02/07/2021
Balance Adjustment Update Announcement
Dear Players,
We are about to update the version of "SLAM DUNK" in the near future. In addition to adding richer game content, we are about to make game balance adjustments in order to balance each character in the game, and maximize the unique performance of each position. Hopefully, this would provide you a better gaming experience. As for the content of this balance adjustment, please refer to the following announcement.
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📜 Upgrades and Adjustments 📜
【Stealing adjustments】
1. Adding the increased possibility of “being stolen” alert: The color of the circle beneath the player will change when holding the ball for too long, being knocked down when driving, or dribbling again to alert the player to pass.
2. Increase the Steal rate of passing while running: Increase the Steal rate to Steal from a player who has been stolen for more than 3 times in order to fix the problem of using Pass to buy time.
3. Fixing the problem of not being able to be Intercept under certain Pass Skills.
4. Decrease the Steal rate under normal circumstances, and increase the rate when the rival has been stopped. Slightly decrease part of the untechnical Steal rate to prevent players with high Steal ability to overpower the whole game. This allows players without Steal skill to have a better chance at Stealing when stopping the rival.
5. Reduce steal rate when the players using back-dribble skill type in order to facilitate them to use the skill in front of the players who has high Steal stat
【Shooting adjustments】
1. Slightly decrease the compensate hit rate after the Middle to prevent players to still possess a high hit rate even when under high interference.
2. Increase the interference value in each stage of Mid-range shot. Players without Block Skills were helpless on the defense side since the hit rate is too high even under interference, thus by balancing the value will make the gaming experience better.
3. A heads-up will be added at the bottom of the screen to alert the player if the hit rate decreases due to the far distance of the 3-pointer.
【Attributes adjustments】
1. Slightly increase Steal rate that affected by Control
2. Increase the speed of the Shooting Guard: Slightly increase the speed of the Shooting Guard to make it harder to be defensed.
3. Increase the RES value of Kakuta profile, Takasago profile, Uozumi profile, and Oda profile: Allows Center with a lower RES value to perform a more efficient offense without worrying being not able to get the Rebound after missing the hit.
【Jump ball adjustments】
Increase the accuracy of the timing when clicking the jump ball button to make the action base more on the actual player control rather than only the values.
【Boxing out adjustments】
1. The judgement of Boxing out will be improved. When either side hold on to the boxing out button, the players will immediately start pushing against each other and the Rebound contest rating will be triggered. This allows the Center to still be able to move around when getting stuck by other faster players (Those are not positioned in painted area) from behind if not holding the button when running towards the paint from a further distance.
2. Fix the bug of not being able to use Rebound during Boxing out.
【Blocking adjustments】
Slightly decrease the Blocking range to prevent players from being Blocked even when shooting from openings.
【Accelerate type Receiving adjustments】
1. Slightly increases the turn-around speed when Sprinting and decrease Sprinting time by 1 second.
2. Improve the Receive skill under special circumstances such as Sprinting by letting the players to have to hold on to the button rather than only clicking it to trigger the movement to prevent trigger by mistake.
【Trait adjustments】
1.【Unstoppable】Increase the basic Break ankle rate by 2%
2.【Ankle Breaker】Increase the basic Break ankle rate by 2%
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⛹🏻 Character Skill balance adjustment ⛹🏻
⛹🏻 Profile⛹🏻
He is a Center who possesses various ways to offense. However, we realize that there are several techniques and skills that have a higher player usage rate and hit rate base on the data study. Thus, we decide to make some adjustments as following.
1. Skill【Post-up】Slightly increases the post-up moving speed/
2. Talent 【Turnaround Deadzone Hook】【Phantom Deadzone Hook】【Phantom Reverse Hook】Slightly increases the Shoot speed.
3. Skill 【Flying Alley-oop】Talent【Moving Alley-oop】Talent【Turnaround 1H Dunk】Slightly increases the hit rate.
4. Skill【High Tip-in】Slightly decreases the contest value while increasing the usage range.
5. Talent【Fadeaway Tip-in】Improve the trigger judgement.
6. Slightly increases the Open Accuracy rate.
7. Improve【Back Cut & Dunk】and the usage range of the Talents. Adjust the casting range to fix the problem of being able to shoot from behind the post.
⛹🏻 Profile⛹🏻
His usage rate and win rate is relatively low although being an agile center. Thus, we decided to slightly improve his way of offense by increasing his moving distance to provide him a better offense position.
1. Talent【Reverse Pivot】Slightly increases the break through speed and the distance of moving sideways.
2. Talent【Catch & Turn Shot】Slightly increases the moving distance.
3. Talent【Reverse Pivot】Cancel the setting of being able to use the Ult at the same time. Players will now need to complete the whole movement in order to trigger the Ult.
