Sensei Bobo Kagegokira

  • Home
  • Sensei Bobo Kagegokira

Sensei Bobo Kagegokira Contact information, map and directions, contact form, opening hours, services, ratings, photos, videos and announcements from Sensei Bobo Kagegokira, Digital creator, .
(3)

03/04/2024

Gonna get back to posting
Before all that though

Is there anything you need help with?

07/01/2024

ใ€Š๐•Š๐•–๐•๐•— ๐•€๐•ž๐•ก๐•ฃ๐• ๐•ง๐•–๐•ž๐•–๐•Ÿ๐•ฅใ€‹
๐†๐ฎ๐ข๐๐ž ๐ญ๐จ ๐ฆ๐š๐ฌ๐ญ๐ž๐ซ ๐‘๐

Part 3

As RPrs, we know that clones are supposed to be indistinguishable from the original, but to avoid being invalid we differentiate the original from the clones because doing the latter may prove to be risky.

However, there is a way to make clones indistinguishable from the user while being completely valid.
The method is not long winded or complex, so this post won't be as long as the others.

For this method, the lowest level of coding will be required, and a crucial word that should be used is โ€œrootโ€, the word that follows should be an alternative word that you've used to refer to your character, such as โ€œprogenitor, paragon, latter, veteranโ€... words that refer to the characters status or rank may help, such as โ€œShinobi, Shinigami, hero, pirate, Shikigamiโ€ and etc.

In a battle sense, here's an example, I'll use Kakashi Hatake for this run.

เผ„ With the sound of damp grass being trampled on, a shadow hovers over the opponent in display of a distant figure. Above, a paragon, Kakashi Hatake, descends as his fists clutched tight, and reflecting off his eye is the image of warrior kneeling on the ground. This warrior, showing fierce determination to deliver a fleet sweep kick, was the revered copy ninja of the leaf. A daunting experience to those who observe, soon turned to shock and dread, as the sound of a thousand chirping birds drowns the area with its echos, bringing out a seering light that dims the environment. With the loud thunderous threat approaching from the foes flank, confusion would strike as Kakashi comes storming forthโ€ฆ and as the foe is faced with 3 attacks, the root veteran watches the events unfold as his image is obscured by the trees of the terrain.เผ„

This is merely a rough sketch, though it should paint the picture. The better you become at this, the greater your tactical advantage in battle becomes.

08/12/2023

๐—ฃ๐—ฒ๐—ฟ๐˜€๐—ผ๐—ป๐—ฎ๐—น ๐—ง๐—ฟ๐—ฎ๐—ถ๐—ป๐—ถ๐—ป๐—ด
๐พ๐‘œ๐‘—๐‘–

Link โžช https://koji.to/k/9PS2
Starts at $1

This is honestly just to do 2 things.

I'm just doing this to reduce the number of mentorship requests I get in DMs.

It's also for me to give more value to those who commit.

For fairness, each personalized mentorship option will come with strategies to help with productivity and personal growth. I'll give detailed breakdowns on how I'm able to continuously discover so many things in RP, then teach you how to use these skills to do the same in your life, allowing you to learn effectively, increase productivity and ways on mastering any skill you desire.

Skills gained in RP can be used to improve daily life, such as problem solving, & I wish to have my students adopt this ability.

Each option will allow you to become an above average RPr, allowing you to confidently engage in RP without worry.

If you make an order and I don't deliver on your request within a week, you will get a full refund.

All discussions within the order will be private and everything I teach will also come in a personalized and downloadable PDF.

It's time you become part of histories best RPrs, grow like a monster, & don't stop

Note, you'll have to open an account on the platform for us to interact.

Link โžช https://koji.to/k/9PS2

20/11/2023

ใ€Š๐•Š๐•–๐•๐•— ๐•€๐•ž๐•ก๐•ฃ๐• ๐•ง๐•–๐•ž๐•–๐•Ÿ๐•ฅใ€‹
๐†๐ฎ๐ข๐๐ž ๐ญ๐จ ๐ฆ๐š๐ฌ๐ญ๐ž๐ซ ๐‘๐

Part 2

The one thing that determines the outcome of a battle, is decision making. It is by far the most important skill, yet is the least practiced in all teaching methods. RPrs tend to struggle the most with this, so here's a practice that I encourage you to master, I call it the โ€œDo or Dieโ€ method.

