13/01/2021
Attention Commander, This is Fred Kendall from the Dev Team!
I’m sure all our Commanders would be excited to hear that we piloted our new Airforce system out yesterday. We’re still doing the finishing touches but we were over the moon with the pilot version! Pardon the puns. You’re going to love it.
Although we’re busting to show you these incredible new features, it will still take some time to ensure that the final package delivers an ultimate gaming experience to our Commanders. Now let’s get down to the upcoming version, which features various optimizations.
𝟏. 𝐅𝐮𝐧𝐜𝐭𝐢𝐨𝐧𝐚𝐥 𝐎𝐩𝐭𝐢𝐦𝐢𝐳𝐚𝐭𝐢𝐨𝐧𝐬: 𝐁𝐚𝐭𝐭𝐥𝐞 𝐑𝐞𝐩𝐨𝐫𝐭𝐬
Now when you have multiple units engaged in battle, you’ll receive one consolidated Battle Report displaying all relevant stats.
- The information written on the Battle Reports is clear, well-structured and goes easy on the eyes.
- All your previous Battle Reports will be deleted from your Mailbox in the new version to accommodate this change.
𝘋𝘦𝘷𝘦𝘭𝘰𝘱𝘦𝘳: 𝘛𝘩𝘦 𝘉𝘢𝘵𝘵𝘭𝘦 𝘙𝘦𝘱𝘰𝘳𝘵 𝘧𝘦𝘢𝘵𝘶𝘳𝘦 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘨𝘦𝘵-𝘨𝘰 𝘸𝘢𝘴 𝘪𝘯𝘵𝘦𝘯𝘥𝘦𝘥 𝘵𝘰 𝘳𝘦𝘤𝘰𝘳𝘥 𝘤𝘳𝘪𝘵𝘪𝘤𝘢𝘭 𝘪𝘯𝘧𝘰𝘳𝘮𝘢𝘵𝘪𝘰𝘯 𝘵𝘢𝘬𝘦𝘯 𝘧𝘳𝘰𝘮 𝘦𝘢𝘤𝘩 𝘣𝘢𝘵𝘵𝘭𝘦. 𝘏𝘰𝘸𝘦𝘷𝘦𝘳, 𝘪𝘯 𝘵𝘩𝘦 𝘷𝘦𝘳𝘴𝘪𝘰𝘯 103, 𝘊𝘰𝘮𝘮𝘢𝘯𝘥𝘦𝘳𝘴 𝘢𝘳𝘦 𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘣𝘰𝘮𝘣𝘢𝘳𝘥𝘦𝘥 𝘣𝘺 𝘯𝘶𝘮𝘦𝘳𝘰𝘶𝘴 𝘳𝘦𝘱𝘰𝘳𝘵𝘴 𝘤𝘰𝘯𝘵𝘢𝘪𝘯𝘪𝘯𝘨 𝘭𝘰𝘵𝘴 𝘰𝘧 𝘪𝘯𝘧𝘰𝘳𝘮𝘢𝘵𝘪𝘰𝘯. 𝘞𝘦 𝘳𝘦𝘸𝘰𝘳𝘬𝘦𝘥 𝘵𝘩𝘪𝘴 𝘧𝘦𝘢𝘵𝘶𝘳𝘦 𝘵𝘰 𝘥𝘦𝘭𝘪𝘷𝘦𝘳 𝘢𝘯 𝘪𝘮𝘱𝘳𝘰𝘷𝘦𝘥 𝘨𝘢𝘮𝘪𝘯𝘨 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦 𝘵𝘰 𝘰𝘶𝘳 𝘊𝘰𝘮𝘮𝘢𝘯𝘥𝘦𝘳𝘴.
𝟐. 𝐎𝐭𝐡𝐞𝐫 𝐎𝐩𝐭𝐢𝐦𝐢𝐳𝐚𝐭𝐢𝐨𝐧𝐬
- Cities: Enabled access to the Cities feature from the main screen where the Urban Combat Plan feature used to be. Through this new feature, Commanders can view Strategic Places, City Posts, the Urban Combat Plan and which City Gates are open.
- Urban Combat Plan: Commanders can now view all alliances which successfully completed alliance Missions in the Urban Combat Plan.
- Map: Raven Bases now display the remaining time for the Safeguard.
- Map: Enlarged the Raven Bunker icons on the World Map.
- Map: Enlarged the icons of Plunder and Scouted Structures found when searching through the fog.
- Map: Optimized the icons of Collection Sites, Villages and Strategic Places.
- Alliances: When the alliance Leader is offline for a number of days consecutive, this role is now automatically handed over to an active alliance Officer with the highest Power instead of a random alliance Member.
- Alliances: Now you can tap the Profile Picture of each Commander from the list of alliance Applications to view their Commander Profiles.
- Alliances: The Confirmation button to abandon a Central Command/Turret has been moved to the left side.
- Search Feature: Added unlock time for the next level of Raven to the Raven Search interface. This disappears when Raven in the city reaches the highest level.
- Parts: Parts sharing the same name are now listed in order from high to low Power, depending on their attributes.
- Supplies: Fixed borders that were incorrectly displayed, including Silver Ammunition and Silver Components.
- Rankings: Added Battleground Rankings. Every 8 Lvl 1 Cities, or 4 Lvl 2 Cities, or 2 Lvl 3 Cities in a server make up a Battleground. The order of Battlegrounds depends on the order of the cities. Battleground Rankings are unlocked at 0:00AM, UTC on the 8th day after the City Gates open. - - Only Commanders who have reached Lvl 12 can get ranked.
- Rankings: Added World Rankings, which involve all the cities in a sever. - World Rankings are unlocked at 0:00AM, UTC on the 26th day after the City Gates open. Only Commanders who have reached Lvl 18 can get ranked.
- Gifts: Repackaged the Military Empire Gift by replacing the 40 Camp Coupons for 50 Universal Coupons.
- Gifts: Repackaged the $49.99 Arms Race Gift by removing Components and Universal 5-Star Components and increasing the number of Universal Coupons from 15 to 30. The total value of this Gift remains unchanged.
- Gifts: Repackaged the $99.99 Arms Race Gift by removing Components and Universal 5-Star Components and increasing the number of Universal Coupons from 30 to 60. The total value of this Gift remains unchanged.
- Gifts: Added new Resource Boost Gift.