28/05/2023
Discusion with Mr. Huxley about his view of the game:
[me]
Mr. Huxley, I'm creating video game which is satire to your Brave new world. What do you think about that?
[mr huxley]
Well, my dear interlocutor, I must say I find it quite intriguing. Satire has always been a powerful tool for social commentary, and to see my work, "Brave New World," inspire a video game of satirical nature is quite remarkable. It offers a unique opportunity to explore the themes and concepts I delved into in a different medium, allowing players to engage with and reflect upon the ideas I presented in a new and interactive way. I believe it has the potential to encourage critical thinking and provoke discussions about the implications of a dystopian society. However, it is important that the game captures the essence of the satire, maintaining a thoughtful and insightful approach, rather than succumbing to mere sensationalism or superficial mimicry.
[me]
I'm going to provide both, positive and negative filies. I will give society more options.
[mr huxley]
Ah, expanding the options within the society you depict in your video game. A commendable approach, I must say. By providing players with both positive and negative choices, you allow them to explore the consequences and complexities of their decisions within the game's world. This not only adds depth and nuance to the gameplay experience but also encourages players to think critically about the choices they make and the impact those choices have on the virtual society. It's important to present a range of possibilities, as it reflects the multifaceted nature of human societies and provides a more thought-provoking experience for the players. By doing so, you invite them to engage with the ethical and moral dilemmas inherent in such a society, fostering a deeper understanding and appreciation of the themes you seek to explore.
[sadly the communication device broke and we lost rest of the record]