๐ƒ-๐Ž or ๐ƒ-๐ˆ-๐„
Each letter represents a thought process which you should take into account, they all go in chronological order.

๐ƒ - Determine
Right after an attack script is posted, read the script to determine the opponents objective. How they draught their script will give great insight, because the goal is not only to counter the attack, but it's to also be aware of any future attack they may be setting up for. One shots aren't always going to occur, so your opponent may try to set up for their following script, with the one they sent currently having to serve as a set up or decoy, as such, you should actively look for these acts and see if it'd be possible for your character to notice these events, allowing you to draught a counter that best suits the situation, & ultimately having you avoid falling victim to a trap.
You should then determine your objective, identify the outcome you want, then explore the different ways this can be achieved.

๐Ž - Orientate
In the heat of battle, people may tend to loose track of all the events of the battle and solely focus on the attack that was placed on them. Whenever a script is made (whether yours or the opponents), make sure to keep track of each action made, make actual notes that you can read, this will allow you to orientate the events in a quick summary which will give you insight on the touch points of the events.
Sometimes, people forget that as long as an attack isn't definite, it is possible to intercept the opponents move.
You don't always have to counter that deadly move, you can just prevent the event that leads to it.

Eg. If the opponent attacks you with an explosion that covers a large distance and your character can't counter that, then try to dissarm the opponent or damage the explosive device before the big bang.

By orienting the events, you'll actually get better insight on the situation far better than the opponent, and you'll also be able to find small loop holes that you can take advantage of.

๐ƒ - Define
One of the most common errors, is that people don't take definite action, they assume and hope for the best. What I mean by this, is that godmodding and metagaming are common solely because people take action without there being a definite way of proving their actions valid, which leads to disputes and them loosing in the end.
As you're about to draught you counter, and you've successfully identified the opponents objective or actions and have orientated the events, what you should do next is:

1. Define what your character can do.
Being valid is the most crucial part of any script, and as such, make sure to identify all of the characters abilities, their skills, physical and mental ability, their weaknesses and limitations as well. People tend to get caught up in their characters strengths that they tend to forget about their limitations, which is where things go wrong.
By identifying the characters strenghts and weaknesses, you'll be able to identify the best possible way to use the character without ever being invalid.

2. Define the best move
What I mean is that make a list of all the moves you've thought of, even when it feels like you have the perfect move. Among these moves, identify the one that will get you to your objective in the quickest way, preferably the one that requires the least amount of effort from your character (relative to the options you've made). This will allow you to reserve your characters strength and energy in case something unexpected happens, and will allow you to make the best out of the little moves you make.

3. Define the chance of success
Try to figure out the likelihood of your move working. This is basically a matric of how difficult your move is to counter, and the likelihood that it'd work. The best way to determine this, is by reviewing the abilities your opponent has shown your character, and try to use those abilities to counter your own script (in your head). If you find 3 or more ways to counter, then the likelihood of your script working is low, as such, avoid typing a script that won't bring you any closer to your goal and look for another way to draught your move. The sweet spot here is that if there's 1 way to counter or no way at all (based of the opponents abilities your character knows of), then there's a high likelihood of success.

4. Define your steps
Sometimes, we know our counter well, but as we type it, we may leave out a step or 2, which often times results in a debate. To avoid this, write down simple 3 word sentences of your steps, and tick them off as your type each one in the order you desire. This way, you'll leave nothing out and your scripts will have fewer loopholes, eventually leading you to draught scripts that have no loophole whatsoever.

