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The LoneWolf Live Selamat Datang to my page! Hope you guys are having a good time! Do join me for a game or two. You can find me on the Asia server for all games.

I'm your average Malaysian gamer who plays games like COD:Mobile & Warzone; PUBG PC & Mobile & Genshin Impact.

23/02/2023

Happy Birthday, Sangonomiya Kokomi!

As the leader of Watatsumi Island, it's been a long time since I've led my people in moving forward against the current.
Your efforts are essential to the peace and harmony we now enjoy.
The other day, while the soldiers were chatting, they were expressing their wishes to spar with you again.
So for my birthday, I would like to invite you to Watatsumi as an honored guest. Captain of Swordfish II, your platoon awaits.

Thanks to chiri for the fantastic artwork!

Want to see more videos and GIFs of Sangonomiya Kokomi? Hurry over to Genshin Impact's TikTok account to watch them together!
https://www.tiktok.com/

23/02/2023
16/02/2023
Yo!!! The latest season of COD: Mobile is available for update now, now, NOW!!! Do remember to update yours to continue ...
28/07/2022

Yo!!! The latest season of COD: Mobile is available for update now, now, NOW!!! Do remember to update yours to continue playing with friends!!! DO IT NOW!!! #인랑

🦾 Call of Duty: Mobile Season 7: “New Vision City” 🦾

Dive into a futuristic metropolis featuring GHOST IN THE SHELL: SAC_2045 characters in Call of Duty: Mobile Season 7: New Vision City!

Unlock tracer rounds for the first time with the Mythic Switchblade X9 - Neon Legend!

Destroy Post-humans and unlock cyber-parts to augment your operator. We’re counting on you cyber-soldier; drop in!

Season 7: “New Vision City” brings new content including:
● New Vision City, a high-tech metropolis newly built in Isolated, is facing a Sustainable War threat! Come and rise against post-humans at the request of Public Security Section 9!
● Updates in Ranked Match: Ranked rewards are better than ever, and we made some upgrades to the overall Ranked experience.
● Switchblade X9: A high-tech SMG that can display its full capabilities in close-quarters battles!
● The passive skills of BR Classes have been updated to provide more options for soldiers.
Log in to the game and enjoy the new content after the update!

👉🏻 Multiplayer

1. Ranked Match Update
New Theme and Rewards
New Ranked Match rewards are available.

New Features
Grand Master Bonus
Once players reach Grand Master III in either BR or MP, they will receive an XP bonus in the other lower Ranked MP or BR before leveling up to Grand Master.

Daily First Win
Receiving the first win of the day in some modes will grant the player Rank XP.
Modes with first-win bonuses refresh daily at midnight.

Gamemode Multi-Select Bonus
Players can earn an extra Rank XP bonus by completing Ranked Matches in various modes.

Map Pool Update in Ranked Mode
In Season 7, the map pool of Ranked Mode will be divided into two pools: the Generic Map Pool and the Seasonal New Map Pool.
Players ranked Pro or higher may randomly select maps from either map pools, while players ranked below Pro can only choose the maps from the generic map pool.

● Generic Map Pool: Composed of maps with stable player experience and balanced performance, accessible for players of all Ranks.
● Seasonal New Map Pool: Composed of new maps and optimized existing maps, accessible for players at the Pro Rank or higher.

New Map Ranked Protection
For players that get randomly queued into a new map pool and end up losing the ranked match, the new map challenge will trigger protection where the losing team can gain a Rank XP bonus.

Other Optimization
Adjusted the weight of performance score and result score.
The settlement of Rank XP has been modified to increase the proportion of performance points and decrease the proportion of result points.

Optimized team-up ranked match experience.
We have improved the balance of team-ranked matches and reduced the queue time to enter the match.

Ranked Match Balance Optimization
Players at Legendary Rank will not join a match with players at Master Rank in the single ranked match.

Ranked Icons
We have added the 2022 S1 and S2 rank icons.

Limited-Time Offer for Tournament Seasonal Camos
Tournament Seasonal Camo Crates (Selectable) from previous Seasons are available for a limited period of time in the Tournament Milestone.
Players can now choose Tournament Seasonal Camos from the previous Seasons.

2. Update the Map Pool in Ranked Mode
Team Deathmatch:
We have removed a map where engagement paths were overly complicated and presented unnecessary difficulty for players to gain a head start. We will subsequently reevaluate and optimize the maps.
Removed Map: Scrapyard 2019
New Maps Added: Favela, Apocalypse, and Summit.

Search & Destroy:
We have removed some maps with poor player engagement experience and unnecessary learning pain points. We will subsequently reevaluate and optimize these maps.
Removed Map: Hardhat and Vacant.
Newly Added Map: Favela, Summit, and Takeoff.

