This is from my 2nd account.
My very 1st video game. Moon Patrol for the Atari 2600 and yes, that's me playing it.
A SNES classic.
Dragon ball Z Super Butouden 2
I'll be eating instant noodles for the rest of the year lol.
WoW Dragonflight Epic edition, here I go.
I have 46 characters, 26 are lvl 90. The grinding never ends.
She made it to lvl 90. Now, next is........?!
Miracles do happen!
1st 10-pulls
This is my third Alt and made it to gear lvl 960 and on its way to Faiton.
I need to get my game back, I lose to fast.
The look when they saw this.
See y'all around 9am (CST) If nothing goes wrong.
Pilotwings 64 is a video game for the Nintendo 64, originally released in 1996 along with the debut of the console. The game was co-developed by Nintendo (primarily Nintendo EAD, who developed the original game) and the American visual technology group Paradigm Simulation. It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America. Pilotwings 64 is a follow-up to Pilotwings for the Super Nintendo Entertainment System (SNES), which was a North American launch game for its respective console in 1991. Also like that game, Pilotwings 64 received production input from Nintendo producer and EAD General Manager Shigeru Miyamoto.
Pilotwings 64 is a 3D amateur flight simulator that puts the player in control of one of six pilots as they try to earn pilot licenses through various forms of aviation. The events are flying an autogyro, using a jet pack, and hang gliding. Several bonus tasks are offered, such as skydiving and a human cannonball test. The game also puts focus on allowing the player to freely explore its detailed 3D environments, most notably a miniature representation of the United States.
The game received positive review scores and praise from gaming publications and news sources alike for its visual presentation and flying controls. Similar to its SNES predecessor, Pilotwings 64 serves to demonstrate the graphical capabilities of its gaming hardware. Although the flight simulator did not enjoy the same commercial success as its fellow launch game Super Mario 64, Pilotwings 64 nonetheless went on to sell over one million copies worldwide.
ClayFighter 63⅓ is a 1997 fighting game developed and published by Interplay Productions for the Nintendo 64. It is the third installment of the ClayFighter series. The title is a parody of the "64" suffix common with the Nintendo 64's games.
Like its predecessors, ClayFighter and ClayFighter 2: Judgment Clay, Clayfighter 63⅓ uses stop motion animation and claymation as opposed to traditional computer animation to produce a unique effect.
The arenas in ClayFighter 63⅓ are unique in that each one, with several exceptions, houses multiple rooms; during fights players can punch or kick their opponents into different rooms and the fight will then continue in that room. There are 26 different rooms to fight in.
The game itself parodies other fighting games. It uses a 3-level bar for super combos like in the Street Fighter Alpha series and uses parries like the Street Fighter III series, and many of the super attacks are noticeably variations of attacks from the Street Fighter series. It also features a combo system similar to Killer Instinct, although it makes fun of the combo names (for example, "Itty Bitty Combo", or "Triple Brown Betty Combo"). During battle players can use many different attacks which have their own strengths and weaknesses.
Mario Party is a party video game developed by Hudson Soft and published by Nintendo for the Nintendo 64 game console. It was released in Japan in December 14, 1998, in North America on February 8, 1999 and in Europe and Australia on March 9, 1999. The game was targeted at a young audience. During development, Mario creator Shigeru Miyamoto served as supervisor. Upon release, it received mostly positive reviews from critics, who commended its multiplayer mode, concept and music. It is the first installment in the Mario Party series and was followed by Mario Party 2 in 1999 for the same system.
I think I'll stop for now.
Making good progress. Let's see this Saturday for the next trial.