๐ˆ - Important
Another thing to consider, is what you're focusing on important? The need to avoid getting hit and to land a hit may often times deter us from taking the actions that really matter.
An example of this would be of an opponent thล•usting a dagger toward your abdomen, to which you can either dodge or blockโ€ฆ or you'd try to be fancy and aim to stร b the hand the opponent uses for the thrust, or ignore all of that and lean in to get stabbรจd so that you can aim your blade for the neรงk.
Different things hold different levels of importance in a situation, and the best possible move always aligns with your objective, which means that you should adopt the ability to manage risk and take sacrifices from time to time. A calculated risk is more advantageous than avoiding being hit, at the same time, the opposite can be true, so you will have to know which is best for your scenario.

๐„ - Effectiveness
Lastly, you should be able to determine the level of effectiveness your and your opponents moves.
Eg. Stร bbing someones stomach can kรฌll them, but it's not guaranteed, though it will slow them down.
Cรนtting someones hand off won't kรฌll them, but it greatly decreases their ability to launch an attack or defence.

By continuously making decisions based of your objective and what you know about the opponent, you'll be able to make moves that are best suit for your intended outcome.
Perhaps your opponent is too fast, you want to defeat them, but you must be able to catch them 1st. You could have a hundred ways of catching them, but only 1 is most effective. Don't always try to end the fight in 1 move, it won't always end the way you want.
If it happens that you're fighting an opponent of equal or greater skill, then the best way to win is to chip off their fighting ability little by little, starting with what they value most and what they need (weapons, legs, arms, spell book and etc), allowing you to leverage the most effective moves at a time, eventually allowing you to be on equal ground to finish the match.

I realize that I've covered a lot, and that not everyone will have read to the end, but those who did, save this post and get back to it each time you're in a battle. You're not going to remember everything on your 1st read or even after 5 reads, you'll have to practice each espect individually until near perfection, then move onto knowing the entire process by heart. Once this becomes second nature, you'll be able to make the best moves without having to put much thought into it as it'll be second nature.

Again, Decision Making is the most crucial skill in RP.
Master or craft your own process, and you'll undoubtedly be part of the top 1%.

27/09/2023

Huh... there are 120x more people viewing posts than reactions.

I won't delete the page, though, until the page get 500 follows, I won't be posting any new content.

25/09/2023

Imma deactivate this account. Thought peeps would be interested in improving their skills, but clear I was wrong.

I've posted around 12% of what I've set up, buh Imma delete the rest soon.

07/08/2023

ใ€Š๐•Š๐•–๐•๐•— ๐•€๐•ž๐•ก๐•ฃ๐• ๐•ง๐•–๐•ž๐•–๐•Ÿ๐•ฅใ€‹
๐†๐ฎ๐ข๐๐ž ๐ญ๐จ ๐ฆ๐š๐ฌ๐ญ๐ž๐ซ ๐‘๐

Part 1

๐—ฆ๐—ฐ๐—ฟ๐—ถ๐—ฝ๐˜ ๐—ช๐—ฟ๐—ถ๐˜๐—ถ๐—ป๐—ด

Fundamentally, the ability to write a good script is probably the main skill everyone seeks to master. You could have an amazing counter planned, you'd know exactly what to do step by step, but turning all those thoughts into words becomes a difficult issue. A lot of the time, when someone says they're rusty, they don't mean they can't engage in RP, what they mean is that writing their thoughts down has become increasingly difficult with the passage of time. This post consists of ways to combat that and improve your overall RP writing ability.

๐—™๐—ถ๐—ฟ๐˜€๐˜ ๐—ฃ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ฐ๐—ฒ

The practice is simple, you may have thought of it but soon overlooked it due to how simple it is. The practice I'm refering to is the act of looking at random things and try to describe them as best as you can through a mental dialogue. Any event that occurs (eg. Someone walking), any object you may see or any day dream you may have, make it a habit to turn what you see into words. Start out small, with simple descriptions that are short yet still convey the idea or image clearly, then gradually increase the detailing and complexity as time goes. The more frequently you do this, the faster you foster the ability to write thoughts and events exactly the way you want. So I recommend you do this everyday, when I was still a noob, doing this allowed me to reach T-1 in my 1st week.

