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24/01/2020

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My first augmented reality project.
Feed The Fox!

# food

24/01/2020

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My first augmented reality project.
Feed The Fox!

03/01/2020

MAP IT
MAP IT is an interactive quiz app that allows users to test their knowledge about a certain topic and aims at making you more competent by providing additional information on a particular subject.
Each question is represented in the form of an image, given three answer choices. Four categories, 55 questions in total.

23/12/2019

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Simple asteroid shooter. SIMPLE shooter with 25 thousands asteroids that are constantly simulated (flying & colliding), thus each single frame there exist 25 thousands independent instances.
In order to achieve a steady & smooth frame rate (which does not fall under 60fps on a machine it was tested), ECS, Unity Job System & Burst Compiler were used.
ECS (Entity-Component-System) is a relatively new Unity feature, that allows to separate the data from the behaviour. Basically, you have entities (asteroids), that hold components (f.e. fly speed & direction), and that very components are controlled by systems, that actually define the behaviour for each of the instances with a particular component.
Job System - it is a facilitated way of writing multi-threaded code, that allows for even more performance.
Burst Compiler is a compiler that translates from .NET bytecode to highly optimised native code using LLVM.

26/11/2019

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Solar Escape is an interactive game that will be a fun and engaging to play by kids, wherein the user must survive the levels from PLUTO to SUN to finish the game.
Not bad as for a week project, huh?🤪

.The Hook Model describes an experience designed to connect the user's problem to a solution frequently enough to form a...
03/11/2019

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The Hook Model describes an experience designed to connect the user's problem to a solution frequently enough to form a habit. It has four phases: trigger, action, variable reward, and investment.
Trigger.
A trigger is the actuator of behavior — the spark plug in the engine. Triggers come in two types: external and internal. Habit-forming products start by alerting users with external triggers like an email, a website link, or the app icon on a phone.
Action.
Following the trigger comes the action: the behavior done in anticipation of a reward. For instance, clicking on the picture in your newsfeed is an excellent example of action.
Variable reward.
Variable reward, usually received after taking an action, creates an intrigue that engages you to repeat the cycle over and over.
Investment.
The investment phase increases the odds that the user will make another pass through the hook cycle in the future. The investment occurs when the user puts something into the product of service such as time, data, effort, social capital, or money.
Businesses that create customer habits gain a significant advantage. When successful, forming strong user habits can have several business benefits including: higher customer lifetime value, greater pricing flexibility, supercharged growth, and a sharper competitive edge.

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