Domination:
We have removed some maps where the pacing of the gameplay was confusing and slow. We will subsequently reevaluate and optimize these maps.
Removed Map: Hardhat, Vacant and Hacienda.
Newly Added Map: Favela and Nuketown.

Hardpoint:
We have removed some maps with unnecessary learning complexity and unbalanced objectives. We will subsequently reevaluate and optimize these maps.
Removed Map: Hardhat, Scrapyard 2019, and Vacant.
Newly Added Map: Apocalypse and Raid.

3. New Mythic Share Feature
New Feature: Mythic Share
This feature allows players to share their fully leveled Mythic weapons with their teammates using Mythic weapon projections.

Feature Introduction
1. When the Mythic weapon reaches the highest level, the Mythic weapon share feature will be unlocked for players to share max-level Mythic weapons with their teammates.
2. The number of Mythic weapon projections that a player can share per round equals the number of max-level Mythic weapons the player owns.

Mythic Weapon Projection Features
1. Players may share the projection at the beginning of each round.
2. Mythic weapon projections will directly replace your teammate's current primary weapon, and can be dropped up to three times.
3. When the Mythic weapon projection is dropped in any form, the appearance will disappear and only the basic weapon shape and attachments will be retained.
4. Mythic weapon projection supports multiple MP modes. Mythic Share-related features can be turned on/off in settings.

4. New Operator Skill
Claw
Claw is a lethal firearm with ricochet ballistic rounds, rapid rate of fire, and rapid-fire spread shot.

5. New Features
A new weapon comparison system is now available, displaying more comprehensive and accurate information to help players select their own loadout.
Vehicles in the Ground War now support camo equipment. The vehicle camo update in BR loadout will also sync with Ground War.

6. Other Update
● We have added a scorestreak bonus for the in-game medals to enhance the feedback on medal achievements.
● We have added a new throwing action for the Trophy System. The throwing trajectory has changed, but it will not affect the maximum throwing distance.
● We have made some optimizations to the OB system.

👉🏻 Battle Royale Update

🤖 New Vision City is now available in Isolated.

Welcome to New Vision City, a cyber city ATLAS Corporation built on the Isolated islands.
In New Vision City, beautiful neon lights, ziplines, and the Core sit in the Central Square. Come explore this city, where mysteries are yours to uncover.

Ghost in the Shell Themed Event Gameplay - the Post-humans have invaded Isolated and Public Security Section 9 comes to end the disorder.

By participating in the Themed Event, players may go to Isolated to explore the clues left behind by the post-human invasion.
Players will meet Motoko and other members of the Public Security Section 9 in the new area of New Vision City. Together, let’s rise against the Post-humans and put an end to the new era of war.

Hacked Terminals and Rampaging GRUNT-52
With the invasion on Isolated, Post-humans hacked into the terminals and took control of the majority of the AI.
Soldiers that were left behind to handle the chaotic situation. Clearing the terminal virus and killing the rebellious robots will provide players the chance to receive cyberware parts.

Combat Readiness Center and Cyberware Installation
In order to fight against the post-human invasion, Public Security Section 9 and Atlas Corporation have built a Combat Readiness Center in Isolated. Players may exchange cyberware parts for unique abilities. There are four options:
1. Bee Scout: Upgrade the Brain to control the Bee Scout to scan and detect enemies. The Bee Scout can also hack an enemy's brain to retrieve their real-time location.
2. Smart Shotgun: Upgrade the Neuro System to use the Smart Shotgun to track enemies who are within tracking range.
3. Fist of Iron: Upgrade the Body to gain the ability to sprint and jump higher. You will be able to use Fist of Iron to down an enemy.
4. Virtual Vision: Upgrade your Optical System to enhance the ability to perceive information by locating nearby high-tier loot and enemy shooters.
PS: During a match, the Cyberware installation cannot be reversed once it is redeemed, however, it will remain with the player even after the player revives.

Special Revive Effect
Public Security Section 9 brings a new 3D printing technology to help soldiers return to the battlefield. This technology will not be affected by the Post-humans’ network.

Storyline Combat
Through the players' assistance, Motoko and her team have found a way to defeat the post-humans. Players, let’s fight alongside Motoko and the Public Security Section 9 team to the very end!

1. Adjustment on Passive Skill of Classes
In the BR mode, each class has a unique passive skill. However, the strength of these passive skills varies greatly and can influence players’ decisions on choosing certain classes.
We have adjusted the passive skills of the classes in this version so that players can have more options.

2. Other Updates
● BR Prop Hunt is available now in the custom room!
● The settlement of Rank XP has been modified to increase the proportion of performance points and decrease the proportion of result points.
● We have added a custom interface for the kill information HUD above the crosshair, with adjustable size, position, and transparency.

👉🏻 Comprehensive Update
1. Seasonal Camo Update
Seasonal camos, earned from Tournaments can now be applied to blueprints! The coverage areas for seasonal camo are different from completionist camos.