I keep telling people that I can improve my RP skill just by thinking about it, and that's because I've made a habit of detailing the things that happen in everyday life. Do this long enough and you'll adopt the skill to extract as much information as you need from a thought and to write them down. The more you do it, the easier and more natural it becomes, and this translates to it becoming easier and more natural to start writing scripts. At some point, you'll be able to write a script without having to think about it much, and will eventually increase in skill on a whim.

๐—ฆ๐—ฒ๐—ฐ๐—ผ๐—ป๐—ฑ ๐—ฃ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ฐ๐—ฒ

Start reading books or the writing of other RPrs, this is to expose yourself to numerous sources of literature to give yourself different perspectives and styles to write and describe objects, events and everything else. By reading different books and the scripts of other RPrs, you'll be able to see what someone is doing right, what they're doing wrong, what you like and what you don't like, allowing you to adopt the traits you find most valuable while discarding the ones you find to be useless. This will help you identify the mistakes you've been making in your scripts, and will help you catch onto things about your writing you didn't know about so that you can address them. It also helps with style and originality, you'll be able to mimic the framing of effective technique ex*****ons and will provide you with a mental template you can use as reference to write, modify and criticize your scripts.

๐—ง๐—ต๐—ถ๐—ฟ๐—ฑ ๐—ฃ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ฐ๐—ฒ

Start using figures of speech, newly learned words and other literature tools to enhance and modify scripts. Though, of course, use these to improve your writing ability and to extend script length if you wish, but do not use literature tools to disguise and hide moves/attacks behind metaphors and everything else. Once you hide your moves behind literature tools, you'll limit your ability to describe and orient information to a single line, which are often vague, too hard to understand and just ultimately ruin the experience for everyone else. Eg.

Simple English:

โ
Feeling angry, the swordsman violently swings his blade down to strike the foe.
โž

Using a few literature tools (metaphors, personification and apostrophe):

โ
Lady luck soon turns her back to the foe as rage courses through the veins of an ominous figure. Blade clutched, it vibrates in anger as anguish smiles from the blades edge, a spark of light curving with the blades descend, and a firm footing is taken by the Zoro among swordsmen, as he intensely lowers his shoulders with vigure, hoping to cลซt the foe down with one swift motion.
โž

Using simple wording and a few figures of speech, a simple text has been turned into a beautiful script. Sometimes, writing is not just about getting your point through, by adding different elements you'll be able to make your scripts interesting to read and fun to write because you'll be experimenting with different styles and textures instead of sticking to one method or approach to script writing.

This is most helpful for those who want to improve to T-1, T-0 and beyond, because not only will your scripts contain more information, the information you add will be relavent to the context of the script, allowing you to give more quality to a single line of text instead of filling your scripts with endless quotes and irrelevant information that plays no part in the script. Focus on enhancing the beauty of your writing and your ability to convey text clearly with all the necessary information, and inevitably you'll reach your desired level of RP skill.

๐—™๐—ผ๐—ฟ๐˜๐—ต ๐—ฃ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐—ฐ๐—ฒ

This next practice is a bonus, it's not a must to do this, but it can help you exponentially. The practice is to teach what you know about RP to others. This may sound like tedious work that you probably don't want to do; but I'm pretty certain that everyone of us have had a moment where we learn something from the advice we give others. The aim here is to teach as much as you can, and eventually you'll realize that you know more about RP or a particular topic than you initially thought, and that you'll learn things from yourself that you didn't know you knew or things that you've just realized in that moment of teaching. Teaching is an ultimate cheat code to learning, because you'll be actively using what you know to practice and will be able to fix the errors made by others, which also has you identify faults that you may be making and also finding ways to improve on them in real time.

๐—–๐—ผ๐—ป๐—ฐ๐—น๐˜‚๐˜€๐—ถ๐—ผ๐—ป

These are the 4 practices that I've been using for the past 5 years to improve my RP writing skills. It doesn't matter if you're a noob or experienced, these practices will always improve your writing ability in one way or the other, and can be applied by self taught RPrs as well.

Of course, if you found this to be informative and helpful, please react and share. Get this post to 50+ reactions and shares, other chapters about RP skill improvement will be posted soon.

