Here's a clip of Earthshaker for Pinball FX crashing in the middle of a multiball. The ROM itself is what resets, as apparently it couldn't handle.. ahem.. the shots being made. You can see it happen, then it returns to the attract screen. This didn't even take that long to trigger. First game of the day. Second overall game played of Earthshaker. So much for that. Shocking as this might be, my family doesn't really want to put any effort into a table that could just randomly reset the ROM. Who wants to have a game going that might be a world record pace only to have it reset apparently at random in the middle of, you know, hitting the shots you're supposed to? That's never happened in Pinball FX, but given the fact that Black Knight and Banzai Run aren't awarding Extra Balls despite saying they're supposed to right in the instruction books, I don't have faith that they caught this in play testing. Hell, at this point I'm not convinced there's any play testing at all.
The third and final table from Pinball FX's brand new Williams Pinball Volume 8 pack is the first one that was revealed: Earthshaker. I rated the Pinball Arcade build #19 of 100, and it's one of Angela's all-time favs (she rated the TPA build #11 of 100). Sasha has never played it. This will be a trip.
And I decided to set the camera low for this clip. Hell, why not? Feels great, too. Unlike the other two Volume 8 pins, which have physics that induce moments of annoyance, Earthshaker plays like a dream. I wish there was an option to tone back the siren lights. In real life we'd just remove those lights entirely.
There's no question that Zen Studios made the better version of Banzai Run. Here's the (ultra rare) Nintendo Switch version of Banzai Run from The Pinball Arcade, which, like real life Banzai Run machines, is prone to breakdowns. As in the magnetic capture doesn't always, you know, capture.
Betcha you've never seen anyone else with this before. On Nintendo Switch, The Pinball Arcade's Season 1 - 7 bundles, including Williams/Bally tables were only sold for only a few minutes on April 6, 2018, before being immediately delisted. They didn't actually have publishing rights for Nintendo Switch for those tables and were soon to lose the Williams/Bally license anyway.
I didn't actually buy these. Years after this happened, someone who appreciated the work we'd put into this, a fan, sent me copies of them. I don't actually have a complete collection of Switch TPA tables. I'm missing AC/DC and Star Trek, plus Big Buck Hunter and Whoa Nellie never came out at all on Switch. So, how rare is this? I don't have the exact numbers, but apparently it's a very low number. As in there's more legitimate copies of the Nintendo World Championships 1990 floating around out there than there are the Bally/Williams pins for Pinball Arcade on Switch. You know, we didn't do this stuff for gifts or anything. We did it because we love pinball. I literally cried when I got these. And I still play them all the time. Doctor Who by Bally is f'n awesome!
(BTW, if you're bummed on missing out, truth is I think these builds are prototypes that were never meant to release and a series of miscommunications happened, because some of them have a touch a lag. The worst two are Cirqus Voltaire and Scared Stiff)
Double Donkey-Kicker to f*ck-up a good game. I love this table. It don't love me.
Banzai Run for Pinball FX, the oddball double decker that is easily the best gimmicky table in pinball history. It really helps that the bottom playfield combines a single ramp with some damn satisfying sharp-shooting targets. Designed by Pat Lawlor, who went on to dominate the early 90s with Funhouse, Addams Family, and Twilight Zone, but the bottom table doesn't FEEL like a Lawlor. It's closer to something you'd expect from Steve Ritchie.
Here's Black Knight 2000 running on an Xbox Series X. It's one of three new-to-Pinball FX tables in Williams Pinball Volume 8. This is the "Normal Physics" as opposed to "Realistic Physics" which we'll look at tomorrow. None of us have made a verdict yet but I'll say the normal physics are, ahem, not great. The ball has far too much side spin. I dunno. Maybe Hungary has like some weird magnetic phenomenon that I've never heard about that causes pinball there to play with a lot of unmotivated spin on the ball. Angela said "steel whiffle balls" and jeez, that really does sound accurate. Steel whiffle balls. Lots of curve for no reason.
Sasha 8, me 3. First to ten, and one of those was the lucky "first guess" on my part. Sasha is heir apparent to IGC so hey, this is reassuring that she'll be better at this stuff than I ever was.
OH MY GOD!! I just guessed Mastermind on my first turn! The odds of this are 1 in 1,296 (same odds as rolling a Yahtzee on your first attempt).
(blinks) Welp, I'm now down 0 to 3 against a third grader in game also known as "Mastermind." I don't know if that's good for her or bad for me. Heh, little from Column A and a little from Column B.
Welp, I just went full pony on this sh*t (I screamed until I was a little hoarse). I tell you, the 9 year old has some kind of dark arts sh*t going here.
Yea, that's actually crazy easy to force a win, even on the hardest difficulty level. Now TECHNICALLY the game of Mancala in Clubhouse Games 51, which is really called Kalah, is also First Player Wins Solved, though I took one look at the formula and my body said "nope" and I suffered a bout of stigmata, which I took that as a sign to stop. Connect Four is so much easier to understand. I mean, I *don't* understand the math itself, but the basic strategy is easy to follow.