First thing's first: we declare The Champion Pub for Pinball FX on #NintendoSwitch to be OUT OF ORDER. It doesn't work, period.
Second: my niece, 9 years old, just set her second Williams world record TODAY, and it's the PRO difficulty, nonetheless!
I think I should get the RBI on it because I screamed "HIT THE SMART PUNCH!" after her third ball drained, and that put it over the top. Now, I don't know what it says that Champion Pub on Pro Difficulty is so broken that 8M and change is the world record, but it's 9M and change now. Hail Sasha the Kid: PRO Champion of the World of Champion Pub on Nintendo Switch.
A Charlie Brown Christmas on #NintendoSwitch is still going to be considered OUT OF ORDER by the Pinball Chick team because the director chair shot still can be shot at full-force and it doesn't make the shot because, for whatever reason, they put a gate on the shot. Why would you design it this way? And yea, it ruins the whole table because there's no rhyme or reason to why a dead solid shot doesn't work. Oh well. I mean, (shrug) these designers do this crap and they don't even seem to weigh the consequences that their engine is a terrible, unreliable pinball engine, because they don't know how to use Unreal apparently, and like, assume the stuff will go wrong and build to your strengths. This is a GREAT table if it works. While testing it, we were reminded how damn good it is. But it doesn't work, and one broken shot breaks the entire table. IT'S THE MODE START! IT'S THE HURRY-UP SHOT! This needs to work every time it's lit. Having it come down to random chance whether that gate is going to chew up the momentum is just horrible design. I genuinely can't imagine why they're bleeding users to the degree they are.
Going to finish our Pinball Arcade on Switch project. Reminder: these Williams/Bally tables were sold for under two hours, very VERY few copies exist. It's rarer than the Nintendo World Championships 1990 carts. These are largely undocumented, and as owners of these pins, we want to create media for other content creators to use.
Any #pinball sites that want to use the media of this, this is likely the rarest pinball video game content EVER made, it's all yours. Or even gaming channels that want to talk about a really freakishly rare historic curio, by all means. Link to ThePinballChick.com if you're grateful but we're releasing these clips unconditionally. Full playlist is here: https://www.youtube.com/watch?v=OtmszCd4jvg&list=PLVtNJpbyc27JuHy2VW9qwLBuOt9nyiRuO&pp=gAQB
Our ratings are here, which includes a list of the "listed for under two hour" tables: https://docs.google.com/spreadsheets/d/14Gnd_ljQtG6tUFAEODho1I-CzUaRhADEUKT3ccdWwKA/edit?gid=809231551#gid=809231551
We have a ways to go because I've been dragging MY feet. We've done 18 out of 63. So far of the tables that are on BOTH Pinball FX and the delisted Pinball Arcade for Switch sets, Pinball FX has won 6 head to head match-ups with all 6 by unanimous decision. Pinball Arcade has won 4 head-to-head match-ups, 3 by unanimous decision. After Earthshaker, the next seven pins are not on Pinball FX.
Another SNES Looney Tunes prototype, this one even more unfinished than Wile E.'s Revenge. This is Sylvester & Tweety by Sunsoft, and like Wile. E's Revenge, this was cancelled when Sunsoft went tits up. This was NOT going to be a good game. This is one of those cynical "looks good in screenshots" situations where there was zero hope the game would turn out okay with these controls. Now, this is an EARLY prototype, but if I had been in charge this is where I kill the project regardless of the company's financial situation. This was just clearly not going to be good.
Man, the poor Coyote has been in more canceled projects than Orson Welles. Here's the unfinished SNES game Wile E.'s Revenge, where you play the role of the coyote.
Only the first level is playable so I won't be reviewing this in Looney Tunes: The Definitive Review but I'll probably mention it in the intro.
See, this doesn't work. The Road Runner side? Oh, it works. It's fantastic for the twenty-five or so minutes the game lasts. The Coyote side of the equation isn't a total disaster, but in comparison to the sublime Road Runner game? Yikes.
So, I'm not sure what I'm doing with this. I could do a Definitive Review.
The next IGC review is Desert Demolition, which is somehow both one of the greatest licensed games ever made AND one of the most mediocre. It's a remarkable juxtaposition. The Road Runner side the equation is basically Sonic The Hedgehog if that were a Looney Tunes cartoon (wait, didn't they do that? It's called Adventures of Sonic The Hedgehog!). But, the Coyote side of the equation is horrendous. It took me about 20 seconds to catch the Road Runner. You know, that thing he hasn't done in 75 years in the cartoon series?! In fact, halfway through the game I've caught him roughly 20 times already. It's not even an event or anything. It's lame as f*ck.
This is my niece Sasha making Diner, an insanely difficult table, do her bidding. She's 9 years old, barely a year of pinball, and she's already better at ball handling than I ever was. Our theory: it's the Taekwondo. No joke. Makes sense that she would be better at the lighter-touch type of flipper moves like dribble passing. I never got the hang of it. I'm almost entirely dependent on post-passing (aka Post Transfer) to pass, which is why I can't pass in Pinball FX. They literally built the physics around stopping that (do they think it's cheating or something?).
Our scoring averages at Cactus Canyon: around 20M. Couldn't get anything going.
Oh, except Angela. She was averaging a high noon. Freak.
See, this is why we no longer duel Angela at Addams Family. Even when she misses, she turns it into 20,000,000 points. How can you even compete against someone like that?
Over the next couple weeks, Sasha, Angela, and myself will be documenting the Pinball Arcade tables we have for Nintendo Switch that were delisted in under two hours by uploading a variety of clips, at least two of every table (one standard, one table view) to YouTube. We are releasing these clips to be used without prior permission by any content creator who needs them, or any website that tracks and documents "lost media" or "delisted games." All we ask is that you credit ThePinballChick.com and link to the site. When I did the George Gomez interview years ago, a podcast basically read the interview verbatim without even saying my name, then got mad at me for even saying anything to them. Can you imagine the audacity? No apology or anything, just, yoink, ours. So yea, use what you need because we're doing this for the community, BUT please link.
Oh, and this applies to screenshots from The Pinball Arcade for Nintendo Switch features at TPC. If you need those screenshots, take 'em.
I need help, so I'm asking #Pinball & #PinballFX fans who own a Nintendo Switch and have Attack From Mars on Pinball FX3 or Pinball FX(4) AND REMEMBER, if you owned it on FX3, you now own it on FX(4) for free. Go ahead and download it!
Yesterday, Angela was going for the arcade world record when she said the right flipper would sometimes release even though she was holding the button. This wrecked her game a couple times. After playing it all night long myself and switched controllers and, yea, this seems to happen no matter what controller we use. I want to make sure it's not just us and maybe something interfering with the wireless controller because I can't find anyone talking about this. Could you play Attack From Mars, at least a few games, where you try to trap frequently with the right flipper and let me know if, at any point, the raised flipper just releases on its own even though you're holding the button?
At the end of this video, I'm certain I was holding down the flipper when it released.