03/08/2023

ใ€Šโ„™๐• ๐•จ๐•–๐•ฃ ๐•Š๐•ช๐•ค๐•ฅ๐•–๐•žใ€‹
๐Œ๐ž๐ญ๐ก๐จ๐ ๐Ž๐Ÿ ๐€๐ฉ๐ฉ๐ซ๐จ๐š๐œ๐ก
Part 5

โซธKidล system that 99% of fans don't know.

If ever you search up a Shinigami template online, you'll never find a list of the Kidล spells they have & can use listed alongside other abilities, & there's a pretty good reason for that.

Addressing the already commonly known info, we know that the Shin'ล academy teaches the 4 Shinigami combat arts, with Kidล being one of them. It's stated that a Shinigami cannot graduate the academy if they don't a basic skill over Kidล. It's also stated that a Shinigami has to practice Kidล in ascending order, meaning you can't use Bakudล 8 if you don't have the ability or skill to use Bakudล 4 for example. Within the episodes, it was shown that trainees were requested to use Hadล 4: Byakurai, Hadล 32: Shakkahล and so forth, further demonstrated by why characters who are terrible at Kidล (Renji) are at least able to use Hadล 32. At a basic level, any Shinigami who has graduated the academy has the ability & knowledge to use Kidล ranging from #32 and below at the very least... in a few moments I'll write down why this is indeed a cannon fact.

It's important you know that, because when you open a Shinigami template, you only come across 3 different criteria for an individuals skill in Kidล, and these criteria are:

เผ†: ๐—ž๐—ถ๐—ฑ๐—ผ ๐— ๐—ฎ๐˜€๐˜๐—ฒ๐—ฟ

โKidล masters display great knowledge of Kidล and its various forms. They are proficient enough to use high-level spells to great effect even without incantation, and can use multiple spells in rapid succession. Additionally, their prowess allows them to create their own spells or modify existing ones to suit their own purposes.โž

Characters who are given a master degree of skill are those who've been shown to use spells that run well above 90, sometimes just slightly below 90. These characters have a clear reputation for using spells, and as cannon lore states, they're able to modifying preexisting spells or create their own spells to suits their needs in battle. This means that if you use a master of Kidล, you're allowed by lore to create your own spells, but... we cannot create spells that have no relation or similarity to the spells made by the character itself (for obvious reasons), eg. Kisuke has created a spell that has a Shinigami internally burn down from their own reiatsu, as such, you're free to use Kisuke to create a spell that can do the same for other Soul Races.

โซธ ๐•„๐•’๐•ค๐•ฅ๐•–๐•ฃ๐•ค ๐•ƒ๐•š๐•ค๐•ฅ
โ—‹Sลsuke Aizen
โ—‹Byakuya Kuchiki
โ—‹Isshin Kurosaki
โ—‹Ichibฤ“ Hyลsube
โ—‹Tessai Tsukabishi
โ—‹Jลซshirล Ukitake
โ—‹Retsu Unohana
โ—‹Kisuke Urahara
โ—‹Hachigen Ushลda
โ—‹Yamamoto

Other Media users

โ—‹Shลซsuke Amagai
โ—‹ลŒko Yushima
โ—‹Sลya Azashiro

เผ†: ๐—ž๐—ถ๐—ฑ๐—ผ ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐˜

โKidล experts possess considerable knowledge of Kidล and its various forms. They can use mid-level spells to great effect even without incantation, though they generally use incantations for higher-level spells to ensure maximum power. Most lieutenants and captains possess this level of skill in Kidล.โž

Kidล experts are often characters who provide supplementary support for characters of a higher rank. Most of the Kidล experts listed have used spells that easily run above and below #75 Kidล.

