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Paradise"We want change!" - fans of adventure games cry out on numerous forums, and they have every right to do so. Anno...
15/08/2022

Paradise

"We want change!" - fans of adventure games cry out on numerous forums, and they have every right to do so. Annoying "pixel hunting", a lot of cute, but pretty annoying conventions, in places overly static worlds - all this has long deserved to be sent to the scrap, or at least a bold adjustment. From time to time, the genre responds to requests, kindly slipping players either Fahrenheit, or Keepsake, or Dreamfall: The Longest Journey. But sometimes deafness comes over him, and projects like the same Paradise are born.

Burnout LegendsMost car simulators are similar to each other, like jokes about forest animals: we choose a car, put pres...
11/08/2022

Burnout Legends

Most car simulators are similar to each other, like jokes about forest animals: we choose a car, put pressure on the gas, leave our opponents behind and, licking turn after turn, languidly wait for the flag to be waved at the finish line. The reward for diligence in this case is only a place in the rating table or a new bumper. Boring & hellip; The same opinion was shared by Criterion Games, creating a series of Burnout, which has become an inexhaustible source of adrenaline for players around the world. And at the same time, the best simulator for testing the reaction rate, in which it is strictly forbidden to think.

08/08/2022

Contact

The people at GrasshopperManufacture are experts in at least two things: conceptual fine art and consumer confusion. Each of their projects is distinguished by its original design and incomprehensible, to the limit "twisted" history. It is not easy to pass such a game to the end, solve all the riddles and get some pleasure at the same time. However, the ideological inspirer of the studio, Suda Goichi, never set himself the goal of making games accessible to the public. Contact was supposed to be an exception, but it didn't work out either.

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