26/01/2023
Game Review!
Ghost of Tsushima (2020) [PS5]
Pros:
⢠Foxy samurai combat
⢠Best side quest plots
⢠Masterful storytelling
⢠Anti-fragile masculine MC
Cons:
⢠Repetitive world explorations
⢠Unskippable dialogue
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Ghost of Tsushima is an action-adventure game, spanning the popular genre of open-world RPGs that dominate the console world nowadays. In Ghost of Tsushima, you play as Jin Sakai, lone member of Clan Sakai and nephew to the jito (appointed local island governor) of Tsushima.
However, as a samurai, Jin is faced with the main conflict: Does he battle with honor, like a true samurai, despite the lives lost? Or embrace being the "Ghost", engaging in stealth combat, poison, and sneak maneouvres unbecoming of an honorable warrior?
Synopsis:
Set in 1200s medieval Japan, the game kicks off when Mongolians invade the island of Tsushima. Tragedy falls upon the samurai and Jin survives. In a series of chapters that span his journey up north, Jin reconciles and makes friends, old and new, to gain allies - a band of unlikely companions: a thief, a blacksmith, an old warrior Lady, archer sensei, merchant and con artist, and a warrior monk in his journey to fight off the invaders.
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The Ironies of Invasion
Aside from the main quest of Jin, the player is given the liberty to engage in side quests. During my time exploring the stories of random islanders, often in tragedy, I find myself playing these not primarily for loot and equipment advancement, but for the engaging stories and tales of Jin's companions.
Gameplay reviewing aside, I thought that the writing of Ghost of Tsushima captures well the tragedies and miseries of war. It has captured the ironies of colonization in the decisions that the noblemen and Jin (as almost a samurai jito prince) had to make.
The storytelling makes a valiant attempt to fictionalize the what-if's and maybe's that could have happened during the invasion. However, it has placed a certain premium on the glorified warrior samurais of the era and planted the question of the ethics of violence, medieval politics, and democracy.
Without spoiling the last moments of the game, the jito and Jin engage in a dialogue on the kinds of leadership that they must choose, and how it must be chosen well to see fit the island. I thought that this was a beautiful conversation unexpectedly to find in a game so marketed as action. Even in a small Japanese island like Tsushima, it served a microcosm in today's capitalist war situation. I believe these are the kinds of conflicts and questions that game creators should be putting emphasis in their obra nowadays, rather than demon-slashing and world-saving plots that run redundant in every major title.
As my first full PS5 game to play, I have enjoyed immersing and thoroughly riding my horse with the stunning graphics and overall visual smoothness of the environment and battles. Most of the cons I have written are honestly nitpicked because game dialogues unlike those in Horizon and Witcher to name a similar few, are skippable by the line. I also thought that world exploration for a time felt like a chore at some point and felt like an appeal to most Platinum trophy completionist gamers. In its silver lining, the exploration and collection of artifacts, flags, crickets, and exploring hidden spots and content like fox dens, hot springs, and haiku locations are just well conceptualized.
Two major combat systems are used in the game, which are beautifully well-justified in conflict as the MC is a samurai. First combat system was using various samurai stances and facing the enemies head-on and in duels. The latter combat system makes use of sinister stealth and poison tactics that the samurai frown upon because it lacks honor. The main argument being Jin as a utilitarian, he did not want to risk warrior lives by facing battles head-on when other tactics could be used since they were just protecting their land and more innocent lives are just lost by 'letting the enemy conquer' the land of common folk.
As a game that capitalized on the real, the Mongol artifacts are well-researched and historical. And to cap the exploration review, Jin creating haiku in fixed locations is powerful testament on the appreciation and production of arts despite the ravaging climate of colonization. I remember reading somewhere online that when basic needs are met and people did not have to work to survive, people would choose to create and consume art. I think that as Jin Sakai had the privilege of being exposed to poetry as a nobleman, sneaked moments of relaxing and meditating throughout his journey. Reflection is something not given to main characters in many games nowadays and it is a refreshing scene to interact.
This game is zen. I believe that Ghost of Tsushima was released at a time when many games were hyping themselves too much. I thoroughly enjoyed this and highly compared it to Witcher 3, which had the freedom of Skyrim tactics and magic and all that European medieval whim, but I thought that Witcher lacked identity and antifragile masculinity. However, Ghost of Tsushima reminded us of a powerful Asian main character and victim of colonization, rather than a vengeful chosen one or just a strong protagonist. This is a great game for the time's genre and will withstand the test of time even for the next console generation.
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Gameplay Time: 30 hours
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Rating: 5/5