Monkey's Paw Games

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Monkey's Paw Games Monkey's Paw Games is an independent tabletop role-playing game publisher based out of Hamilton, Ontario, Canada.

16/01/2021

49 pages, staple-bound softcover, A5. Full color. New.

Since we last met Ternwillow was destroyed, Civilization was forced under the sea, and mankind is just trying to survive.

A mecha module compatible with TROIKA! We wanted to make something that is playable, hackable, modular, and art.

Find out why Ternwillow has gone underwater through play.

New Pilot Equipment (10) - Aquatic Rebreathers, to Jet-Rafts, and Schooling Remora Countermeasures.
New Interchangeable Mech Parts (29) - Photon Mines that overload optics, the Nautilus Cloak active camouflage, and Aquatic Seals so you never have to worry about a leak.
New Vehicles (4) - Speed Boats, Air Freighters, and Cruise Ships!
New Pilot Backgrounds (2) - The Urban Sniper that hunts with a Robotic Clone and the Mech Whisperer that rides on top of her mechs.
New Mechs (6) - trident wielding fast swimmers, living fortresses that serve as cities, and Aquatic Patrol Bots.
New enemy pilots (3) - rented security and wounded ace pilots wired directly into their mechs
New missions and maps (3) - Can you shut off the data flow? Upgrade your Fleet? Or rescue a downed pilot from a black site?
New modular alarm systems - 3 new ways to trigger alarms and 3 dynamic response networks that mutate their reactions over time.
New Civilization - The Seat of the Blue Ash… where did they come from? Is it a new home for Ternwillow? What codes do they follow?
Settlement Generator - How big is the settlement? Is it on a tanker? What sort of problems are they having? How are the Defended? And Who is the Leadership?
New Scrap Tables - What’s in the Wreckage? What’s in the Escape Pod?
New Classified Ammunition - No one knows what this is, I hope you don’t get caught?
Strange Underwater Happenings - Where did that fin come from?
Underwater Rules - Atmospheric Conditions, a Tidal Generator, and a new out of control table for underwater chaos
New pilot rules - New damage ranges [OFFSCREEN], new [AQUATIC] qualities for firing underwater, Missile strikes, Overloading and Overclocking
New Berserk Actions - For when you need to front flip into an axe kick and bash skulls.


Writing by Sean Richer

Art by Jonathan La Mantia (JLComics), Aedel Fakhrie (kontrolaltdelete), Chin Fong, James Everett Jackson, Sam Mameli

Cartography and Layout by Glynn Seal (MonkeyBlood Design)

Editing by Jarrett Crader and Fiona Maeve Geist (MRC)

“Upon Ternwillow, the Waves that Crashed” is an independent production of Orbital Intelligence, LLC © 2020. All rights reserved and is not affiliated with The Melsonian Arts Council.

14/01/2021

28 pages, staple-bound softcover, A5. Black and white. New.

A mecha module compatible with TROIKA! with art by Chin Fong. It's playable, hackable, modular, and art.

The mecha are configured for piloting, auto-pilot, and their awoken form (when trying to pilot fails).

Find out what happened in Ternwillow through play.

Contains:
- 4 new mecha (space, tunneling, gunners, and spiders) each with interchangeable gear
- 4 new pilots, each offering different strengths; with the intent to swap them between mechs. (Tactician, Ace, Sniper, Brawler)
- An armory with equipment that be given to both pilots and mecha.
- A brief history of Ternwillow
- A random mission generator
- Random trinkets table to decorate and distinguish your mecha
- Random equipment for your pilot
- Quick rules for operating mecha!

Writing by Sean Richer. Art by Chin Fong (Oculus, HALO). Editing by MoonRat Conspiracy.

10/01/2021

What's on your shelf?

10/01/2021

60 pages, staple-bound softcover, 5.5 x 8.5 inches. Full color. New.

The big black. The sea of souls. The astral realm.

There are many names for the space between the planes. In the center of it all lies an island… “The friendliest Port in the Planes.”