โซธ ๐”ผ๐•ฉ๐•ก๐•–๐•ฃ๐•ฅ๐•ค ๐•ƒ๐•š๐•ค๐•ฅ

โ—‹Yumichika
โ—‹Momo Hinamori
โ—‹Shลซhei Hisagi
โ—‹Tลshirล Hitsugaya
โ—‹Tetsuzaemon Iba
โ—‹Nanao Ise
โ—‹Izuru Kira
โ—‹Isane Kotetsu
โ—‹Kiyone Kotetsu
โ—‹Ginrei Kuchiki
โ—‹Rukia Kuchiki
โ—‹Mayuri Kurotsuchi
โ—‹Shunsui Kyลraku
โ—‹Rangiku
โ—‹Rลjลซrล ลŒtoribashi
โ—‹Chลjirล Sasakibe
โ—‹Kaien Shiba
โ—‹Kลซkaku Shiba
โ—‹Yoruichi Shihลin
โ—‹Suรฌ-Fฤ“ng
โ—‹Kaname Tลsen

Other media users

โ—‹Maki Ichinose
โ—‹Ryลซsei Kenzaki
โ—‹Kลga Kuchiki
โ—‹Tokinada Tsunayashiro
โ—‹Ran'Tao

เผ†: ๐—ž๐—ถ๐—ฑ๐—ผ ๐—ฃ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐˜๐—ถ๐—ผ๐—ป๐—ฒ๐—ฟ๐˜€

โKidล practitioners possess basic knowledge of Kidล. They can use low- to mid-level Kidล without incantation, but often have trouble using spells at higher levels.โž

Kidล practitioners are characters who've genuinely never used a spell above 40 or 50, which suggests that they posses very basic to mid level skill in Kidล.

โซธ โ„™๐•ฃ๐•’๐•”๐•ฅ๐•š๐•ฅ๐•š๐• ๐•Ÿ๐•–๐•ฃ๐•ค ๐•ƒ๐•š๐•ค๐•ฅ

โ—‹Gin Ichimaru
โ—‹Hanatarล Yamada
โ—‹Harunobu Ogidล
โ—‹Hiyosu
โ—‹Marechiyo ลŒmaeda
โ—‹ลŒetsu Nimaiya
โ—‹Renji Abarai
โ—‹Shinji Hirako
โ—‹Yasochika Iemura

Other media users

โ—‹Ashido Kanล
โ—‹Kagerลza Inaba
โ—‹Nozomi Kujล

๐—›๐—ผ๐˜„ ๐—ง๐—ต๐—ถ๐˜€ ๐—”๐—ฝ๐—ฝ๐—น๐—ถ๐—ฒ๐˜€ ๐—ง๐—ผ ๐—ฅ๐—ฃ

Of course, for every skill class ("Master, Expert & Practitioner") the skill level among characters differs, and as crazy as this sound, Bleach has provided Kidล stats for the characters. Kidล masters like Yamamoto & Unohana have 100/100 Kidล stats while Kidล experts like Toshiro & Kaname have 90/100 stats. What this means is that based on the number given by a characters Kidล stat, the character has the skill to use spells that are at that given number and below. The stats are a measurement of the level of Kidล the individual is able to use, which is further shown by how each character has never used a spell that ranges above their Kidล stat. Kenpachi Zaraki doesn't use Kidล and has a Kidล stat of 0, same goes for all those who don't use Kidล, & the system measures out of 100 because Kidล end at #99 at their highest level or classification.

So as a RPr, you're able to find the range of Kidล the chosen character is able to use, though of course, you'll have to discuss this with your opponent to determine if whether the both of you agree on this or not. I assume Bleach publishers use skill classifications and stats because there are many Kidล spells, and it'd be a hastle to list all 50+ spells an expert is able to use and so forth.

One would say Kidล stats are there to measure an individuals proficiency with Kidล and is not a measurement of the level of spells they're able to use, though it's a sound arguement, that isn't the case. Hanatarล Yamada is a low tier practitioner while Kisuke is a master, yet Hanatarล posses better usage of Kaido (healing spells) than Kisuke, & evidently, his stats are lower than Kisukes. Meaning Hanatarล has better usage of healing spells than Kisuke but has lower Kidล stats, which is just one example of why stats don't measure how good someone is at Kidล, but are rather a measurement of the the level & number of spells they are able to use. Both Byakuya and Tลshirล have 90/100 stats, but the clear difference is that Byakuya would be able to use level 90 spells without the need of an incantation and at a much greater ease than Tลshirล who would probably need to chant out the entire incantation, all due to skill class.