2. Comprehensive Optimization
● Optimized the arm swing frequency of sprinting animation. The arm swing frequency of some heavy weapons has been sped up without affecting the actual sprinting speed.
● Optimized the performance of the client-server simulation. The performance of teammates’ and enemies’ movement animations will be more accurate and smoother.
● Optimized the hip fire action performance of the following weapons: DL Q33, Locus, Outlaw, Koshka, Kilo Bolt-Action, SP-R 208, and MK2.
● Optimized the holding and firing performance of AK-47, AK117, and RUS-79U.
● Optimized the crosshairs of the high-magnification lens. Now the crosshairs are more detailed and realistic in ADS under the realistic scope.

🔫 New Weapon/Attachment
1. New Weapon
Switchblade X9: A lightweight SMG with high mobility and low recoil for superior handling.

2. New Attachment
Branson: Using factory automation, the first 2 bullets fire faster.

⚖️ Balance Adjustment
1. Multiplayer & Battle Royale

Jackal
Jackal will no longer refresh while the airport is outside of the safe zone.

CBR4 Nerfed 🔽
CBR4 is an SMG equipped with strong penetrating 5.7mm bullets. We initially hoped that CBR4 could exert a stronger dominance in the middle and close-range combat where it can assist players to deal with enemies behind cover with ease. However, this weapon turned out to be well-rounded in all kinds of situations with its high damage and damage multiplier, high pe*******on, and excellent mobility and stability.
We have reserved its pe*******on and stability and adjusted the damage multiplier and ADS accuracy. This will require players to have higher aiming ability. Its sprint-to-fire is also adjusted to the average level of SMG.

ADS Bullet Spread: Increased
Damage Multiplier: Adjusted
Sprint-to-Fire Delay: Increased

Light Stock:
Sprint-to-Fire Delay Buff: Reduced

MAC-10 Nerfed 🔽
MAC-10 is an SMG with a high rate of fire and superior mobility. Even with the previous nerf, MAC-10 still remains dominant in close-range combat. Corner combats or combats in narrow alleys were exceptionally difficult situations for opponents to handle.
As we do not wish to adjust the mobility of this gun, this adjustment will only involve its shooting range and get-hit flinch. We hope with the following changes, players will think twice while selecting this gun in some scenarios and they also need to control the engagement distance more accurately.

Shooting Range: Reduced
Get-Hit Flinch: Increased

PP19 Bizon Buffed 🔼
PP19 Bizon is the most controllable SMG once loved by players. However, PP19 Bizon has lost its shooting range and mag capacity advantages in comparison to other weapon updates.
We have slightly increased its shooting range and reduced its get-hit flinch, hoping to enhance its effectiveness at medium combat range.

Shooting Range: Increased
Get-Hit Flinch: Reduced

PPSh-41 Buffed 🔼
Although the recoil of PPSh-41 was adjusted before, its horizontal recoil is still on the heavy side, making it hard to compete against the mainstream SMGs. Therefore, we have increased its damage-on-hit to make up for its heavier horizontal recoil.

Damage Multiplier: Increased

QQ9 Buffed 🔼
QQ9 used to be absolutely dominant at medium and close combat range. However, in the current version, the theoretical TTK at close range is only 10ms lower in comparison to the mainstream SMG. Therefore, we have increased its damage when hitting an opponent, as well as the probability of four shots to kill at medium and close range.

Damage Multiplier: Increased

AK117 Buffed 🔼
We have optimized its reload animation and slightly reduced its reload and empty reload time.

Tactical Reload Speed: Increased
Empty Reload Speed: Increased

DR-H Buffed 🔼
Shooting Range: Increased

Man-O-War Buffed 🔼
The Man-O-War is a heavy weapon that should theoretically gain an advantage at medium and long range, however, its current stability was not compatible with its heaviness.

Recoil: Reduced
ADS Bullet Spread: Reduced
Get-Hit Flinch: Reduced

ASM10 Buffed 🔼
ASM10 is not a high fault-tolerance weapon. Its heavy recoil and firing animation interfere with the aiming, making it a difficult weapon for players to control. It is time to adjust these downsides.

Recoil: Reduced
Influence of ADS bullet spread on the firing animation: Reduced

KN-44 Buffed 🔼
KN-44 was supposed to be a weapon with a high gameplay potential, however, it is limited by its current damage multiplier. Its horizontal recoil is also difficult to control, which limits its stability and overall strength.

Horizontal Recoil: Reduced
Damage Multiplier: Increased

S36 Buffed 🔼
As a light machine gun, the ammo capacity of the S36 is too small and its horizontal recoil makes it difficult to control. We hope it can return to the battleground after the following adjustments.