Whether you are a spirit that has been recently separated from your body or an adventurer traveling between worlds, chances are you’re making a stop in… Dreamhaven.

A brand new RPG zine to take you brand new places. Planar Compass is a supplement for Old-School Essentials and other classic RPG systems such as Swords and Wizardry, Labyrinth Lord, etc.

4 New Classes!

Rules for Psionics!

Over 40 Psionic Powers!

3 Small Adventures and a Dungeon!

By D. M. Wilson and Sarah Brunt. Art by Chris Downey and D. M. Wilson.

07/01/2021

Do you have a TTRPG zine you'd like to see distributed in Canada?
Contact [email protected]!

07/01/2021

Vaults of Vaarn is a 48-page, black and white tabletop RPG zine, which presents setting information, a full game system, and character creation procedure for adventures in Vaarn, a vast blue desert that lies at the very end of time. The game is built on the chassis of Knave by Ben Milton, with lightweight rules, speedy character generation, and gameplay that emphasises creativity and problem-solving on the part of players and referee.

Issue #1 Includes:

Full rules for play, based on the light, easy-to-learn Knave system.
Five player ancestries with detailed character generation tables. Play as a haughty true-kin, a mutated cacogen, a mechanical synth, a feral newbeast, or a fungal mycomorph.
Twisted mutations, psychic gifts, and cybernetic implants to further augment your character.
120 Exotica, the strange and valuable far-future relics that can be discovered in the vaults beneath Vaarn.
A bestiary of 28 ferocious science-fantasy monsters that lurk in the blue wastes.
Nine pages of content generation tables that allow a referee to spark ideas for their own vision of Vaarn. Generate desert ruins, NPCs, trading caravans, nomadic clans, arcology domes, esoteric drugs, forgotten gods, and more.
Fully illustrated throughout with evocative black and white line-art. Printed in black and white with colour covers.

07/01/2021

The Beloved Underbelly by Philippe Ricard, a low-level faction-heavy OSR adventure, now available on Monkey's Paw Games.

03/12/2020

Monkey's Paw Games's cover photo

04/04/2020
Gehennom by Monkey's Paw Games

The first (well, second🤷🏾‍♂️) adventure zini is here! GEHENNOM is a 52-page subterranean setting guide with a starter adventure for your . Free for Monkey's Paw Patreon subs!
https://t.co/0GyCHBh7V7

A dungeon-crawl zine supplement for UNCONQUERED.

10/03/2020

's stretch goals are all based around putting more money in the hands of a diverse and wonderful group of creators!


http://ow.ly/DdUn50yEnid

06/03/2020
Monkey's Paw Games on Twitter

A look at who you're supporting when you support the Kickstarter!

http://ow.ly/u3sK50yEnu8

“Who is ? I'm a biracial role-playing game designer from Montreal, Quebec, and creator of Monkey's Paw Games. My games seek to inject anti-colonial, anti-racist, and anti-fascist narratives into the lens of science fiction, fantasy, and horror!”

17/02/2020

is the bronzepunk swords & sorcery & sandals & scifi you didn't know you needed this Black History Month! A fully-illustrated hardcover book featuring dozens of tables and hundreds of pages of gameable lore!


http://ow.ly/oyqy30qieyV

16/02/2020
UNCONQUERED

comes with a complete setting guide to THE JEWELLED SANDS OF ZUN RÜT, a swords & sorcery setting/bestiary/beginner modules to start your UNCONQUERED adventure right out of the box. Included: MORE tables!


http://ow.ly/RjSL50ynxM1

UNCONQUERED is a bronze-age sword & sorcery & sandals & sci-fi tabletop role-playing game about journeys in an infinite universe.

16/02/2020
UNCONQUERED

The book has developer's notes throughout, to provide insight as to why I've written things as I have, and allow players suggestions and fodder to hack the game more effectively!
Break it apart and put it together the way YOU want!


http://ow.ly/jHjq50ynxLe

UNCONQUERED is a bronze-age sword & sorcery & sandals & sci-fi tabletop role-playing game about journeys in an infinite universe.

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