A mention of why this has always been implemented, is how Hachi has been used to perform spells that he was never shown to use by fellow RPrs, all under the premise & justification that he's mastered Kidล & that he's studied Kidล. This same concept can be applied to other character classes, because not only are masters and expert written to posses a good volume of knowledge regarding Kidล, they've also been shown to use mid to high level Kidล out of no where.

So again, a character can't use #50 Kidล if they can't use spells of a lower level, & this applies to all and any Kidล number, & that's all soley due to it being impossible or highly difficult to use spells that are above the Kidล level "you" or the character are at, plus because it's an in lore statement made by Jushiro. So if you see a character that's used level 63 Kidล for example, just know that they have the ability & knowledge to use spells of a lower level, their skill class substantiates this.

Lastly, if you plan on taking this approach, make sure to have discussed this with your opponent & make sure to have your CC stats at hand, or don't try to implement this at all. Though it's cannon, it still breaks some rules of RP solely because we haven't seen a single character use all spells in the series, it's a discussion of what a character is written to be capable of but was never shown to do such.

02/08/2023

ใ€Š๐•‹๐• ๐•ก๐•š๐•” โ„•๐•’๐•ง๐•š๐•˜๐•’๐•ฅ๐•š๐• ๐•Ÿใ€‹

I'll be posting a lot, so to spare you the time and effort of having to scroll through the whole page to find chapters on a topic, this post lists all topic links that are attatched to each respective chapter, when you tap on the topic link, all the chapters of that particular topic will be listed in post format in defending order, with the latest posts at the top.

๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฎ๐—บ๐˜€
เผ„:

The Programs are guides on how to improve writing, increase script quality and adopt the skill to modify your writing style. By following the program, the odds of you going rusty will be reduced to near zero. The program will teach you the ability & thinking frame that will allow to improve just by thinking about it.
It's the system I use to remain at peak & never grow rusty, even after 6 months of inactivity.

๐—ฃ๐—ผ๐˜„๐—ฒ๐—ฟ ๐—ฆ๐˜†๐˜๐—ฒ๐—บ
เผ„:

ใ€‹
ใ€‹
ใ€‹
ใ€‹
ใ€‹
ใ€‹
ใ€‹
ใ€‹

The Power System topic is about power systems (eg. Chakra, Reiatsu & Haki [more in the future]) and the unique unexplored ways to use them along with the powers that come along. The sub topics are about the techniques I'll be posting that follow the given catagory. Eg. In the catagory of Kido, I'll be posting about Kido and place spells as they are (copy & paste). I intend on posting every Kido spell, Haki and everything else, but I won't be posting EVERYTHING on Naruto techniques, rather I'll be posting the ones I find to be useful and unexplored. For every new Anime added, the sub catagories will increase.

๐—”๐—ฝ๐—ฝ๐—ฟ๐—ผ๐—ฎ๐—ฐ๐—ต๐—ถ๐—ป๐—ด ๐—•๐—ฎ๐˜๐˜๐—น๐—ฒ
เผ„:

The Approaching Battle topic is about strategies and tactics about smart ways to approach battle, basically serving as a collection of tips on how to outsmart and outperform your opponent with the best possible move.

๐— ๐—ฎ๐—ฟ๐˜๐—ถ๐—ฎ๐—น ๐—”๐—ฟ๐˜๐˜€
เผ„:

The martial arts topic is a listing of different martial arts and ways on how (and why) they can be applied to RP. Due to it being a sensitive topic, nothing explicit or extremely violent will be listen.

๐—ฆ๐˜„๐—ผ๐—ฟ๐—ฑ๐˜€๐—บ๐—ฎ๐—ป๐˜€๐—ต๐—ถ๐—ฝ
เผ„:

The Swordsmanship topic is a listing of different weapons and ways on how (and why) they can be applied to RP. Due to it being a sensitive topic, nothing explicit or extremely violent will be listen.

