate of 8AP is also 2/60x8=0.266667
It's already approaching the drop rate of Sea, and Boss Soul is even more precious.
All of the above are daily projects that must be done for the general public (especially for high practice players/those who pursue high practice).
No matter how much you save when accumulating AP, you need to dig out the AP from anywhere and consider accumulating AP for these weekly projects.
I have encountered some players in the global server community
Sun, which has the worst cost-effectiveness, wants Farm every week, while Bonded and Sea don't even glance at it.
I have no intention of discrimination. This is the reason why this article will be written. After all, chatting one by one cannot be explained. Some people say that they do not believe in continuing with S11 and must submit data. I might as well write a post, openly disclose all the data, feed the food in my mouth, and tell you directly which farm to farm or which not to farm
Farm S11 and Sun, ignoring 999, are like turning off WiFi to watch videos with mobile traffic in order to save on electricity bills. The electricity bills are saved, and the next day they are carried away by the operator and even the building.
Boundary project
Why recommend Tuesday S10?
The relationship between S10, S11, and S12 is an increasing G6 dropout rate
But the types of G6 drops will decrease
These are the characteristics of the three projects
S10 G6 has a high drop rate and fewer types of drops. S12 G6 has a low drop rate and more types of drops
But only on Tuesday did the drawbacks of S10 turn into advantages, as S11 and S12 added the garbage brothers Yamabiko and Tapper, diluting the Fortune Cat dropout rate that most people want.
Data:
https://ngabbs.com/read.php?tid=35341683
The G6 drop rate of S10 in a single round is(4AP)
289/12600x4=0.091746
8AP is
0.091746x2=0.183492
Slightly higher than the highest drop rate of S11, with a higher proportion of Fortune Cat
And S10 has much more Sougenbi Scrolls/Toem Passes/Real Raid Passes than S11 and S12
The dropout rate of Top Pass+Sougenbi Scrolls in S10 will be more significant
8AP is 0.183x1.49=0.27267
This data is close to the last 180 times of 200 bosses
The only downside is that S10 does not have Cyan Imps.
However, the G4 soul dropped from S10 is nearly twice as experienced as the Cyan Imps from S11, but upgrading the soul with Cyan Imps would save more coins.
If your goal on Tuesday is to improve Fortune Cat, give up S11 and S12 and choose S10.
300 Or S11?
Most players will not spend too much money in the game, and the AP is limited. If Farm300 is completed, it is basically 300 per month, and GQ30 is done every day. After doing the weekly routine, there will be very little AP left, which cannot support the deep farm of S11/S12 anymore.
Personal suggestion: From the perspective of improving soul, choose 300
If you want to balance Soul+Memory Scroll Fragments, then consider S11 during the Memory Scroll Fragments period.
The G6 dropout rate for 8AP of 300 is
0.18x1.35=0.243
S11 G6 drop rate is 0.18
The G6 dropout rate for S11+Totem Pass+Sougenbi Scrolls is
0.18x1.38=0.2484
Data support:
https://ngabbs.com/read.php?tid=38044658
The expectation for 300 to obtain a G6 is
8/0.243=32.921811AP
The expectation for S11+Totem Pass+Sougenbi Scrolls to obtain a G6 is
8/0.2484=32.206119 AP
Approximately every 1000+APs, S11+Totem Pass+Sougenbi Scrolls will have an additional G6 compared to 300
However, 300 with 1000 AP can obtain approximately 200 Picture Book Scraps, which is a one out of three G6, and can also drop a considerable number of Demon Souls, which can be considered as 1/2-/1/3 Boss Souls.
From the perspective of other dropped objects (such as EXP Soul), 300 is also significantly slightly better than S11
So we can draw a conclusion now
On Soul drop, 300 is stronger than S11.
Looking at the types of drops again
The 300 Soul Pool is the weekend's S11 Soul Pool+S12 Soul+Sun Soul+Sea Soul+four rare Souls
Someone once rated the Soul of the Orochi series, and it turned out that the S11 weekend rating was 4.78 points
https://ngabbs.com/read.php?tid=35356889
This score is not low, the table is for reference only.
