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Luminaire Pictures We create content that engages audiences through storytelling and compelling visuals to entertain, inform and inspire.

Shooting with Daniel Ricciardo for Optus earlier this year.60 aspiring Australian artists were given the opportunity to ...
17/05/2024

Shooting with Daniel Ricciardo for Optus earlier this year.

60 aspiring Australian artists were given the opportunity to design Daniel’s helmet which he wore during the 2024 Australian Grand Prix.

Twenty-year-old Melbourne art school student, Rosie Pettenon was selected as the winner. Rosie’s helmet was worn by Daniel during then race then auctioned to raise money for Save the Children Australia.

The Luminaire Pictures crew was there to produce the shoot including stills and motion capture.

Client: Optus
Agency: Emotive
Production: Luminaire Pictures

Luminaire Pictures Crew
Producer/Director: Ryan Blair
DOP: Tim OKeefe
Camera Assistant: Michael Sanders
Sound: Steve Bond
Hair & Makeup: Brooke Pearson
Stills: Andy Swann

To promote Zack Snyder’s latest film, Netflix Rebel Moon, fans were given the opportunity to ‘star’ in a trailer for the...
07/05/2024

To promote Zack Snyder’s latest film, Netflix Rebel Moon, fans were given the opportunity to ‘star’ in a trailer for the film.

Netflix took the immersive experience to audiences globally, with the Australian activation showcased at Oz Comic-Con Melbourne.

Luminaire Pictures was engaged by creative experience agency FutureLabs as a production partner for the Melbourne activation to coordinate the filming component, providing film crew and equipment.

Fans were filmed on set and inserted into scenes from the film. Within minutes of filming, fans received a link to download their trailer and behind the scenes photos of them on set.

Netflix’ vision was to bring a ‘Hollywood’ film set experience to the fans and match the production quality of the film. We used our RED camera, anamorphic lenses and lighting to create fan trailers that looked as close as possible to the film.

Scenes from the film, displayed on a large volumetric screen behind the fans, were 3D tracked to the camera to match the perspective as the camera moved. The integration of footage of the fans filmed on set by our team with scenes from the film was all made possible by the virtual set, powered by Unreal Engine, managed by Nant Studios.

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