๐—–๐—ผ๐—บ๐—บ๐—ผ๐—ป ๐—ฅ๐˜‚๐—น๐—ฒ๐˜€ ๐—ข๐—ณ ๐—ฅ๐—ฃ
เผ„:

International BRP Rule Set

๐— ๐—ฎ๐—ธ๐—ถ๐—ป๐—ด ๐—”๐—ป ๐—ข๐—–
เผ„:

๐—™๐—ฎ๐—ฐ๐˜๐˜€
เผ„:

I'll be posting quick facts about the different anime I'll be discussing in the form of text, images, videos and reels.

02/08/2023

ใ€Š๐”ธ๐•ก๐•ก๐•ฃ๐• ๐•’๐•”๐•™๐•š๐•Ÿ๐•˜ ๐”น๐•’๐•ฅ๐•ฅ๐•๐•–ใ€‹
๐’๐ญ๐ซ๐š๐ญ๐ž๐ ๐ข๐ž๐ฌ ๐š๐ง๐ ๐“๐š๐œ๐ญ๐ข๐œ๐ฌ
Part 11

Start Narrow, then broaden out.
The idea of trying to master a character and/or an OC to then move on to other characters is a formula that guarantees delayed progress. Instead of trying to master a character, focus on mastering the different aspects of RP, the principles are broad and apply to any character.

By narrow, I'm refering to a particular practice in combat, such as swordsmanship or martial arts for example. There are 2 reasons why I suggest you start narrow:

Reason 1.
By mastering a particular field, not only will you be able to dominate an opponent when the battle focuses on that particular aspect, but you'll be able to apply the gained skills in conjunction with other practices. An example would be mastering martial arts (AKA, QCQ [close quaters combat]), with hand to hand combat, you'd be able to restrain, break or hit an opponent, to which you'd use a power (kido for example) to finish the job. By using a sword, you can deflect an attack to then simultaneously launch a straight kick to the opponents chin, hence knocking them out. Basically, by mastering an aspect of combat, you'll be able to use it to retrain an opponent or use it to set up an attack that's fluent and extremely difficult to counter. An example for one piece would be that even if the opponent can see the future, if you manage to hold them down with martial arts for example, they most probably won't be able to defend against your next move. This applies to all aspects, they are interchangeable.

Reason 2.
The moment you try to tackle al concepts at once, you won't be able to get good at any of them any time soon. You'll be lost, concerned about what to focus on and confused on what to do next, a lot of the time this becomes overwhelming so then you resort to mastering 1 character instead, which ultimately slows your progress even more. By narrowing down, you'll be able to get deep insights on the mechanics of the particular aspect or practice you're studying, you'll learn the ability to apply it in many different ways and onto many different characters. Mastering a single aspect is honestly enough to get you the level of skill you desire.

An example of an individual who reached "Lengendary Status" by specializing in 1 thing is Yลซyลซ The Dragon. Yลซyลซ particularly majors in Kidล, you'd hardly ever see him resort to other practices, yet he'd defeat those who tried mastering many different aspects all at once. What that does is that it leaves them with a shallow understanding of ex*****on while Yลซyลซ's understanding is at a depth that allows him to tackle nearly any situation.

Finally.
After mastering an aspect of combat, whether it's kido, ninjutsu, a devil fruit, a curse technique or anything really, you're then free to move on to another. The key concept here is to ideally understand each aspect of combat one at a time, allowing you to improve and grow while developing the ability to be formidable even when you're just beginning. By majoring in a combat aspect, you'll be able to use that indepth knowledge and skill to escape nearly any situation. At which, you'd be able to apply and use in unison with other practices. I normally reference to martial arts 1st then swordsmanship 2nd because these 2 aspects/practices are universal, they can apply to every combat system and allow for fluent attacks that are effective and efficient. You can use one aspect for offense, while another aspect for defence, and if you're skilled enough, this in depth understanding will allow you to launch a simultaneous offence and defence all the time, taking your skills to a whole new level.

Address


Alerts

Be the first to know and let us send you an email when Sensei Bobo Kagegokira posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Videos

Shortcuts

  • Address
  • Alerts
  • Videos
  • Claim ownership or report listing
  • Want your business to be the top-listed Media Company?

Share