Completed approved F3/4 and R3/4 on the build (with the help of friends, see below). Normally it'd be considered complete by now, but I wanted to make sure it's tweenable and plan to possibly have perspective poses later (there were some before, but there's been design changes since). Mouth charts for front and profilve views are done too (has been for a long time, along with teeth for perspective (mostly not visible))
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My post on LinkedIn:
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I've been using the past few months to plus up on my skills in the animation industry!
- A lot of storyboard work including a test (sorry, signed an NDA to not share), and I'm currently in the middle of an online course.
- Brushing up the pitch on my fiction, including more research (it's always ongoing) and ideas for plot points!
- This Harmony build / rig that took me over 100 hours so far due to inexperience having never worked as a build artist (my jobs have been all on Harmony, but either as a character animator or animation revisionist), a relatively complicated design (at least compared to a lot of TV builds I've seen), and me being a stickler to make almost all parts tween (a lot of extra effort!). It was a great learning experience. Far from perfect (e.g. look at that halo on the neck hahaha), but Front to F3/4 works well with some tweaks (this is a 2D build, not a 3D build, so a lot of things have to be moved to cheat it!). Builds being tweenable is something I noticed is lacking from a lot of professional TV builds despite many of them having a simpler design.
You'll notice that the ears and shoes are tweened, but the hands 'pop' between views - they are drawing substitutions and the only part of this build that that does NOT tween. It's theoretically possible to tween hands but it's very inefficient (faster to just cheat it and draw the inbetweens where you can't) and usually results in simple and/or unappealing hands (although it'd be cool to be proven wrong, I'd love to see a well-done 2D rigged hand).