Horizontal Recoil: Significantly Reduced
Basic Mag Capacity: Increased

UL736 Buffed 🔼
UL736 was benched for a relatively long time due to its unstable recoil limiting its strength. It's time to change this situation.

Damage Multiplier: Increased
Horizontal Recoil: Greatly Reduced

HVK-30 Buffed 🔼
HVK-30 is not performing well in the current meta. We hope that, without any attachments, its performance can be improved up to an acceptable standard, and the strength of its large gauge ammo's high damage at close range can be exerted.

Damage Multiplier: Adjusted
Range: Adjusted

Large Gauge Ammo Mag
Damage Multiplier: Adjusted
Damage: Adjusted
Fire Rate: Slightly reduced

FR .556 Buffed 🔼
FR .556 has been benched for too long, it's time to bring this classic assault rifle back to the battleground!

Damage: Increased
Damage Multiplier: Increased

M4 Buffed 🔼
As a novice assault rifle, M4 has excellent mobility and stability. However, it has not had the spotlight for a long time due to its conservative TTK adjustments in the past. It is time to bring it back to the battleground!

Damage: Increased
Range: Increased

2. Multiplayer

Scorestreaks Adjustment
UAV
Cruising Time: Reduced

Perk Adjustment
Hardline Nerfed
The bonus points gained by the Hardline perk will no longer increase the charging speed of the Operator Skill.

Dead Silence Nerfed
The sound spread distance while sprinting after being equipped with the Dead Silence perk: Slightly Increased

3. Battle Royale

Passive Class Skills Adjustments
In previous versions, each class skill has a different passive skill, but these passive skills vary in terms of strength. For example, the passive skill of the Ninja class can reduce the footstep sound, which can provide great assistance to players in combat. The passive skill of the Hacker class, on the other hand, is only helpful when going against other Hacker classes.

Many players choose the Ninja class more to reduce the footstep sound, while others choose the Medic class just to reduce the time required for healing. All these options limit the diversity of classes to some extent.
In order to provide a more diverse experience and choice, we are introducing a new system - the Profession System.

Class Profession
We have retained the passive skill of each class, and all classes will also share their profession-featured passive skill.. We hope these adjustments can help the passive skills be more compatible with the active skills.

We have divided the classes into 5 professions:
Disruptor: After activating the skill, movement speed is increased for a period of time.
Include: Trickster, Trap Master, Smoke Bomber, Rewind, and Hacker.
Assassin: Reduces movement noises.
Include: Ninja, Poltergeist, and Pumped.
Rebound: Reduces time required for healing and bringing back knocked down teammates.
Include: Medic and Refitter.
Fortress: Reduces explosive damage and the duration of negative effects.
Include: Defender, Desperado, and Spotter.
Observer: Enemy footsteps can be heard from a distance.
Include: Scout, Clown, Mechanic, and Airborne.

Note: Unless stated otherwise, the passive skills above are all additional effects that do not affect the original passive skills.

Ninja Class:
As Ninja class is no longer exclusive to powerful passive skills, we have enhanced its mobility as compensation.

Charge Number of Times: Increased

Trickster:
The trickster class no longer provides support for players to hear footsteps from a greater distance. Instead, it will provide a movement speed buff after activating the skill.

Airborne:
The Airborne class is a beneficiary in this revision for it gained an additional passive skill. However, its long charge time makes it incompatible with the current fast pace of combat. Therefore, we have reduced its charging time.

Charging Time: Reduced

Poltergeist:
In this revision, the Poltergeist class no longer gives a movement speed buff after activating the skill. Instead, it will have a powerful ability to reduce the sound of footsteps. We think this passive skill is more suitable for the position.

Trap Master:
In this revision, the original passive is replaced with the movement speed buffs after activating the skill.
As compensation, the original passive skill - speed buff charges - are converted into a base value increase instead.

Charging Time: Reduced

Smoke Bomber:
In this revision, Smoke Bomber will no longer receive a movement speed buff after taking damage. It will receive the movement speed buff after activating the skill instead.

Refitter:
In this revision, the Refitter class is a beneficiary as it gains an additional passive skill.
Currently, the damage reduction of the Refitter requires multiple releases to stack up to its maximum effect, making it difficult to keep up with the current pace of combat. We have increased the number of charging times to create more flexibility.

Number of Charging Times: Increased

Spotter:
In this revision, we have replaced the original passive with a reduction in explosive damage and duration of negative effects.
We hope that the new passive can help the Spotter class combo up with its own active skill.

Rewind:
In this revision, we removed its original passive and replaced it with a movement speed buff after activating the skill.

Advanced Attachment – Horizontal Recoil Suppression Attachment (Legendary) – Nerfed
This attachment increases the ADS movement speed greatly, which brings abnormal speed.

ADS Movement Speed Multiplier: Reduced

27/03/2022

Call of Duty: Mobile

LoneWolf on the move!

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