Let's take a look at the importance of adding additional Soul types
Personal evaluation:
S12 Soul
Bell-Haunt
important
Tapper
useless
Dangler
important
Possesser
Best
Echoer
important
Tomb Robber
Future prospects
1 Best
3 important
1 useless
1 Future prospects
Sun Soul
Nuribotoke
important
Hyosube
Future prospects
Enshyoujo
useless
Aonyobo
Average
1 important
1 Future prospects
1 Average
1 useless
Sea Soul
Wispzoa
Best
Merrow
very important
Wisp
very important
Leviathan
important
Conch Blower
Average
Oracle
useless
1 Best
2 very important
1 useless
1 important
1 Average
Rare Soul
Fenikkusu
important
Tomb Guard
important
Pearl
Average
Dice Sprite
Average
2 important
2 Average
On the weekend of S11, there are a total of 26 types of Soul in the Soul pool, and an additional 20 types of Soul are added to the 300 Soul pool
2 Best
2 Very important
7 Important
4 Average
2 Future Possible
3 useless
The proportion of not losing accounts for over 55%
I think it's okay
There are only two Soul that can be called the best in S11, Cat and Kyou
There are still many commendable Soul pools with an additional 300.
From the perspective of improving Soul (especially for higher-order PVE, many Soul cannot be obtained by S11), 300 is better.
Simply put, sticking to 300 allows each Soul to accumulate their training level, saving them the time to gamble with golden scales until bankruptcy.
Ama and Izanami directly lifted three previously unimportant souls, which many players who didn't accumulate didn't expect, did they?
Speaking of 300, by the way, 200 boss.
At present, the overall drop rate is 0.484 per inning
Convert 8AP to 0.484x8/12=0.322667
Very close to 999 data
I will continue to count when I have time in the future
https://ngabbs.com/read.php?tid=38140927
This type of boss has a lower frequency than 300, and there seems to be a reason for its low appearance. It does make a profit.
After the boundary, if there are abundant APs in S11/S12, Farm can be considered, and if there are fewer APs, priority will be given to the front.
Sun(50Boost)
G6 drop rate is 0.128
Data support:
https://b23.tv/seAPhuw
What is the concept of 0.128
S11 (Full) is 0.18x1.38=0.2484
That means that Sam's G6 dropout rate is only about half that of the S11/300 series
S11/300 requires 32-33AP to produce a G6
Sun requires 8/0.128=62.5 AP
Are you very familiar with it
Yes, Six Realms, 60AP once, at least one G6 Boss soul
Obviously, Sun soul is far less important than Boss soul. However, Sun needs a higher cost to acquire a G6 Soul. I think even those who are even worse at math can understand what I'm trying to convey
The data of Sun's affiliated falling objects (EXP Soul, etc.) is also significantly lower than that of S11/300
Many people may farm sun for gold coins
So let's calculate whether Sun's most valuable gold coin is worth it
Calculate by adding 9467 gold coins to a full bonus
50 Sun can drop 50x9467=473350 gold coins, approximately 470000 gold coins
G6 expected 50x0.128=6.4 pieces
S11 50 rounds of the same 8AP
S11 drop rate 50x0.18=9 pieces
S11 Full drop rate 50x0.2484=12.42
300 fold 8AP drop rate 50x0.243=12.15
Whether 470000 gold coins are worth 3-6.4 G6 depends on the individual's opinion
I don't think it's worth it
If targeting Soul, it can be compared to Six Realms, which brings us back to the above topic. Can Sun Soul compare to Boss Soul? Overall, I think this event can be completely abandoned
Sun was an early product, with more AP releases than Soul Boost at that time. Many people do not have enough Soul Boost, coupled with a demand for new Soul and limited options, unlike the current Six Realms, Sea, and 300.
Personally, I used to farm 150 times a week, but this habit has been put down for a long time because it's not worth it. Times have changed.
Fragmentary thoughts, personal current AP operation ideas
I am a PVE heavy player who will spend a small amount of money in the game
With the rapid development of PVE, the demand for new Soul is increasing
So personally, this is how I arranged it
The weekly routine at the above boundary is mandatory.
Play S12 20 times a day to exchange Friend Pack (I am a 2500 day player with the first 15 bonuses, normal players can choose S11)
The activity store has 10000 APs and some APs accumulated in daily life, with a slight surplus of 300Farm.
The Orochi series, apart from the S10 Farm on Tuesday, is all just for the purpose of making Friend Packs, and there are also pet rewards in the area.
Many people don't feed their cats and dogs, thinking it's a loss. It's actually worth it.
Try spending 140AP to feed your pet before midnight and receive two pet rewards. Take a screenshot and consider whether it's worth it in conjunction with this post.
However, feeding pets requires a good memory, and those with poor memory can continue not to be fed.
Nowadays, many people yearn for uber
In fact, a considerable number of people do not receive enough AP after completing 999
More at a level of 50000 to 60000 AP
So whether there is a uber this year or not, it is still necessary to plan ahead, arrange AP correctly and reasonably, and find the most suitable operational approach for oneself.
It's not too late now, nor will it be too late in the future.
I hope this article is helpful to you. If you like it, please support it. This is the greatest encouragement for me to continue creating.
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