4. Slightly increases the hit rate of Open-Mid Shot
⛹🏻 Profile⛹🏻
His performance being the PF is not outstanding in the current version. Especially his defense seems relatively weak in a more intense match. Thus, several adjustments had been made to him.
1. Skill【Offensive Rebound】Slightly increases the range and contest rate.
2. Talent【Jelly Floater】Slightly increases the Shoot speed.
⛹🏻 Profile⛹🏻
His usage rate remains low in the current version and so by improving some of his ability allows him to be more helpful to the matches.
1. Skill【Sprinting Dribble】Slightly increases the speed.
2. Talent【Sprint Quick Shot】Slightly increases the Shoot speed.
3. Talent【Pre-catch Quick Shot】Slightly decreases the Quick Shot distance and increases the speed.
4. Slightly increases the BLK Attributes.。
⛹🏻 Profile⛹🏻
He once seems to possess outstanding abilities at the start. However, he was slowly being replaced by others as more and more characters had been introduce to the game. That is why we decided to improve his Defense【Savage Block】once again.
Skill【Savage Block】Slightly increases the Block range.
⛹🏻 Profile⛹🏻
His Fast dunk type Skill has a lower hit rate than expected due to too many people defending in the paint, and thus the following adjustment will be made.
Skill【Fast Dunk】Slightly increases the hit rate of the Fast dunk type Skills
⛹🏻 Profile⛹🏻
Increase the moving speed and enhance the Skill【Fade Away Shot】to improve His efficiency and usage.
1.Skill【Fade Away Shot】Slightly increases the Open Accuracy.
2. Slightly increases the moving speed.
⛹🏻 Profile⛹🏻
Increases the Shoot speed of Pull Up Jumper and Air Walk to improve the usage rate. Air Walk and The Flying Man will now have different Block timing, this allows players to choose between 2 different Dunk speed, making them harder to be defend.
1.Skill【Pull Up Jumper】Slightly increases the Shoot speed, affecting the Talent【Fadeaway】
2.Skill【Air Walk】Slightly increases the Shoot speed.
⛹🏻 Profile⛹🏻
His Jam ability will be improved and the distance of 2 Direction Alter will also be increased as the new version already improves the effect of Jam to the hit rate as a whole. This helps secure the usage, one of the must-have player that all beginners should play as.
1.Talent【Steel Step】Improve the Block Handling.
2.Talent【2 Direction Alter】Improve the movement by adding fake-shot and increasing the distance of the Direction Change.
⛹🏻 Profile⛹🏻
Fix the problem of the character levitating under certain circumstances such as Set Pass and Set Horizontal Drive.
⛹🏻 Profile⛹🏻
Skill【Break & Fast Shot】is now easily Jam by the defender in higher rank matches and thus several adjustments will be made to make the skill meet the players expectation.
1. Skill【Break & Fast Shot】Slightly increases the Shoot speed of related Talents.
⛹🏻 Profile⛹🏻
As a 3-Point Shooter, he seems relatively weaker than the other Shooters, and that is why we decided to increase his hit rate of Open 3-Pointer in order to compete with the others.
1. Skill【Cross Drive】and Talent【Cross-Leg Dribble】【Cross-Leg U-Turn】Slightly decreases the Drive speed while increasing the distance of the Direction Change.
2. Slightly increases the hit rate of Open 3-Pointer
3. Slightly decreases the chances of the ankle being broken.
4. Slightly increases the hit rate of Open-Mid Shot.
⛹🏻 Profile⛹🏻
We have come to realize that his Shadow Steal’s trigger rate is higher than expected in a longer distance, which allows him to jump and Intercept from far. We do not wish Passes in the open to be Intercepts by players who is obviously too far away and thus made some adjustments to the newer version.
1. Skill【Flash Pass】Increase the speed to Intercept close Passes.
2. Skill【Shadow Steal】Slightly decreases the Intercept range.
⛹🏻 Profile⛹🏻
Some adjustments had been made due to the overpowered his Steal ability under the Green Light status in the current version.
Talent【Green Light】Slightly decreases the STL rate.
⛹🏻 Profile⛹🏻
Talent【Pump Fake Shot】Slightly increases the Shoot speed.
⛹🏻 Profile⛹🏻
Skill【Catch up & Steal】Slightly increases the success probability.
Skill【Bounce Pass】Slightly decreases chances of being Intercepted.
⛹🏻 Profile⛹🏻
Slightly increases the hit rate of Open-Mid Shot
⛹🏻 Profile⛹🏻
Skill【Stealthy Steal】Cool down time will be added to related Talents and Skills.